One of the homebrews I am making is a Pokemon homebrew, but the source material uses a 1-100 Level System. As you know, 5e stops leveling at 20. Of course, the *obvious* solution is to just divide all level-related things from Pokemon by 5 to make the two fit, rounding when necessary, but this creates some issues. Of course, I don't want to make 5e adapt the 1-100 system, either. If I did, I'd be bound to break the Bounded Accuracy of the game. As a DM, house-ruling and minor aspects of home-brewing is pretty basic stuff, but this seems to be more difficult since the choice would have a wider influence than making a pack of *Lesser Werewolves* or allowing a non-specific **Wisdom (Perception)** check as an Interaction. ## If you were homebrewing, what would you do to make a L100 and 5e's L20 systems fit? The idea I am toying with is creating a sub-level [Leveling System] exclusively for Pokemon, thus still allowing them to go to Level 100 (following their normal XP/Leveling system) and having everything else caps at 20 (using 5e's standard XP/Leveling system), while still confining their stat growth to something similar to the 5e system as if their Levels were [Pokemon Level]/5, to maintain balance. I don't know if this would work or if it would break the system. I've been looking at this too long and need a fresh set of eyes to tell me if this idea is functional or if I need to scrap it. **However**, do NOT feel compelled to give me an answer related to my current idea. I'd like any answer that solves the issue. This is merely the way I am presently considering so you know that I am actually trying to come up with something myself and not just asking for the answer to be handed to me. The "best" answer would be one that 1) functions, 2) has minimal impact on other aspects of 5e's system, and 3) prevents a Level 5 Pokemon from being a murder machine capable of killing off a Level 1 player without the system/DM having to enforce an exclusively Pokemon vs. Pokemon battle system that must be strictly adhered to (I want the idea of players vs. Pokemon to be a possible plot that I or others could play around with). These three aspects seem to be mandatory to get a conversion/assimilation to work.