I'm looking for a dice mechanic that produces a bell curve at all skill levels. I also want it to increase accuracy and precision as a character's skill increases - this basically means better average and smaller standard deviation. The simpler the system is the better, of course. `Skill + 2d6` increases accuracy as attribute/skill increases but precision remains the same. `Count 4+ in (Skill)d6` increases accuracy with skill but precision decreases as skill increases. `(Attribute)d(Skill) keep 2` where skill is 12, 10, 8, 6, 4 increases accuracy and precision as skill improves (gets smaller) but means there are only 5 steps for a given skill (or possibly attribute). It's also a system that requires a bunch of dice in each size. And has the "issue" of lower rolls being better. And that an increase in skill means a smaller dice while an increase in attribute means more dice. `(3 + Skill)d6 keep 3` increases both accuracy and precision but stops being a bell curve around 5 or 6 dice so provides few gradations in skill. `Skill + d20` is not a bell curve at all. What other dice mechanics am I missing that might work for this system?