The closest I can find in RAW rules is a Vampire Spawn (which is, more basically, a weaker vampire) > Create Spawn (Su) A humanoid or monstrous humanoid slain by a > vampire’s energy drain rises as a vampire spawn 1d4 days after burial. > > If the vampire instead drains the victim’s Constitution to 0 or lower, > the victim returns as a spawn if it had 4 or less HD and as a vampire > if it had 5 or more HD. In either case, the new vampire or spawn is > under the command of the vampire that created it and remains enslaved > until its master’s destruction. At any given time a vampire may have > enslaved spawn totaling no more than twice its own Hit Dice; any spawn > it creates that would exceed this limit are created as free-willed > vampires or vampire spawn. A vampire that is enslaved may create and > enslave spawn of its own, so a master vampire can control a number of > lesser vampires in this fashion. A vampire may voluntarily free an > enslaved spawn in order to enslave a new spawn, but once freed, a > vampire or vampire spawn cannot be enslaved again. But the beauty of DnD is RULE 0: the DM makes the rules. If you can create a fair/balanced system, with enough flavor, your DM could allow it.