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For questions primarily about combat, the systems used in roleplaying games to resolve conflict through violent means, often to the death of one or more characters. Combat often involves several subsystems that determine whether harm is inflicted (to-hit) and the extent of that harm (damage).
1
vote
1
answer
84
views
Can you stack Disinformation bonuses?
If he succeeds, he can increase the crew’s Morale by 1d5
for every degree of success for the duration of the combat. …
3
votes
1
answer
907
views
Multiple attacks, parry and actions
When fighting someone with the trait like Swift Attack/Lightning Attack (as a full action, make 2/3 attacks), does the player have to roll for each attack can he roll once for all of them?
Also, how …
2
votes
1
answer
385
views
Does the psyker have to roll for psychic phenomena every time he wants to use a psychic abil...
Or he has to roll only once, when "activating" the power? If so, he maintains the bonus psy rating until he "decativates" the ability?
2
votes
1
answer
174
views
What penalties does Sensory Deprivation apply?
Description of the ability:
The psyker has learned how to block the messages of the target’s
senses. The psyker makes an Opposed Willpower Test against the target.
If he succeeds, the target i …
3
votes
1
answer
348
views
Is a damage die replaced by the DoS if they are higher than that roll?
I'm using Wolph42's framework for RT, and on the settings there's an option to turn that rule on or off. In that option's description it states that it's rules as written for all FFG40k systems except …
2
votes
1
answer
173
views
When can a starship fire its weapons before making a maneuver action?
Starship combat in Rogue Trader works like this:
Actions
During each Strategic Round, each ship receives one Strategic
Turn. … Like regular combat, each ship can perform Actions
during this turn. The Actions a ship performs fall into two
categories: Manoeuvre Actions and Shooting Actions. …
5
votes
2
answers
871
views
Preventing servitor spamming?
Let's take a look at my party's: He has about 70 of Intelligence, which means he can control 7 servitors and practially triplicate the party in combat, turning a manageable group of 4 people into a mob … I know I can just bring more enemies, but overall the combat is just going to turn more and more tedious. And he's only rank 1, when he gets more skills, he could control up to 24 minions. …
4
votes
1
answer
449
views
Can you use someone as a human shield?
With human shield I mean grabbing someone like this and using him as a mobile cover while you can still shoot your enemies. I thought this would be covered in the Grapple rules, but to my surprise the …
1
vote
1
answer
634
views
What tools can I use to help me calculate Damage in combat? [closed]
Whenever I am in combat I find it really hard to calculate the damage my NPCs receive, because it has a lot of small steps: account the damage the PC did, subtract any Pen the PC's weapon may have to my … The calculations are simple, but I get lost easily due to the amount of steps and the pressure I feel because I don't want combat to be slowed down, so I could really use a program that could do my bidding …
0
votes
1
answer
452
views
Do shield's AP stack with the player's armour AP?
The rulebook says the shield applies its AP to the arm. Do these stack with the player's armour on said location?
2
votes
1
answer
165
views
What penalties do shields have?
Shield description says "Attacks made with a shield suffer a -20 penalty"
Shields also have "defensive" quality, which increases +15 to parry but attacks made by such weapons suffer -10 penalty.
Do t …
2
votes
2
answers
639
views
Can a Space Combat action get more than +60 bonus?
The rules describing "normal" combat say
If a situation calls for two or more bonuses or penalties,
simply combine all modifiers together and apply the total to
the appropriate Characteristic. … Does this rule apply to Space Combat (aka Ship to Ship combat)? Similarly, does it also apply to non-combat? …
3
votes
1
answer
556
views
What weapon training is required to fire ship weapons?
One of the examples in the combat section says,
The Sabre has closed in on an enemy raider, and is preparing to fire. …
4
votes
2
answers
5k
views
How are Attacks of Opportunity and Reactions explained in Narrative Time?
However, how would this happen if we could see the whole combat like a movie? … I know there's no perfect system and no system is ever 100% true to reality, but I'm just having a hard time imagining combat as a flowing narration. …
17
votes
5
answers
4k
views
How can I give strong weapons to enemies without the players looting them?
If I give an enemy NPC a Meltagun in combat, nothing prevents the players from taking the weapon after they kill him, which leads to the inevitable snowballing: they get stronger, I need stronger enemies …