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For questions primarily about combat, the systems used in roleplaying games to resolve conflict through violent means, often to the death of one or more characters. Combat often involves several subsystems that determine whether harm is inflicted (to-hit) and the extent of that harm (damage).

1 vote
1 answer
84 views

Can you stack Disinformation bonuses?

If he succeeds, he can increase the crew’s Morale by 1d5 for every degree of success for the duration of the combat. …
Golokopitenko's user avatar
3 votes
1 answer
907 views

Multiple attacks, parry and actions

When fighting someone with the trait like Swift Attack/Lightning Attack (as a full action, make 2/3 attacks), does the player have to roll for each attack can he roll once for all of them? Also, how …
Golokopitenko's user avatar
2 votes
1 answer
385 views

Does the psyker have to roll for psychic phenomena every time he wants to use a psychic abil...

Or he has to roll only once, when "activating" the power? If so, he maintains the bonus psy rating until he "decativates" the ability?
Golokopitenko's user avatar
2 votes
1 answer
174 views

What penalties does Sensory Deprivation apply?

Description of the ability: The psyker has learned how to block the messages of the target’s senses. The psyker makes an Opposed Willpower Test against the target. If he succeeds, the target i …
Golokopitenko's user avatar
3 votes
1 answer
348 views

Is a damage die replaced by the DoS if they are higher than that roll?

I'm using Wolph42's framework for RT, and on the settings there's an option to turn that rule on or off. In that option's description it states that it's rules as written for all FFG40k systems except …
Golokopitenko's user avatar
2 votes
1 answer
173 views

When can a starship fire its weapons before making a maneuver action?

Starship combat in Rogue Trader works like this: Actions During each Strategic Round, each ship receives one Strategic Turn. … Like regular combat, each ship can perform Actions during this turn. The Actions a ship performs fall into two categories: Manoeuvre Actions and Shooting Actions. …
Golokopitenko's user avatar
5 votes
2 answers
871 views

Preventing servitor spamming?

Let's take a look at my party's: He has about 70 of Intelligence, which means he can control 7 servitors and practially triplicate the party in combat, turning a manageable group of 4 people into a mob … I know I can just bring more enemies, but overall the combat is just going to turn more and more tedious. And he's only rank 1, when he gets more skills, he could control up to 24 minions. …
Golokopitenko's user avatar
4 votes
1 answer
449 views

Can you use someone as a human shield?

With human shield I mean grabbing someone like this and using him as a mobile cover while you can still shoot your enemies. I thought this would be covered in the Grapple rules, but to my surprise the …
Golokopitenko's user avatar
1 vote
1 answer
634 views

What tools can I use to help me calculate Damage in combat? [closed]

Whenever I am in combat I find it really hard to calculate the damage my NPCs receive, because it has a lot of small steps: account the damage the PC did, subtract any Pen the PC's weapon may have to my … The calculations are simple, but I get lost easily due to the amount of steps and the pressure I feel because I don't want combat to be slowed down, so I could really use a program that could do my bidding …
Golokopitenko's user avatar
0 votes
1 answer
452 views

Do shield's AP stack with the player's armour AP?

The rulebook says the shield applies its AP to the arm. Do these stack with the player's armour on said location?
Golokopitenko's user avatar
2 votes
1 answer
165 views

What penalties do shields have?

Shield description says "Attacks made with a shield suffer a -20 penalty" Shields also have "defensive" quality, which increases +15 to parry but attacks made by such weapons suffer -10 penalty. Do t …
Golokopitenko's user avatar
2 votes
2 answers
639 views

Can a Space Combat action get more than +60 bonus?

The rules describing "normal" combat say If a situation calls for two or more bonuses or penalties, simply combine all modifiers together and apply the total to the appropriate Characteristic. … Does this rule apply to Space Combat (aka Ship to Ship combat)? Similarly, does it also apply to non-combat? …
Golokopitenko's user avatar
3 votes
1 answer
556 views

What weapon training is required to fire ship weapons?

One of the examples in the combat section says, The Sabre has closed in on an enemy raider, and is preparing to fire. …
Golokopitenko's user avatar
4 votes
2 answers
5k views

How are Attacks of Opportunity and Reactions explained in Narrative Time?

However, how would this happen if we could see the whole combat like a movie? … I know there's no perfect system and no system is ever 100% true to reality, but I'm just having a hard time imagining combat as a flowing narration. …
Golokopitenko's user avatar
17 votes
5 answers
4k views

How can I give strong weapons to enemies without the players looting them?

If I give an enemy NPC a Meltagun in combat, nothing prevents the players from taking the weapon after they kill him, which leads to the inevitable snowballing: they get stronger, I need stronger enemies …
Golokopitenko's user avatar