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Dungeon World is a heroic fantasy game mixing old school aesthetics and cutting edge game design based on the Apocalypse World system. In Dungeon World the narrative always drives the mechanics allowing players to focus on being their characters first and the GM on building and adjudicating the world.

12 votes
1 answer
900 views

When you change your class, (how) do you keep leveling?

In Dungeon World, when you have enough XP to reach level 11, you can choose to change your class: Changing classes means keeping your ability scores, race, HP, and whatever moves you and the GM ag …
Patta's user avatar
  • 9,796
11 votes

Is there any guidance on playing DW as a duet?

You can play with two players, but it's going to take some work But you will need house rules and it might not work that well In a video (around 27:45min) on his YouTube-Channel, Adam Koebel himself …
Patta's user avatar
  • 9,796
70 votes
Accepted

What can I do about players who "cheat" when answering the end of session questions?

You're part of the group You say in your question that "the GM has to ask the players 3 questions". That's not true, though. The End of Session move says the following: (emphasis mine) Then answer th …
Patta's user avatar
  • 9,796
14 votes
Accepted

Are players supposed to interrupt each other if they want to do something?

This is on the GM (and the rest of the group) to balance As you say yourself, moves like Defend or Aid seem to encourage interrupting other players. That is true, they absolutely do, and they need to …
Patta's user avatar
  • 9,796
17 votes
Accepted

How does a character change position ("move") between ranges?

You move by moving. OK, I'm being cheeky, but it's really that simple. In Dungeon World (and Apocalypse World, though I am much more experienced with the former), to do something, you say that you do …
Patta's user avatar
  • 9,796