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For questions about the practical arts and methods applied to gamemastering (GMing).
3
votes
Dice results hidden from the players?
The way I'm used to doing this is for the DM/GM to make all dice rolls for the players, if the results would be hidden from the character. If you get a roll to notice a hidden item, the GM rolls, and …
2
votes
How to occupy imprisoned PCs?
One sensible way to deal with it is to give the prisoners equal spotlight time, in which they can make attempts to escape (since they won't know their buddies are planning a rescue). They might conve …
6
votes
How to avoid alienation by expected but slow mood shift, and still keep players out of spoil...
This might be handled with a carefully crafted/guided Session Zero, in which you verify that players are okay with the world not being exactly what they expect it to be.
You could give examples: your …
3
votes
Is it a no-no for a DM to kill off an NPC the players want to kill themselves?
I wouldn't call it a "no-no" so much as a "tread with care." Done correctly, it could be the trigger for a whole new story arc, in which the PCs have to work out their conflicts over whether the pupp …
4
votes
How do I deal with a player intentionally hindering their character?
Based on the warnings the player was given during character creation, I don't see any reason to believe this is anything other than a player issue. Given it's a new player, however, I would be lenien …
24
votes
I have a player who will not stop cheating
Given this is a school club activity, you most likely have a staff advisor for your club. You should talk to your club advisor about this problem player, specifically about how they're ruining the fu …
5
votes
Random weather in flight-centric campaigns
One option would be to back the "crunch" level down a notch. Even if flight is central to the characters and campaign (S&R, bush flying, or similar, I'd presume, if a C172 is in play as opposed to a …
15
votes
How can a GM alleviate a new player's analysis paralysis when creating a character?
What I've done for new players in the past (for GURPS fantasy, but this is really a system agnostic problem) is walk through character creation in an interview style. "What kind of character do you s …
6
votes
How do we prevent the PvP death of a PC from being cheapened and made meaningless by easy re...
If you haven't, read Jack of Shadows by Roger Zelazny. It takes place in a world where (some) characters return from the dead. BUT. They can do it only a limited number of times (a number each one …
7
votes
How to Help Player with Tourette's
One possible solution, based on the one for a slightly different Tourette's issue from Spider Robinson's story, "Involuntary Man's Laughter", is for your friend to play by chat or post on an online ve …
2
votes
How can I engage players after character death in a one-shot dungeon-crawl?
One option, close to the "undead PC" you mentioned, but different in application and feel, would be for characters to be "immune" to death -- but not to injury. When a PC reaches zero hit points, he' …
4
votes
How can I best implement a recurring villain when the players are not opposed to killing?
One way to keep your recurring villain alive is to have them operate from a distance. You kill a bunch of orcs raiding a village, and you find they're all wearing/carrying a particular symbol. Hmmm, …
81
votes
What do I do when problem player does not attend Session 0?
If your problem player isn't interested in being part of the solution to the problem, he's signaled that he isn't interested in playing (except on his terms). Showing up drunk, etc. are all signals t …
1
vote
How can I discover if players would react positively to a change of tone for a game without ...
What I'd suggest is, omitting actual details, discuss with your players whether they'd be open to a tone change to a "more serious, horror-oriented story arc." That would leave things open for you to …
1
vote
What can I do when I accidentally gave out an overpowered item?
From experience in OD&D and AD&D 1st Ed., one of the best ways to deal with this general problem (not specific to Staff of the Magi, which has surely changed since I last dealt with one) is to let the …