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For questions about world-building, the process of creating a complete, coherent and convincing world to use as a setting for RPG adventures.
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Has anyone produced a drop-in well-reasoned economy for a fantasy game?
I actually like HeroQuest's (the roleplaying game, not the board game) method of economy better. You don't keep track of coins at all, rather you have an attribute that is your purchasing power. The m …