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For questions primarily about dice themselves: polyhedral solids used to generate random numbers. In tabletop RPGs, dice are the most common means of introducing chance into the proceedings. Many players enjoy collecting dice of varying colors and shapes.

30 votes
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100 sides vs 10 sides

Advantages: novelty. That's about it. It's hard to keep it on the table when you roll it, and it's super-hard to read it, because you can't always tell which facet is the highest. It's a cute conversa …
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14 votes
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Do any powers use the percentile dice anymore?

It's possible that someone slipped a percentile dice requirement into a third party supplement, but there aren't even tables that use percentile dice in WotC's stuff. … The new red box Starter Set comes with six dice -- no d10 with extra 0s after the digits to serve as the 10s digit. …
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35 votes
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Dice Notation - Dice that start at 0

So your example of three eight-sided dice marked 0–7 would be written as 3z7. The only reference the Wikipedia article provided for this was an RPGnet post. …
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4 votes

What can I use in place of Fudge Dice?

Or if you're willing to mark up your dice and you have dice with pips on them, use a marker to turn the 2 and the 3 into a "-" sign; the 4 and the 5 into a "+" sign; and the 1 and the 6 into a "0". …
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52 votes

3d6 vs a d20: What is the effect of a different probability curve?

First off, those little +1s and +2s are going to be much more important. Being flanked is suddenly a matter of, say, a 50% increase in their chance to hit you rather than a 10% increase. You noticed t …
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