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For questions relating to the sum total value of one's current resources and possessions.
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Simpler ways to keep track of the player's wealth/purchasing power?
Rather than having a "wealth level" that goes up and down, why not simply have a die roll resolve whether something difficult to buy is successfully bought? … If you want to allow players to become better at buying things, make it a skill that can be improved (representing either becoming a better bargain finder or accumulating more wealth). …