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For questions about designing challenging and engaging situations in which player characters come into contact (and often conflict with) NPCs, monsters, or other potential opponents.

66 votes

How can a boss enemy prevent being the most obvious target?

Don't make the boss the target until after the minions die. Some of the most memorable encounters I've been in have involved powerful enemies that weren't the ones in charge. A simple fix to your pro …
David Coffron's user avatar
7 votes
Accepted

Are 3 wolves too much of a challenge for a single level 8 monk?

The encounter is probably too easy A level 8 character has an experience point budget of 450 for an easy encounter according to the Basic Rules. At CR 1/4, each wolf is worth 50 XP, with a multiplier …
David Coffron's user avatar
4 votes
Accepted

How to design a combat encounter for 20 characters?

Break it into multiple sectors When working with large groups (especially groups of substantially different levels), each encounter should be subdivided or the waiting time becomes excessive for the …
David Coffron's user avatar
7 votes

How big/little of an opening does a boggle need to use its Dimensional Rift ability?

There is no established lower bound, so that's up to the GM The boggle's Dimensional Rift trait (Volo's Guide to Monsters, p. 128) simply says: As a bonus action, the boggle can create an invisib …
David Coffron's user avatar
11 votes

Is a young black dragon enough of a challenge alone for group of five level-5 characters?

This is likely between Medium and Hard difficulty encounter for the party You can find general guidance on encounter difficulty in the Dungeon Master's Guide (DMG) in the Creating Encounters Section. …
David Coffron's user avatar
7 votes
Accepted

How do players defeat the coin dragon in Gorgoldand's Gauntlet?

Damage it a bit and run away to come back later It only heals 3 hit points per day so if you can use your spells to do more than that much on average day (which shouldn't be hard even at level 1), yo …
David Coffron's user avatar
30 votes

How can I create encounters that encourage players to use non-Attack actions?

There are a number of tactics but it boils down to creating situations where the other actions are necessary to continue to fight effectively. Here are some examples. The Dodge action: "On the far …
David Coffron's user avatar