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Mage: The Ascension is a roleplaying game based in the World of Darkness. Mage explores modern-day willworkers shaping reality in a world where most of humanity doesn't believe in magic.
5
votes
What effects could combine the spheres of Mind and Forces?
You're right; there's not a lot of clear synergies between the two spheres. What comes to mind is something like "Spark of Inspiration" or "Bolt from the Blue." Using the Hermetic associations of fire …
7
votes
Why keep your own Paradigm as a Mage?
Remember that in the standard setting of Mage, all non-Technocracy paradigms are interlopers pushed forward by an Awakened will as manifest through an avatar. Your Paradigm isn't just the way you thin …
4
votes
Using Forces to invert movement vectors
It's possible, but he's not quite there yet.
Manipulating "movement vectors" is certainly possible with Forces 5. The crystal ball trick and the arm trick are totally valid, provided the objects are …
4
votes
Using Mind Sphere to Trap Enemies
Let's break this effect down into its component parts:
You want a mind shield. (Mind ••)
You want a contingent spell effect (Time ••••, with a potential Entropy ••• add-on) that perceives when a men …
6
votes
Accepted
Is suppression of the Arcane effect permanent over time?
The functional effect of Arcane is to boost Stealth rolls and penalize Investigation and Perception checks. The other stuff is mainly for roleplaying color; your friends will remember you unless you a …
5
votes
Can we ignore or keep playing after the Apocalypse and keep canon?
Chronicles of Darkness is a different game line.
The "new World of Darkness" games aren't sequels to the other ones, and they don't reflect a world that exists after the Time of Judgment. If you don' …
1
vote
Do I need to pay experience for merits and background?
On page 336 of M20, Resources is described as "financial credit, cash flow, and property." In the same book, on page 322, the various levels of Resources are defined using levels that indicate the deg …
7
votes
Accepted
What happens when I fail the dice roll for spellcasting?
Yes, in the circumstance you describe, the effect fails, and you'd have to start again.
At low levels of Arete, ritual magick will help a lot — it allows you to keep successes from round to round. Ho …
2
votes
Accepted
Wonder item: Pipe of Pied Piper of Hamelin
Although you've correctly sussed out that the second effect is Mind 3, the first one ought to be Life, since non-sapient creatures don't have minds in the ways that humans (and things that think like …
3
votes
How does unweaving work?
Keeping in mind that M20 considers Unweaving an optional rule (p545), the answer I've used in my games is closest to your third selection.
To unweave an effect — as opposed to stopping it as it's be …
13
votes
2
answers
1k
views
How do I run a satisfying and successful seeking in the context of a chronicle?
In Mage: the Ascension, in order to raise one's Arete, a mage must undergo a seeking, something between a vision quest and a personally tailored one-on-one adventure. At the end of this side mission, …
13
votes
Accepted
Can created creatures awaken?
It's happened before.
In the Sons of Ether tradition book, there's a NPC who's an analog to Frankenstein's Monster — Victor, by name — who is both a created being and an Awakened mage.
39
votes
Accepted
Why is Magic so hard?
Because the world is broken and it's your job to fix it.
The rules are meant to suggest a world where the Technocracy has locked down magick hard — mages are supposed to take every advantage they can …
10
votes
Accepted
Are Paradox effects optional or cumulative?
It depends on how much Paradox is in your wheel when the Backlash occurs.
There's a chart on page 195 of the Mage Revised book that addresses this. The usual result is "damage and flaw," with both in …
4
votes
Why are Wonders/Talismans double cost?
They're not.
To address the question in the title: neither in Mage 2nd Edition, Mage Revised, Guide to the Technocracy, nor Mage: 20th Anniversary Edition does the background Talisman (or Wonder, or …