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For questions about the practical arts and methods applied to gamemastering (GMing).

1 vote

Ending combat: should I "kill" monsters prematurely?

As a player in a similar circumstance (i.e. my group plays once every week or two for 3-4 hours) we find ourselves in that situation more often than not. I personally do not like the, they run away a …
silversociety's user avatar
0 votes

How do I reduce the number of encounters in D&D 4E without reducing the difficulty?

In the campaign I play or GM will generally story tell the long journeys and will then do staggered attack after attack in dungeons and strategic points of interest. So if we were heading to a castle …
silversociety's user avatar
1 vote

Creating a campaign everyone can DM in?

Ever seen the tv show Sliders? Perhaps introduce an element that intentionally allows for separation of time and/or space. If you've ever had the chance to play the Rifts RPG, you are perpetually ju …
silversociety's user avatar
1 vote

Making epic combat interesting and challenging but not complicated

I am a fan of stringing combats together with only short rests in-between. I am also a fan of staggering enemies entering the battlefields. So you can start out with 4 enemies and then a wave of min …
silversociety's user avatar