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For questions about the practical arts and methods applied to gamemastering (GMing).

20 votes

How do I discourage or work with "nuke it from orbit" solutions?

Well, I'm thinking you're asking the wrong question. You're asking us how to prevent players from using solution X, but why do you actually want to prevent that? Because it eliminates some of the obs …
K.L.'s user avatar
  • 1,974
42 votes

How should a GM deal with "standing orders?"

What is the real problem I think the problem isn't the standing orders themselves. The problem is creating the need to issue them! You have to ask yourself what exactly you're trying to achieve by n …
K.L.'s user avatar
  • 1,974
2 votes

Good techniques for getting player-character backgrounds integrated into the game?

Its difficult to actually say "how to" on such a broad and subjective subject, so I want to try to answer the question the other way around - "how not to". First of all, dont use short meaningless b …
K.L.'s user avatar
  • 1,974
2 votes

What should the GM do when players constantly argue?

If I understand correctly, the problem is that the group is having trouble agreeing on what to do next, and they tend to waste game time arguing on it? They argue on all levels of problems, from the p …
K.L.'s user avatar
  • 1,974
8 votes
Accepted

How to describe combat with brutes

If I correctly understand the question being asked, you are asking us for effective techniquest to use in describing combat against multiple oponents. I could answer this in an system-agnostic manner, …
K.L.'s user avatar
  • 1,974
4 votes

How can we make overcoming a language problem interesting?

I have a few ideas, but they do not involve FATE mechanics, and are quite system agnostic. On the other hand, they may not fit your setting, game mood or personal preferences, but still I'm going to g …
K.L.'s user avatar
  • 1,974