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For questions about the "social contract"; in relation to RPGs, this refers to an informal agreement among players about the framework for gameplay, primarily covering social factors such as what to do when a player can't attend a session, how to vet potential new players, what sorts of behavior are unacceptable at the game table, and so on.
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Where's my share of the loot?
From a gamist point of view, I believe loot should be divided by how if effects the overall party. If a melee Barbarian and a switch-hitter Ranger are both arguing over a +3 sword of awesomeness, it s …