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For questions about balance or perceived inequities between characters, classes, subclasses, spells, etc. that should be of roughly equivalent capability with one another.

27
votes
For a basic rule of thumb, I suggest two things. First, I would suggest comparing the bonuses you offer to magic equipment from the DMG and other Campaign Books. In Out of the Abyss there is a Magic …
answered Jun 7 '17 by guildsbounty
22
votes
Short Rests tends to screw with the balance of 5E (such as making Warlocks ridiculously powerful) There are many things Mantle of Inspiration doesn't help against. 8 temporary HP isn't worth crap if a …
answered May 6 '18 by guildsbounty
42
votes
There's a balance problem here, but not the one you think. To answer the actual in-the-title question first... Removing crits from spells results in a downturn in a spellcaster's damage potential … your DM about this egregious balance issue, and let him reset things back to 5E the way it was designed (the Devs did this for a reason, after all. Playtesting is a thing). Pick up all the Saving-throw …
answered Mar 16 '18 by guildsbounty
14
votes
There is multi-fold reasoning behind this and it has little to do with their actual mechanics--it's more a matter of perception. If you read to the end of the second sentence you quoted from PHBII... …
answered Jun 5 '18 by guildsbounty
4
votes
Basic Encounter Analysis So, you have a party of 7 players of (just to pick a number) level 4. Versus a Death Slaad (CR 10, worth 5,900 XP) and up to a pair of Minotaur Skeletons (CR 2, worth 450 X …
answered Mar 13 '18 by guildsbounty
44
votes
As is the usual advice, I would say that talking to your DM and talking to your fellow players is a good place to start. Express your concern to your DM...he's the one who can help you with this, not …
answered Jul 5 '17 by guildsbounty
4
votes
Unfortunately, there is not a clean 1 to 1 ratio between Spell Levels and CR. You can see this quite clearly by perusing the NPCs section of Volo's Guide to Monsters, focusing on pure-casters. The Ab …
answered Aug 2 '17 by guildsbounty
39
votes
I see no real problem with it. There is precedent for a longsword-type weapon having both the Finesse and Versatile properties (Sun Blade). Beyond that, this is a +X Weapon that hurts you in order to …
answered Dec 6 '18 by guildsbounty
14
votes
In almost all situations, improving your chance to hit is better than improving your damage roll. And thus, Attack Advantage will almost always be preferable to Damage Advantage. I went ahead and wro …
answered Jul 13 '17 by guildsbounty
48
votes
You have a few options here... Before I go into these...as always 'talk to your player and let him know what your concerns are' is always the best first step. First, bear in mind that you can deny a …
answered Apr 17 '17 by guildsbounty
24
votes
It doesn't make a big difference To answer this question, I wrote up an AnyDice program to simulate it. I calculated average damage per round on a target with both static Armor Class and Rolled Armor …
answered Jun 7 '17 by guildsbounty
21
votes
Analysis Changing Divine Smite over to dealing Necrotic Damage weakens the ability. In total, across all official sourcebooks, there are 9 creatures that are Resistant to Radiant Damage, 1 that is Im …
answered Jul 3 by guildsbounty