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For questions about the practical arts and methods applied to gamemastering (GMing).

52
votes
6answers
Throughout my gaming career, one type of interaction has consistently failed to engage me: interrogations. All of the interrogations that I have seen in roleplaying games follow this formula: Inter …
asked Jan 5 '15 by Jakob
38
votes
15answers
When I design adventures, I often come up with situations where the NPCs could realistically thwart the PCs quickly by sounding an alarm. This is especially common in science fiction settings, where t …
asked May 2 '12 by Jakob
12
votes
12answers
'Tis soon the season and I want to treat my players to a Christmas-themed adventure as part of my ongoing horror campaign. I want to keep the horror element, but I don't mind mixing in a bit of humor …
asked Nov 13 '12 by Jakob
33
votes
16answers
Sometimes when I design scenarios, I realize that my mental image of the adventure is only exciting because it takes place at night. When the players actually play through the adventure, they might fo …
asked Jul 28 '12 by Jakob
17
votes
4answers
Here's the situation: The PCs are investigating a mystery far from town, in the dangerous wilderness. Against my expectations, they decide to go back to town, recruit some help, and return to continue …
asked Aug 19 '11 by Jakob