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For questions about designing challenging and engaging situations in which player characters come into contact (and often conflict with) NPCs, monsters, or other potential opponents.

13
votes
Make it a climax instead of an anticlimax This was the bard's crowning moment of awesome, I would treat it that way. Now, instead of having the barbarian king's head, you have his surrender. This w …
answered Apr 30 '13 by TimothyAWiseman
44
votes
Preface I have never played 5e, but I agree that much of the answer will be system agnostic so I address it that way. Make a social victory come at an interesting cost It will rarely fit in the fic …
answered Oct 23 '17 by TimothyAWiseman
8
votes
Make it interested by adding challenges which are interesting in their own right. The fire can play a number of roles. It can be as simple as background scenery, a cause for the challenge, or simply …
answered Mar 10 '14 by TimothyAWiseman
3
votes
1. Do you really need combat? I am echoing Trish here, but I think this is the heart of the answer and Trish nailed it. While Sorceror certainly supports combat, that is not what its really best at. …
answered Nov 17 '17 by TimothyAWiseman
9
votes
Soulrift has a great answer, but you have some other options. One option is: don't balance at all. In some sense this gives the most sense of realism. If they go after an angel they aren't ready for …
answered Nov 29 '12 by TimothyAWiseman
26
votes
Give them a better idea of the threat level If you are playing a sandbox style game, it is up to the players to determine what level of known risks they wish to face. Thus, you probably do not want t …
answered Oct 18 '17 by TimothyAWiseman