Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Favorites infavorites:mine
infavorites:1234
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with Search options answers only user 2902

For questions about the practical arts and methods applied to gamemastering (GMing).

23
votes
The Good Approach - Subtle hints were the best way You mentioned subtle clues, but really that is the best approach. So, they inspected the well and the door, and you already said there is nothing d …
answered Feb 21 '13 by TimothyAWiseman
2
votes
Fiat The technique I find works best in most genres is to inform the characters that they already know each other before they even create their characters. When I expect detailed stories and time is …
answered Aug 27 by TimothyAWiseman
0
votes
This seems to be turning into a series of opinions. Also, things like the game in question, the status of the game, and the playing styles. But, I think the best answer is an almost never, with some …
answered Mar 9 '12 by TimothyAWiseman
1
vote
Set expectations It sounds like you and your players have differing expectations. Many GMs do not mention something unless it at least has the potential to be important. You and your players seem to …
answered Oct 13 '18 by TimothyAWiseman
1
vote
Talk to the players If the players mostly want hack n' slash and to run on the character progression treadmill then they just might want a different genre of game then you are offering. In that case …
answered Apr 10 '13 by TimothyAWiseman
9
votes
It is not always bad to be blunt You said you are worried about being too obvious. But sometimes there is nothing wrong wtih being obvious. This could well be one of those times. In purely human w …
answered Jun 6 '14 by TimothyAWiseman
4
votes
I know you are looking for system-agnostic, but how you deal with it depends very much on the system and setting. Limitations on Mind Reading A person who can read anyone's mind easily, deeply, with …
answered Apr 17 '14 by TimothyAWiseman
4
votes
I have never GMed pathfinder, but I understand it is extremely similar to DnD where I have a fair bit of experience. Make it fit the encounter I generally try to make the treasure fit the encounter …
answered Sep 25 '13 by TimothyAWiseman
9
votes
First, realize that randomness is part of some of these games. The best approach may be to simply accept this fact. If the fact that randomness is a factor bothers the player, then perhaps this game …
answered Mar 5 '13 by TimothyAWiseman
4
votes
I would never try to punish my players for anything when I GM. But with that said, I rarely try to insulate them from the logical consequences either (I'll protect them sometimes, but only either to …
answered Mar 9 '12 by TimothyAWiseman
3
votes
The QuestGiver There are many reasons a group of adventurers might be off on an adventure, but one common reason is because they have been hired or commissioned to do it. In that case, the person th …
answered Aug 15 '14 by TimothyAWiseman
7
votes
Generally, you should not tell your players what their characters think The GM controls the entire world except for the player characters. What the player characters are thinking and how they are emo …
answered Dec 4 '18 by TimothyAWiseman
4
votes
Depending on your style of game, the threat of death may not be necessary for it to be interesting. When I GM (for any system), the players generally know that I will not permit a PC death without th …
answered Mar 26 '13 by TimothyAWiseman
4
votes
ThatGirlDm has a really great answer, but perhaps I can add a few useful things. One thing is that how he starts taking it out on your character and your story matters a lot. If he starts complain …
answered Jun 10 '13 by TimothyAWiseman
12
votes
Ichoran's answer is fantastic, but it mostly prevents them from using solutions like that repeatedly. If you want to prevent them from using it right now in this particular instance look at MacGuffin …
answered Jun 24 '13 by TimothyAWiseman

15 30 50 per page