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Dungeon World is a heroic fantasy game mixing old school aesthetics and cutting edge game design based on the Apocalypse World system. In Dungeon World the narrative always drives the mechanics allowing players to focus on being their characters first and the GM on building and adjudicating the world.

22
votes
5answers
I recently joined a DungeonWorld campaign as the Wizard. The campaign involves the PCs being sent to another plane to retrieve an artifact and return it to one of several powerful entities. I'm tempte …
asked Sep 4 '16 by Dan Bryant
1
vote
1answer
I'm looking to GM a game with a few friends (2 players total besides myself, with maybe an occasional 3rd thrown in.) I have some familiarity with D&D 5E, but the mechanics in that are balanced aroun …
asked Jul 22 '16 by Dan Bryant
8
votes
2answers
I'm prepping for the second session of my first Dungeon World campaign and so I'm studying the Fronts/Dangers system. The basic concept makes sense as a way to help organize a more over-arching narra …
asked Jul 30 '16 by Dan Bryant
18
votes
3answers
I'm preparing to GM my first game of Dungeon World and want to make sure I can keep the flow of the game exciting. The players are new to the system too, though, so I'd like to make sure I have an 'o …
asked Jul 27 '16 by Dan Bryant
18
votes
1answer
I just started running a new Dungeon World campaign and one of the players is the Druid. One thing I noticed is that he was changing shapes a lot. This seems reasonable, as the rules don't really se …
asked Jul 28 '16 by Dan Bryant