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For questions primarily about combat, the systems used in roleplaying games to resolve conflict through violent means, often to the death of one or more characters. Combat often involves several subsystems that determine whether harm is inflicted (to-hit) and the extent of that harm (damage).

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methods compare the attacker and target's stats, and have an element of randomness. I personally like the 4E system as it simplifies combat without leaving anything out. Why was the decision made, when …
asked Nov 25 '16 by Daron