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For questions about designing challenging and engaging situations in which player characters come into contact (and often conflict with) NPCs, monsters, or other potential opponents.

64
votes
Don't make the boss the target until after the minions die. Some of the most memorable encounters I've been in have involved powerful enemies that weren't the ones in charge. A simple fix to your pro …
answered Apr 25 '18 by David Coffron
3
votes
Break it into multiple sectors When working with large groups (especially groups of substantially different levels), each encounter should be subdivided or the waiting time becomes excessive for the …
answered Jul 20 '18 by David Coffron
7
votes
The encounter is probably too easy A level 8 character has an experience point budget of 450 for an easy encounter according to the Basic Rules. At CR 1/4, each wolf is worth 50 XP, with a multiplier …
answered Nov 28 '18 by David Coffron
5
votes
Damage it a bit and run away to come back later It only heals 3 hit points per day so if you can use your spells to do more than that much on average day (which shouldn't be hard even at level 1), yo …
answered Aug 24 '18 by David Coffron
8
votes
This is likely between Medium and Hard difficulty encounter for the party You can find general guidance on encounter difficulty in the Dungeon Master's Guide (DMG) in the Creating Encounters Section. …
answered Jul 19 '18 by David Coffron
25
votes
There are a number of tactics but it boils down to creating situations where the other actions are necessary to continue to fight effectively. Here are some examples. The Dodge action: "On the far …
answered May 14 '18 by David Coffron