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Results tagged with Search options user 4398

Fate Core is the official generic implementation of the Fate game engine.

6
votes
I like the "hidden advantage" stunt idea, but it seems a little lackluster. This is going to break out of the "standard stunt" template even more, but for a once/scenario stunt (instead of once/sessio …
answered Jun 5 '13 by BESW
9
votes
Declare Story Detail Fate Core (page 13) talks about Declaring a Story Detail. This is where you spend a Fate point to say that something is true, and you're encouraged to justify it with one of your …
answered Jun 5 '13 by BESW
23
votes
It is available as a pay-what-you-like (including free) download. Since Evil Hat recently made the Toolkit available under OGL, you can download the pdf from rpgnow.com or drivethrustuff.com. It's a …
answered Aug 24 '13 by BESW
2
votes
Make the ally a temporary extra Give each PC an ally as an extra, or group the allies together into a resource which the entire party can draw on (Fate Core has examples of group extras). Here are so …
answered Oct 6 '14 by BESW
10
votes
It's tricky, but--no, permissions are not usually costs. Costs are more restrictive than permissions, and bonus aspects would only really be justified in a game where the extras use aspects as a cost …
answered Mar 31 '13 by BESW
18
votes
This is a thing about your character which improves their use of a skill in a certain situation, so that's a character stunt. Perhaps... There are many like her, but she's mine. You get +4 to atta …
answered Aug 2 '17 by BESW
23
votes
What is your player trying to accomplish? Skills have trappings unique to themselves, and that's important: you can attack with Shoot but not with Athletics, barring a particular stunt or what-have-y …
answered May 18 '15 by BESW
10
votes
Yes, if your group thinks it makes sense. Mechanically, you're spending the resources for the benefit, so it's not "unbalanced" (as much as Fate does balance) in that regard. More importantly/less f …
answered Dec 2 '14 by BESW
25
votes
You can download the official Fate Core font from Evil Hat's licensing page, as well as the "Powered by Fate" logo. This font contains a small number of glyphs, supporting Fudge Dice faces (0, +, …
answered Mar 9 '15 by BESW
19
votes
You start with a pithy campaign concept pitch ("Con artists in a Star Wars 'verse"). Then the players make trimmed-down PCs: a High Concept, a Trouble, and two or three skills with ranks assigned. Ev …
answered Jul 28 '15 by BESW
9
votes
Don't worry about balancing this with numbers. Balance it with story. Remember that aspects created through the Create Advantage action usually only last one scene, so my character can't prep at the …
answered Dec 5 '14 by BESW
9
votes
"...but at cost." and "...but weak against..." If you tack one of those phrases onto a stunt giving permission to do magic, you introduce a new set of compels that can be made against you: narrative …
answered Feb 19 '16 by BESW
9
votes
Make the compel worth the price. If the Geometer simply showing up means Fate points are handed out like candy, make him challenging enough that they'll need those four points whenever he shows up! G …
answered Nov 19 '14 by BESW
9
votes
I've got two major ideas. They can be used together or separately, I think, but are intended to flow together into a coherent concept. But first I need to talk a little about extras. Items are Extras …
answered Aug 24 '13 by BESW
8
votes
Shadow of the Colossus is a good place to start... ...but we can take the general notion and use Fate mechanics to make it a tactical complication the players can control. To do this we'll use optio …
answered Jun 21 '14 by BESW

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