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Results tagged with Search options user 5834

For questions about the practical arts and methods applied to gamemastering (GMing).

30
votes
14answers
As I prepare for a campaign to run, I realize that several of the things I want to do in this campaign may be shortcut by mind reading and telepathy. Unfortunately, many of the solutions to defending …
asked Apr 17 '14 by WrongOnTheInternet
12
votes
5answers
I'm currently designing a campaign that has a monumental amount of in-game variables to keep track of, which I'll need to check every time a certain kind of event happens. Reducing the number of thes …
asked Dec 15 '12 by WrongOnTheInternet
34
votes
9answers
I have a very significant problem whenever I try GMing any given game; I try to provide a world with a lot of wiggle room for the characters as well as factions/NPCs they interact with. Oftentimes my …
asked Oct 28 '13 by WrongOnTheInternet
17
votes
6answers
I'm well aware that point-buy systems (HERO System, GURPS, Mutants & Masterminds, Wild Talents) tend to have a set of common pitfalls associated with them. Players will usually choose Combat abilitie …
asked Mar 17 '14 by WrongOnTheInternet
11
votes
3answers
I've been planning on running my 1000 point Wild Talents campaign for some time now, and I think it diverges significantly in how it will be played from campaigns we've run in the past. My group has …
asked Apr 25 '13 by WrongOnTheInternet
4
votes
1answer
More specifically, how do I keep the game fun when all parties involved are extremely powerful? The game I'm asking this about is a Wild Talents 2nd Edition game where everyone is built on a budget of …
asked Mar 18 '13 by WrongOnTheInternet
19
votes
Possibly, depends on a few specifics What it sounds like you're doing is a style of railroading "Illusionism" (as pointed out by firedraco in the comments). This is essentially presenting a false ch …
answered Feb 1 '17 by WrongOnTheInternet