A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

× 12635
an RPG published in 2014 by Wizards of the Coast. D&D 5e is a heroic fantasy RPG inspired by the mechanics and settings of all previous D&D editions. Previously code-…
× 6053
an RPG originally derived from the open licensed rules to Dungeons & Dragons v3.5. It was published by Paizo Publishing in 2009.
× 5711
For questions about specific manifestations of magic that can be generically called "spells". Use the [magic] tag for more generic questions about magic, and [spellcasting] for questions specifically …
× 4811
For questions about Dungeons & Dragons 3.5 Edition, a revision of D&D Third Edition, published in 2003.
× 2629
For questions about Dungeons & Dragons Fourth Edition, published in 2008. This tag also covers the D&D Essentials line.
× 1883
For questions about items imbued with magic in some way, usually beneficial but occasionally detrimental, such as a cloak which renders the wearer invisible or a hammer which returns to its wielder wh…
× 1422
covers questions relating to either monstrous antagonists specifically, or all enemies of the player characters generally; which usage is correct varies depending on the traditions of specifi…
× 1400
For questions about the practical arts and methods applied to gamemastering (GMing).
× 1361
For questions about interpreting what a feat does or understanding specific feats, which are abilities of a character that provide small bonuses in specific circumstances in Dungeons and Dragons 3rd e…
× 1175
Combat refers to the systems used in roleplaying games to resolve conflict through violent means, often to the death of one or more characters. Combat often involves several subsystems that determine …
× 1070
Character creation (also: character generation or character design) is the process of making a character whose role the Player will assume. Character creation is about realizing the concept of the cha…
× 1004
centrally about class features, powers or properties that are exclusive to a given class, such as the Cleric's ability to Turn Undead in D&D.
× 855
For questions primarily about weapons, equipment usable by characters to cause damage to other characters or creatures.
× 777
For questions about skills, abilities of characters that describe their capabilities in a range of areas.
× 722
Questions pertaining to the positive aspects of character optimization (CharOp). For problems with negative issues or player problems around optimization, use the [powergaming] tag.
× 718
Questions relating to Dungeons & Dragons as a whole, or to multiple versions of Dungeons & Dragons.
× 613
For questions about the nature of magic in a game. Use [spells] for questions on specific spells, and [spellcasting] for questions specifically about the process of spellcasting.
× 610
For questions about homebrewing new rules content for an existing system. This tag should be used when locally-created, non-published content is at the heart of the question. (Note that soliciting ide…
× 589
For questions about balance or perceived inequities between characters, classes, subclasses, spells, etc. that should be of roughly equivalent capability with one another.
× 525
for questions pertaining to the D&D warlock class, in editions where it exists.
× 502
For questions about the wizard, a traditional character class in RPGs that learns and casts arcane magic through study.
× 499
For questions primarily about published adventures. They are usually published by the creators of the particular system/setting, and are official pre-made storylines/campaigns that include detailed de…
× 497
For questions about how the movement of creatures and objects works. This includes such things as how abilities, restrictions, or the environment affect movement.
× 489
For questions about damage, and the mechanics for receiving and inflicting harm or injury.
× 476
explicitly not restricted to any one particular system or rules, where the asker wants solutions to the question that are not directly tied to a game's mechanics.
× 469
small fan created additions and replacements to core rules in a rules set and this tag should be used when there are locally-created rules at the core of the question. In most cases, …
× 457
For questions about the druid, a common character class in RPGs that is associated with nature and nature-related magic.
× 448
OFF TOPIC — DO NOT ASK RECOMMENDATION QUESTIONS. (Click “Learn more…” or “info” for details.) This tag exists only for historical reasons.
× 415
often a fantasy martial artist that specializes in unarmed combat. The monk is often a playable character class.
× 408
For questions involving the rules that apply to taking a certain action in a specified system.
× 407
generally defined as an action to cause damage or some other debilitation, though specific RPGs may define the term more specifically.
× 395
For questions about the cleric, a playable deity-bound caster class in a number of RPGs. Clerics may have different restrictions and allowances based on their deity, though these often vary by RPG and…
× 394
For questions about multiclassing, the practice of advancing more than one character class on a single character either simultaneously or serially.
× 387
For questions about games branded “World of Darkness”, including the original “old WoD” or “classic WoD” and the “WoD” reboot by WW/Paradox Interactive/Modiphius. Not for nWoD/CoD questions. See full …
× 386
For questions about items usable by a character, sometimes carried on their person.
× 376
For questions about participants in an RPG who, for whatever reason, contribute to the difficulty of running the game.