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5

There is no rule for immunity, but it is not needed There are no creatures described in the official books which are explicitly immune to this particular action from this particular stats block. That does not mean there are no such creatures in your game world tho. Quite the contrary, the Monster Manual suggests the DM not to be restricted by it: ...


6

The reasons ghosts can be affected is because rules-as-written they aren't immune to the strength drain effect, only the necrotic damage. Based on the various discussion threads I've seen, many DMs house-rule that anything immune to necrotic ignores the strength drain effect as well. Currently, no creature is immune to the strength drain effect.


0

Nobody seems to have posted an AnyDice program to calculate this yet, so let me do that: function: taro ROLL:s { if 1@ROLL = 3@ROLL { result: ROLL + 3d6 } else { result: ROLL } } output 3d6 named "normal 3d6" output [taro 3d6] named "3d6 explode triples" or, a bit more generally: function: explode ROLL:s as DIE:d up to N:n times if all equal ...


1

A simple approximation... The mean of 3d6 is 10.5 the odds of open ending are 1/36 (6 of 216) the 1st recursion adds 10.5/1 * 1/36 = 10.5/36 = 3.5/12=7/24 the mean thus should be 10 1/2 + 7/24 = 10 19/24 a second recursion is 10 19/24 *(7/24 & 1/36) = 10 18/24 + 7/(24 * 36) = 10 19/24+ 7/864 = 10 (674+7)/864 = 10 681/864 = 10 227/288 But note ...


1

The rules on page 32 of DT&T notes that the slash for STR/DEX on weapons lists is always melee/thrown That neither has the ♦ nor ♦♦ is indicative that they are (quite historically correctly) 1-hand weapons. Historically, both were routinely used 1 handed. The weapons table's requirements can be restated as \begin{array}{r|ccccc} \text{Weapon} & \...


2

I don't know if there's a way for me to reply to multiple comments at once, so I guess I'm going to answer my own question. To everyone, thank you all for answering my question and clarifying the value of the stats. Like I said in the topic, I'm new to DND, so I wasn't aware of how little use Intelligence had to all but a few classes that use it for casting....


4

You might want to talk to your DM In terms of combat, a character with those stats will be clearly underpowered in combat. Not useless, mind you (you start with a 16 in Charisma, so your save DCs will be weaker than most of the rest of your party, but they'll be manageable), but certainly underpowered. Your starting AC would be 10, meaning that most ...


8

A character does not need Intelligence to be good at Intelligence-linked skills. Building a character at level one is the start of a career, not the end. Consider Tiers of Play in the Basic Rules: In the first tier (levels 1–4), characters are effectively apprentice adventurers. They are learning the features that define them as members of particular ...


22

Dumping Con is not a good idea in this edition (+ suggested "build") I'll address your whole concept in this answer, but the Bottom Line Up Front is that since your PC is a spell caster the linkage between concentration and Constitution has to get a mention. If you have low Dexterity, you'll get hit a lot due to low armor class. You have to have HP to ...


2

Combat survival will be an issue, so be smart about your cover I'm going to just focus this answer on the questions that you posed within your title and the body of the question itself and leave commentary on the rest of the build to others: What potential problems are there with dumping DEX in a bard build? What are some ways I can work around it? For a ...


6

Dexterity is something of a super-stat in 5e and it creates a lot of issues if you don't have a good stat. Namely: Going first, as a mostly enchantment-based caster, is really strong. You can't incapacitate a monster and kill their turn if you don't get to act before they do. This is especially true if you're casting area burst spells and don't want to hit ...


3

I think there is a different way of looking at this: What do you get from DEX, and can you live without it? So, what DO you get from DEX? Armour class In light armour your AC will be 10 until you get magic armour. How much this affects you is something that only you can really know. I personally am very good at not even getting attacked (One bard retired ...


2

With no CON bonus you are going to be a bit behind the curve in terms of HP. However, a bard is not a front line fighter anyway. Your character should be hanging back and providing support or ranged damage. Make sure you grab invisibility and greater invisibility for defensive purposes and your character should be OK. It really depends on whether the DM ...


5

No, ability score damage isn't in 4e Checking the final version of the online compendium, there's no glossary entry or text reference to ability score damage or drain, which is a pretty good indicator that it's completely absent. I've not manually checked every monster, but this confirms my personal experience of running 4e for about 10 years, and my ...


9

I would suggest being straightforward. Ask your DM from time to time if your character would sense anything out of the ordinary. They will probably ask you to roll Insight or Perception, even if there's nothing in particular to notice. To reference your example, yes Talesin often connects the dots himself and imparts that to his character Caduceus, but ...


2

People seem to agree that you can't have what you want without compromise. Either you turn your weapon to wood for shillelagh, or you actually keep a few levels warlock, or you accept a homebrew. Here's a different option for a compromise: Pretend Shocking Grasp Is a Weapon If you take 6 levels in draconic bloodline sorcerer, and your draconic color is ...


3

Not sure what You remember exactly but there is: https://www.d20pfsrd.com/magic/all-spells/d/delay-poison/ It literally delays further poison damage ticks for as long as spell is active. Of course most types of poison deal ability damage so it fits. I don't know of any other way to slow down ability damage.


0

Partly, it depends on your player. If you have a player who's good at roleplaying and not metagaming, you can just let them decide who they'll attack. If there's any room for doubt about whether they'd be able to figure out what to do, I'd do an Int check - d20 roll plus Int modifier (-5 for a feebleminded character). I do the same whenever my ally ...


2

Without a DM Fiat, there is no reasonable way* to salvage this character using offically published materials. In my play experience, removing a players agency to continue progressing as the class they set out with (and likely had long-term plans for) has ALWAYS been grounds for either an amicable retiring of a character or a complete respec (including ...


2

Yes (with limits), if you multiclass into an Illrigger1. You've put limits at Unearthed Arcana, but I wanted to share my experiences with a homebrew class. One of my players was in a similar situation: his character was abandoned by his patron, and he lost all his Warlock (Old One) powers after dying to a Roper. Around that time I've come to know about the ...


1

I think before asking that question you should look more at the way the Warlock works: A warlock is defined by a pact with an otherworldly being. Sometimes the relationship between warlock and patron is like that of a cleric and a deity, though the beings that serve as patrons for warlocks are not gods. A warlock might lead a cult dedicated to a demon ...


43

One niche method of doing this is the shillelagh cantrip The shillelagh spell states: The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. ...


5

I am about 95% certain the direct answer to your question is “no, there is no other class that offers Charisma to attack and damage.” The only thing remotely similar that I’m aware of is the battle smith artificer, which gets a similar feature—but for Intelligence—at 3rd level. Aside from that, it’s all Strength or Dexterity. Considering the widely-discussed ...


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