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19

The Step action is going to be mechanically worse than the Disengage action Moving 5 feet is a small benefit Personally, I don't believe moving an additional 5 feet is a significant benefit in most situations. Often that small extra distance won't change anything because your opponent is faster or was already slower or just has ranged attacks. The only time ...


10

The character would not lose any actions on its turn. According to the "Gaining and Losing Actions" sidebar (p 622 in the Core Rulebook): Quickened, slowed, and stunned [...] alter how many actions you regain at the start of your turn; thus, gaining the condition in the middle of your turn doesn't adjust your number of actions on that turn. The ...


5

Actually it's weirder than that. "You can't act" so the PC does indeed lose all remaining actions. Let us say they lose 2 actions as a result of this. The PC's next turn starts. They "reduce the number [they] regain by [their] stunned value". This is 3. They then "reduce [their] stunned value by the number of actions you lost.&...


1

Sources Say Yes... unless you think that's too strong. Broadly speaking, it seems pretty clear that the idea of Stun is that Stun X is going to cost the character X actions. Having a Stun 1 on their turn cost the character as many as 3 actions is a significant increase to the power of the effect... and that actually has some meaning here, beyond vague ...


5

I agree with LogicianWithAHat's answer that sunlight only does damage to Strahd at the start of his turn, as specified in his stat block. However, while there are magical ways to produce sunlight during the Curse of Strahd adventure, I think it’s important to remember here that Barovian sunlight itself does not damage Strahd. The "Sunlight in Barovia&...


10

Rules as Written, Strahd (CoS, p. 239) won't take any damage from moving through sunlight as a legendary action. He also won't take damage from moving through an area of sunlight during his turn. He (and other vampires) only take damage if they start their turn in sunlight, per the following entry under "Vampire Weaknesses" (bold for emphasis mine):...


0

Crawford specifically refers to page 141 of the DMG which indicates that activating and hurling the item is an action IF an item requires an action. His use of the word attack action does make a potential contradictory inference implying that multiple javelins could be activated and used. The javelin of lightning description does not use the word attack ...


4

Interaction can be part of the action, but you will need a free hand In the situation that you've described, one hand is equipped with a shield and the other is holding a sword. Your amulet is hidden inside your shirt and needs to be presented. But how do you do that with no hands? The answer is you that you can't, or at least I'm using the rulings on how to ...


1

For spells of 4th level or lower, this is already in the game. The Chronurgy Magic wizard from Explorer's Guide to Wildemount gains the Arcane Abeyance feature at 10th level (p. 184-185). Its description states, in part: When you cast a spell using a spell slot of 4th level or lower, you can condense the spell’s magic into a mote. The spell is frozen in ...


1

A Chronurgy Wizard can ready a bonus-action spell of 4th level or lower. The Chronurgy Magic wizard from Explorer's Guide to Wildemount gains the Arcane Abeyance feature at 10th level (p. 184-185). Its description states, in part: When you cast a spell using a spell slot of 4th level or lower, you can condense the spell’s magic into a mote. The spell is ...


-2

Each turn, you have a free object interaction, and can use your action to get a second one, but that won't be necessary for what you're trying to do here. While casting a spell often involves manipulating your spellcasting focus and requires a free hand for the purpose, that doesn't require removing you holy symbol from your neck. Holy Symbol. [...] A ...


4

Rules As Written, maybe No rule tells us that incorporeal creatures are exempt from the falling rules. We do know that at least some incorporeal creatures are weightless (eg the wraith), but no rule tells us that all incorporeal creatures are weightless, and (absurdly) no rule tells us that weightless creatures are exempt from the falling rules. No rule ...


-3

A ghost is incorporeal and not affected by many objects. It not only can pass through many objects, It can pass through solid objects, including walls. it has resistance to damage (though not immunity). all damage 5 (except force, ghost touch, or positive; double resistance to non-magical). How therefore can gravity, which is caused by the attraction of ...


7

You are correct. Attack of Opportunity can be triggered by a "move action". The section titled "Move Actions That Trigger Reactions" (Core Rules, pg. 474) clarifies that this means an action with the move trait. Fly has the move trait. So if you use the Fly action for any usage, including to hover, then you have used an action with the ...


2

Ghosts probably don't need to Fly unless airborne The rules for the Fly action partially say (Core Rules, 472): If you’re airborne at the end of your turn and didn’t use a Fly action this round, you fall. The application during your example will need to be based on where exactly the ghost is. Is it flying 50 feet up in the air? I think that is ...


0

The wording of Cunning Action is You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action. The interpretation you are suggesting would be more consistent with the following wording The Dash, Disengage and Hide actions are a bonus action for you, instead of an action.


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