It seems to be slightly ambiguous as the text could be interpreted multiple ways.
Shield Block reduces damage from the attack and states you and the shield take the remaining damage
Items being damaged apply their hardness to incoming damage.
There are 2 ways to interpret this situation, strictly read as written, Shield Block reduces the damage by the ...
Because it's limited to light conditions, then as long as you don't move, you can keep invisibility outside of combat actions. It's not the Invisibility spell, you gain the invisible condition.
A short rest does not break concentration, but this doesn't required concentration anyway. Concentration through a short rest is a Warlock Feature allowing a ...
Yes, this works
As is suggested in the section you quoted from the PHB p. 202 "You can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action". The emphasis here is not being able to cast a spell. If Witch Bolt is already active, then you can use your action to cause damage, and still cast a spell that requires a ...
Yes, you can continue using the spell's effect
These two spells have casting time of 1 action, which means they are cast only once, unlike spells with longer casting time. This answer argues, that due to wording - which you emphasised in your question - subsequent activations are not casting (or re-casting, as linked question put it.) These actions don't ...
You can attack with either weapon in whatever order you please, so long as you do in fact use them both at least once. The final attack is always* the bonus action attack, and for those without the right fighting style, this means you do not add your ability bonus (unless it's negative) to the final attack. You can not* choose to take this ...
There are a few things to lay the groundwork for here.
There is no "handedness" in 5e. You have hands and weapons you're holding.
One can make an attack with any of the weapons being held in permitted weapon-holding appendages.
If a character has the Extra Attack class feature, they may choose different weapons for different individual attacks
Two Weapon ...
What do the rules actually say?
What we can see from looking at the rules is that there exists a section on "Moving Between Attack" which explicitly allows you to move between attacks of an action. There is no similar section allowing you to insert a bonus action between the attacks of an ation. Thus, you cannot use any bonus action in-between the attacks ...
One bonus action.
You can take those in any order you chose.
Some actions allow you to make multiple attacks.
That means you can go:
Off hand attack.
Off hand attack.
However, I do not believe you have to do the multi-attack. An extra weapon just allows you to expend a bonus action to attack with ...
Every time you make an attack you roll to hit and damage separately
Refer to the Making an Attack section of the rules:
Choose a target. Pick a target within your attack's range: a creature, an object, or a location.
Determine modifiers. The DM determines whether the target has cover and whether you have advantage or disadvantage against the target. ...
I just wanted to contribute to this as you can use Help as a bonus action IF you are playing with a Rogue and choose the Roguish Archetype: Mastermind - once you reach 3rd Level in that class. (XGE p. 46)
MASTER OF TACTICS
Starting at 3rd level, you can use the Help action as a bonus action. Additionally, when you use the Help action
to aid an ally ...
Bottom line, it's up to the dm. I personally dont allow any spells as a bonus action. According to the mechanics a round of combat is roughly six seconds. Divide this among multiple turns and you are left with two or three seconds per turn. If we suspend all disbelief a magic user can get a spell off in this time but certainly not two. This isn't magic. This ...
It’s an additional action - you can use it for anything you like
Except casting a concentration spell - that would end your longer casting time spell because you are concentrating on that.
Aside from that, you can use this additional action to do any of the things in the PHB including Attack and Cast a Spell, leaving your action available for continuing to ...