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A few differences that came to mind: In 1st ed., PCs get 1 xp for every gp of treasure obtained, including magic items, seized equipment, etc. As a consequence, published modules sometimes leaned on loot to determine XP awarded. I would recommend recalculating all monster XP values and determining some additional story awards, with the award being ...


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Not as written, but if you decide Lareth has a Helm of Opposite Alignment, he could accomplish it that way. This would require tricking or incapacitating the cleric, such as with a Hold Person spell. On the other hand, that's a pretty rare item to use up on a 1st level cleric, when a villain could generally achieve more with a higher level character.


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Using the Oriental Adventures rules, a 13th level small star shuriken specialist could throw six shuriken per round, just like darts, except that the shuriken do d4 damage, like daggers. A potion of speed or haste spell would double that. There are various items that could produce haste on command, so that it might seem to be constantly available: a ring of ...


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From the DMG: Initial placement of magic items in dungeon and wilderness is a crucial beginning for the campaign. In all such places you must NEVER allow random determination to dictate the inclusion of ANY meaningful magic items. Where beginning/low-level player characters are concerned, this stricture also applies to the placement of any item of ...


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In AD&D 1st edition no such uncanny ability is available during character creation, and AD&D doesn’t allow players to just create new abilities for their characters. It’s not that kind of game. Ask your DM To give your character such an ability you will need DM permission and then have to work with your DM to decide on rules for how it works. It ...


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You can tell by the logos Those logos that are tripping you up aren’t 1st edition logos. They’re the new 2e logo introduced in 1995. By becoming familiar with both 2e logos, you can easily identify 2e book covers. There were two branding eras for 2nd edition. The first used a logo that said “Advanced Dungeons & Dragons 2nd Edition”, but otherwise ...


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Aside from the magic-user spells Detect Lie and ESP and the Cleric spell Zone of Truth, already mentioned in other answers, there are a few other strategies to determine if an NPC is lying. In 2e there is also a 4th level Priest spell Detect Lie. In the 2e Tome of Magic there is a 2nd level Priest spell called Mind Read that can be used to determine an ...


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