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Good or Evil: intelligent creatures can make moral choices The alignment specified in a monster’s stat block is the default. Feel free to depart from it and change a monster’s alignment to suit the needs of your campaign. If you want a good‑aligned green dragon or an evil storm giant, there’s nothing stopping you (Basic Rules(2018), p.111/ MM p. 7). Short ...


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tl;dr: With some exceptions (such as fiends, which are innately evil), alignment is a description of the moral outlook and attitude towards society of an individual. Racial tendencies are not hard and fast rules that apply to every member of the species. Creatures incapable of rational thought (including the baby in your example) cannot make moral choices ...


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Don’t argue with him about his character, argue with him about the game itself He is never going to agree that his character would or should behave differently, or that what he did was bad roleplaying, or that what the rest of the party wants is what his character would or should have done. As far as he is concerned, he is the world’s sole expert on what his ...


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So here's my issue: I like my character, I like our party, and I don't want to pull a 180 on my character and make him nice or throw away important motivations for him. Well, it sounds like your character just may be evil, or at least on the evil side of neutral. That doesn't mean he has to do evil things, especially if he has a reason not to. And, if he ...


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Don’t play chaotic evil characters like that It seems somewhat obvious so I was hesitant even typing this answer, but this isn’t the first time I’ve seen questions of this sort crop up so I might as well. Chaotic evil characters are unpredictably violent, and sooner or later they are going to turn on other party members with murderous intent. Well, no. Don’...


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Rules citations: Animate Dead has the [evil] descriptor. "This is an evil act" is right there in the spell descriptor: Evil: Spells that draw upon evil powers or conjure creatures from evil-aligned planes or with the evil subtype should have the evil descriptor. Good Clerics can't cast [evil] spells: A cleric can't cast spells of an alignment opposed ...


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There's no such thing as senseless violence, according to the one who commits it. Characters who kill or torture without at least an internal justification are crazy, not evil. You don't have a reason to kill people in the party or at random, so you don't. This doesn't make you nonevil. Also remember that just because you're Evil doesn't mean you're a ...


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You know you need to signpost your actions - but something I've learned in my - cough - years of DMing is that often when I think I'm making something incredibly obvious, my players think I'm dropping tiny hints at best. You mentioned you're currently using things like letters on the dead guards and the actions of authorities. Do your players see these ...


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Alignment is to a devil what matter is to a creature of the Prime Material. PHB p. 122 Alignment is an essential part of the nature of celestials and fiends. A devil does not choose to be lawful evil, and it doesn’t tend toward lawful evil, but rather it is lawful evil in its essence. If it somehow ceased to be lawful evil, it would cease to be a ...


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Don't tell him how to roleplay Doing so would be a vast overstep in a social circle, as it would be telling someone how to play the game (taking control over the one thing they should have total control over). As a GM, you can tell him his character's alignment is changing While there is a lot of discussion and disagreement about alignment, almost everyone ...


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Here's the problem you are having: it doesn't actually make sense for your group to be adventuring together. There's a bunch of do-gooders plus one person who actively sabotages the rest of them. Why is that person on the team? Why are they friends? Of course the actual reason these characters are hanging out together is because the players are all sitting ...


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Is there a RAW or RAI that prohibits this? To the contrary: it is easily supported by RAW. From the Monster Manual: The alignment specified in a monster’s stat block is the default. Feel free to depart from it and change a monster’s alignment to suit the needs of your campaign. If you want a good-aligned green dragon or an evil storm giant, there’s ...


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Check this part: Thieves and gamblers, fast talkers and diplomats, bandits and bounty hunters, and explorers and investigators all might be considered rogues, as well as countless other professions that rely upon wits, prowess, or luck. Although many rogues favor cities and the innumerable opportunities of civilization [...] Class fluff is, for the most ...


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To address the second part of your question, from the 5e Monster Manual, page 7: The alignment specified in a monster's stat block is the default. Feel free to depart from it and change a monster's alignment to suit the needs of your campaign. If you want a good-aligned green dragon or an evil storm giant, there's nothing stopping you. At least ...


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The description in the MM seems to indicate that yes, all liches are necessarily evil: Wizards that seek lichdom must make bargains with fiends, evil gods, or other foul entities. [..] A lich must periodically feed souls to its phylactery to sustain the magic preserving its body and consciousness. [..] A creature imprisoned in the phylactery for ...


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Some suggestions: Wanted posters. Historically, paper was expensive and many people in the middle ages weren't literate, but fantasy roleplaying games are not necessarily this historically accurate. There should be a poster with drawings or descriptions of the party and a bounty on their heads. Random NPCs fear them. Ordinary people, having heard the ...


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Han Solo, Robin Hood, and the three Musketeers: all would be stereotypical Chaotic Good characters. And none would have a second thought about dispatching their prison guards, whether it's Stormtroopers, the sheriff's men, or a guard in the Bastille. So the first question would be: did they really act out of character? What would you have expected them to ...


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You don't need to change anything As far as the rules are concerned, the alignment of NPCs is under the complete control of the DM. In the DM basic rules, page 3 under alignment, we are told (similar rules can be found in the monster manual): The alignment specified in a monster’s stat block is the default. Feel free to depart from it and change a monster’s ...


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What is Chaotic Evil? Chaotic evil characters are unpredictably violent, and sooner or later they are going to turn on other party members with murderous intent. - OP This isn't what a CE character is! Chaotic is not unpredictable, Evil is not inherently violent. The first question you need to ask yourself is: what is CE? CE is not always a psychopathic ...


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While not outright stated as a justification, this can be inferred from the description given in the monster manual: Skeletons have traits like Obedient Servant which indicates that they mindlessly follow orders and Habitual Behaviour which states that in the absence of orders they have a tendency to follow routines resembling their behaviour in life. Both ...


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There's two questions wrapped up together here that need to be separated: So if a character does something evil but they can justify their actions as good are they themselves still of a good alignment? If they commit an evil act, but it can be justified as good, is the act still evil? If a good-aligned person commits an evil act, are they still good-...


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Nope, you're good. The rules for 5e allow for this kind of paladin all but explicitly. You should have no trouble making and running this character.


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The term 'chaotic' is part of the alignment system in D&D. Within the alignment system, your personality and decision making is rated on two scales. One from good to evil, and the other from lawful to chaotic.From the D&D Player's Handbook (5e): Lawful good (LG) creatures can be counted on to do the right thing as expected by society. Gold ...


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Alignment is a mess, particularly Law and Chaos I am almost certain that you will never find two people who define Law and Chaos exactly the same way. The books definitely don’t; there are actually different definitions of each such that the same action or person could be equally described as Lawful, Neutral, or Chaotic, because the different definitions are ...


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What he did was evil, but... In D&D, at least on the 3.x side, your perception of what you did doesn't matter - some acts are evil, some others are not. Assaulting the logger in a violent manner is an evil(-ish) act. While violence is a common way of "fixing things" in D&D, Good characters are expected to try to find a more... pacifistic resolution ...


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5e Specific Answer: Yes, you probably can, but it is hard. The 5e adventure Baldur's Gate: Descent into Avernus has an option to redeem a fiend. Moreover, the following 25.08.2017 twitter exchange is relevant, as Mike Mearls, one of the co-creators of D&D 5e, likens a fiend's rising to the reverse of a paladin's corruption: Question: Is there a way to ...


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The DM decides what campaign he runs While it's true that roleplaying is a cooperative effort, and it's better to find a consensus... Your campaign is yours. It's your world. You decide how it works. So if every ork is evil in your campaign, then it's so. Your players may not like it, but they're not the GM, so there's that. That being said, while your are ...


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In AD&D, the cosmology of D&D which had gradually developed over the course of numerous publications was codified into the Planescape setting, which focused on adventures on the planes besides the Prime Material. The architecture of the cosmology focused on the “Great Wheel,” the sixteen planes surrounding the Outlands. These seventeen planes, ...


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The methodology I've settled on is as follows: The creature is the dominant inhabitant of the correct alignment plane (according to the Manual of the Planes). The Greyhawk (default setting for D&D 3.5) cosmology lists the Outer Planes that are keyed to the nine alignments. The creature has the appropriate alignment subtypes - an iconic Lawful Good ...


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You're in Ravenloft, a setting designed around dread, horror, and the inevitable moral corruption of even the best good people, exploring the temple of the darkest forbidden knowledge in known existence… and you touched an Object of Power. This isn't your DM making things up, or messing with you with a “funny little aside”. This is “you have been infected ...


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