They don't actually need it.
I realize this is radical, but bear with me. We need to not expect them to be masters of wilderness survival --in all honesty, they aren't. Animals die in the wild all the time. They starve, they freeze, they get lost, they fall in caves and can't get out. That said, they're actually not awful at Survival and the way they're ...
The weird and RAW answer should be yes, but it's probably not.
Before anything, I must say that I'm genuinely amazed and surprised by your thought process and found your question funny.
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the Command Word and throw the figurine to a point ...
Hold the phone...
The 20 is a failure. Gricks are not “Animals.”
A grick is of the type monstrosity and thus is not an animal. Animals have the type beast.
Monstrosities are monsters in the strictest sense — frightening creatures that are not ordinary, not truly natural
MM, p. 7
Beasts include all varieties of ordinary animals.
MM, p. 6
A quick search of the AD&D Monstrous Manual indicates that Gargantuas, Trolls, Yeti, and (white) dragons eat bears, but no mention of owlbears specifically. The classic Dragon Magazine article "Ecology of the Owlbear" (Dragon 214) is similarly tight-lipped on the subject of creatures that eat Owlbears (but points out that humans consider the meat poor).
A natural 20 means nothing on a skill check. Only attack rolls have special rules for handling natural 20s (or natural 1s), but skills aren't attack rolls and don't have any special rules of their own for rolling a natural 20.
While the DM is free to change the outcome to something more exciting, the rules say it is merely calmed and nothing else. If the ...
You should be fine.
If your background states that you get a pet mouse, you get a pet mouse. This doesn't mean you get a familiar, though. Your pet will likely not be used in combat, and doesn't have the features of a familiar, but if you're a rather cruel person, you can throw it at traps.
It shouldn't be too inconvenient for the DM since pets don't ...
Note the uses of the word Beasts in the description of what Wild Shape does.
Beasts is a defined term; from page 2 of the Dungeon Master Basic Rules:
Beasts are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are
unintelligent and lack any society or language. Beasts include all
This is one of those classic "already-been-solved" problems:
Mice in the wild face existential threats every day. They've already figured out their best strategy: find very safe places to hide, and scurry among them when necessary.
I don't see why this would be any different in a D&D-verse. The urchin's mouse--during fabled background times--will ...
Yes, the rules stop this simply by how the ability works. The ability just doesn't provide any way to choose two forms. It specifies one ("a beast that you have seen").
Without something giving a druid the ability to meld beast forms, the druid had as much ability to shift into a hybrid form as a random peasant does — none.
Yes, but so can a halfling
AFAIK, this is the only use of the word “animal” as opposed to “beast” anywhere in the rules.
Assuming this was a deliberate choice (rather than a mistake) then the authors intended it to mean something different. As such, it should be given a broad reading as encompassing anything in the animal kingdom - beasts, humanoids, ...
The simple answer is that there aren't any right now.
The longer answer is that you guys will have to work together as DM and player to figure out what role this creature has in your party, what it can and cannot do in combat and out, and what kind of action expenditure it should require.
The closest similar mechanics we have right now are the Ranger's ...
A druid can only assume the shape of a beast. Any combination of two animals would be a monstrosity.
Beasts include “all variety of ordinary animals” (MM p. 6)
while “Monstrosities are monsters in the strictest sense—frightening creatures that are not ordinary, not truly natural.” (MM p. 6)
Even more to the point, later on the same page:
I believe the answer is very likely to be "no." The following is my rationale.
There is nothing in the description of the spell which indicates a change in the race or species of the target. The target itself is awakened and its game features change. The offspring would be of the same race or species as the original target, which has not changed, and so the ...
While there are no specific canon 'Food Chains' out there...there is some information that will help you figure this out.
In the back of the DMG is a series of Monster Lists. The ones I'm speaking of specifically are the ones that list Monsters by Biome (page 302).
In order to find a predator that would potentially hunt Owlbears, all you have to do is find ...
Yes, a druid in Wild Shape is a beast
For the purposes of creature type you are a 'Beast' (or Elemental at L10) while in Wild Shape form and no longer Humanoid. As it has been pointed out to me by a fellow exchange friend, you are still yourself. Still a druid (with your memories and personality in tact). You never stop being who you are, but your form ...
Your familiar understands you perfectly.
You've already quoted nearly all relevant text in your answer. Telepathy (within range) communicates without necessarily using words, but the target (with int >= 1) understands perfectly.
I think your confusion comes from when you state
simple animal familiar gained
There is simply no such thing. From the spell ...
No, this would not significantly speed up food production
So this is really outside the realm of pure rules, but I would say no for the following reasons:
It doesn't create adult plants
a flower blossom, a seed pod open, or a leaf bud bloom
Note how none of these effects say anything about a plant growing at all.
It says seed pods open which means the ...
RAW: It'll cost 6000 gp; you should use fabricate
The rules for barding (PHB p. 155) don't account for size so the armour for any sized creature costs four times and weight twice that of normal armour (as listed on PHB p. 145). This brings the barding in at 6000 gp and 130 lb. This is ostensibly the cost of having the armour made although your DM might ...
Actually, from a strictly real-world biological point of view, we know that horses can control their bowel movements - they have two anal sphincters, one under conscious control, just the same as humans. However, horses have two issues that lead to their defecating in the street:
Horses are typically not trained to withhold defecation
Horses eat large ...
Stats for purchased dogs
The dog available for purchase from a kennel, as listed in the equipment chapter, has the statistics of a war dog in the Monster Manual or Monstrous Manual under Dog, and is a little bit beefier than a wild dog. The difference between the three is in what they are trained to be able to do, not in their statistics.
Dogs don't gain ...
There is nothing that says they have to be the same creature
The only thing the spell says about what creatures are summoned is:
You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:
One beast of challenge rating 2 or lower
Enforce the Handle Animal Rules
Getting those dogs to do what they want requires a Handle Animal check (DC 10 and a move action if it's a trick). Each PC can only do that to one animal at a time. Otherwise, the dogs will just generally do whatever you as the DM want them to. That might mean they all swarm something, or it might mean they find the target ...
By RAW: No you can't wildshape to a hybrid beast
The wording of the ability states
Starting at 2nd level, you can use your action to
magically assume the shape of a beast that you have
This implies both that the the form is of a single beast, and that the beast has to be one the character has seen not one that they can ...
I recommend finding yourself a copy of Xanathar's Guide to Everything and referring to the Learning Beast Shapes tables that start on page 24.
They detail what animals a Druid will have most likely seen in their life, depending on the environment they grew up in.
For instance, a Druid that grew up in the Neverwinter Woods could refer to the Forest table on ...
Jeremy Crawford answered the "swarm" portion of this question on Twitter (and reposted on Sage Advice), thus giving us an official ruling:
Wild Shape lets you transform into a single beast. A swarm is a collection of beasts, not one.
Wolf as NPC
Accepting you have ruled the fighter’s successful Animal Handling skill check will make the wolf a friendly ally, you now have a four-legged NPC to role-play. Treat it as any other:
Image how a character or monster…would react to the adventurers. Consider what it cares about. Does it have any ideals, flaws, or bonds? ... Strive for responses ...
In the description you posted, it says "the beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet."
This is an absolute statement like racial traits such as darkvision. The beetle sheds bright light, and has no say in the matter. Similarly, elves have darkvision absolutely and cannot turn it off.
The problem with that is that animals have to have an intelligence of 1 or 2:
Intelligence score of 1 or 2 (no creature with an Intelligence score
of 3 or higher can be an animal).
To speak, you need an intelligence of 3:
If you have a penalty, you can still read and speak your racial
languages unless your Intelligence is lower than 3.
So if you ...