There are were no official stats for Sheep.
But we won't leave you hanging...
Other Animals. A book of this size can't contain statistics for every animal inhabiting your D&D campaign world. However, you can use the stat block of one animal to represent another easily enough. For example, you can use the panther statistics to represent a jaguar, the ...
The part you're missing is
(ignoring story consequences).
I've played with a party who were really amused about the idea that they could buy an Elephant, and then did (and named it Bongo) and brought it along on their travels. The result of them doing this was:
losing a bunch of money on buying food and stabling
constantly having to think about how to ...
The weird and RAW answer should be yes, but it's probably not.
Before anything, I must say that I'm genuinely amazed and surprised by your thought process and found your question funny.
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the Command Word and throw the figurine to a point ...
A natural 20 means nothing on a skill check. Only attack rolls have special rules for handling natural 20s (or natural 1s), but skills aren't attack rolls and don't have any special rules of their own for rolling a natural 20.
While the DM is free to change the outcome to something more exciting, the rules say it is merely calmed and nothing else. If the ...
A quick search of the AD&D Monstrous Manual indicates that Gargantuas, Trolls, Yeti, and (white) dragons eat bears, but no mention of owlbears specifically. The classic Dragon Magazine article "Ecology of the Owlbear" (Dragon 214) is similarly tight-lipped on the subject of creatures that eat Owlbears (but points out that humans consider the meat poor).
Note the uses of the word Beasts in the description of what Wild Shape does.
Beasts is a defined term; from page 2 of the Dungeon Master Basic Rules:
Beasts are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are
unintelligent and lack any society or language. Beasts include all
varieties of ...
Hold the phone...
The 20 is a failure. Gricks are not “Animals.”
A grick is of the type monstrosity and thus is not an animal. Animals have the type beast.
Monstrosities are monsters in the strictest sense — frightening creatures that are not ordinary, not truly natural
MM, p. 7
Beasts include all varieties of ordinary animals.
MM, p. 6
(And those are ...
You should be fine.
If your background states that you get a pet mouse, you get a pet mouse. This doesn't mean you get a familiar, though. Your pet will likely not be used in combat, and doesn't have the features of a familiar, but if you're a rather cruel person, you can throw it at traps.
It shouldn't be too inconvenient for the DM since pets don't ...
This is one of those classic "already-been-solved" problems:
Mice in the wild face existential threats every day. They've already figured out their best strategy: find very safe places to hide, and scurry among them when necessary.
I don't see why this would be any different in a D&D-verse. The urchin's mouse--during fabled background ...
Yes, the rules stop this simply by how the ability works. The ability just doesn't provide any way to choose two forms. It specifies one ("a beast that you have seen").
Without something giving a druid the ability to meld beast forms, the druid had as much ability to shift into a hybrid form as a random peasant does — none.
Mechanics of the game don't include anything like this so it's homebrew/ DM discretion all the way.
Destriers are trained from birth to be ready for battle so the process would be lengthy in the real world.
Historically, warhorses weren't the massive beasts media portrays them as. They needed strength and agility to perform battlefield manoeuvres and to be a ...
Yes, but so can a halfling
AFAIK, this is the only use of the word “animal” as opposed to “beast” anywhere in the rules.
Assuming this was a deliberate choice (rather than a mistake) then the authors intended it to mean something different. As such, it should be given a broad reading as encompassing anything in the animal kingdom - beasts, humanoids, ...
The simple answer is that there aren't any right now.
The longer answer is that you guys will have to work together as DM and player to figure out what role this creature has in your party, what it can and cannot do in combat and out, and what kind of action expenditure it should require.
The closest similar mechanics we have right now are the Ranger's ...
As of the latest Dungeon Master's Guide errata,
Bag of Tricks (p. 154). The second paragraph ends with a new
sentence: “The creature vanishes at the next dawn or when it is
reduced to 0 hit points.”
Despite Jeremy Crawford's answer to tweets, it seems this is the official position of their collective brainstorming.
A druid can only assume the shape of a beast. Any combination of two animals would be a monstrosity.
Beasts include “all variety of ordinary animals” (MM p. 6)
while “Monstrosities are monsters in the strictest sense—frightening creatures that are not ordinary, not truly natural.” (MM p. 6)
Even more to the point, later on the same page:
Some [monsters] ...
RAW: It'll cost 6000 gp; you should use fabricate
The rules for barding (PHB p. 155) don't account for size so the armour for any sized creature costs four times and weigh twice that of normal armour (as listed on PHB p. 145). This brings the barding in at 6000 gp and 130 lb. This is ostensibly the cost of having the armour made, although your DM might ...
Game-wise, that's up to the DM, but from a realism standpoint (not always a good one to use for a fantasy game), it's not going to work.
We know from various sources (such as Crusades-era horse transport ships, tapestries, and surviving pieces of tack and shoes) that warhorses in the 11th-12th century were around 15 to 16 hands, which is a moderately large ...
All creatures can benefit from and use magic items subject to their anatomical limitations and other capacities.
For example, a creature without a head cannot use a Headband of Intellect and a creature with a head but without the knowledge and understanding of magic items (like most beasts) would not know to wear it. Of course, if someone else were to put ...
Ask your DM and hope they majored in philosophy.
You're asking, "when have I added enough rats to make a swarm?" This is identical to the 2400 year old Sorites Paradox:
The sorites paradox (/soʊˈraɪtiːz/; sometimes known as the paradox of the heap) is a paradox that arises from vague predicates. A typical formulation involves a heap of sand, ...
I believe the answer is very likely to be "no." The following is my rationale.
There is nothing in the description of the spell which indicates a change in the race or species of the target. The target itself is awakened and its game features change. The offspring would be of the same race or species as the original target, which has not changed, and so the ...
Yes, they hibernate
There are two sources for this, one is the 2nd Edition sourcebook Monstrous Manual, which has this on the ecology of the owlbear:
Ecology: Owlbears have a lifespan of 20 years. They are warm-blooded mammals, but lay eggs. They prey on anything, from rabbits to bears, to trolls, to snakes and reptiles. Owlbears prefer temperate ...
If it can understand morality enough to have an alignment, it can worship whatever deity it chooses to
This is a bit of a strange situation; in comments, you mention how its stats are as per the Monster Manual, so an Intelligence score of 3, but it is also Lawful Good.
RAW, generally beasts with an Intelligence of 3 or less are unaligned, which makes sense ...
While there are no specific canon 'Food Chains' out there...there is some information that will help you figure this out.
In the back of the DMG is a series of Monster Lists. The ones I'm speaking of specifically are the ones that list Monsters by Biome (page 302).
In order to find a predator that would potentially hunt Owlbears, all you have to do is find ...
Yes, a druid in Wild Shape is a beast
For the purposes of creature type you are a 'Beast' (or Elemental at L10) while in Wild Shape form and no longer Humanoid. As it has been pointed out to me by a fellow exchange friend, you are still yourself. Still a druid (with your memories and personality in tact). You never stop being who you are, but your form ...
Your familiar understands you perfectly.
You've already quoted nearly all relevant text in your answer. Telepathy (within range) communicates without necessarily using words, but the target (with int >= 1) understands perfectly.
I think your confusion comes from when you state
simple animal familiar gained
There is simply no such thing. From the spell ...
No, this would not significantly speed up food production
So this is really outside the realm of pure rules, but I would say no for the following reasons:
It doesn't create adult plants
a flower blossom, a seed pod open, or a leaf bud bloom
Note how none of these effects say anything about a plant growing at all.
It says seed pods open which means the ...
D&D 5e designer and official rules expert Jeremy Crawford tweeted the following errata on 09 Jan 2015:
The bag of tricks is missing its duration: 10 minutes, 1 animal at a time. We'll correct it.
In response to this question from @BrailSays:
Bag of Tricks...no duration listed, nor limit to how many things total, just per day. Can amass army of ...
There is nothing that says they have to be the same creature
The only thing the spell says about what creatures are summoned is:
You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:
One beast of challenge rating 2 or lower
Two beasts of ...