80

Tim does not get to take turns The key here is that time stop has Range: self Which means that the one under a spell here is the caster, not everyone else. If they remain outside of the antimagic field, the two spells do not clash. To make sense of this, you could look at it this way: time stop does not, in fact, stop time in the whole of the multiverse, ...


53

Until recently, the answer has been very much the province of the DM's judgement. Some things are very obvious, like a fireball or a magic missile. Some things are not, like ki-powered effects or a dragon's flight. Wizards of the Coast has released a very easy checklist to determine the difference, included in the Sage Advice Compendium of official rulings. ...


48

"Magical Effects" and "multiverse" are keywords / themes to resolve this Short Answer: Ki creates magical effects that are subject to Antimagic Field's effects. Discussion In the boxed section covering the Weave (PHB p. 205) ki is left out. Since that PHB chapter is about "spells and spell casting" that makes organizational sense. There is a clue ...


40

Consider making the tile manipulation a Lair Action. Lair actions are a method other than Legendary Actions to give a monster ways to balance the action economy between themselves and the party of Player Characters. They usually pertain to altering or using the terrain of their lair, and can only be performed by the monster (or NPC) when they are in their ...


40

If you maintain creature positions, the effect is simply suppressed and the druid remains in its typical form The druid can't take the Brass Dragon form when some portion of that form would intersect the region affected by the anti-magic field. The order of events, as described in the question, is as follows: The druid changes into the dragon The druid-as-...


32

The Shapechanger trait is not affected by antimagic field The Sage Advice Compendium tells us how to determine whether a feature is magical (p. 17, "Is the breath weapon of a dragon magical?"): Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature: Is it a magic item? Is it a spell? ...


31

No, because the initiative order does not advance. I say this a lot in Time Stop questions, but Time Stop has a duration of Instantaneous. It does not cause 1d4+1 rounds to pass in which no one else takes turns - if it did, it would have a duration of 1d4+1 rounds. Instead, it causes the caster to take 1d4+1 turns immediately. The turn order does not advance....


30

Once it has come into effect, an antimagic field can't be dispelled using dispel magic, per its own rules. Those rules don't apply to counterspelling though, as counterspells aren't targetting an existing field, they're preventing the spell from ever coming into effect. So, when used as a counterspell, dispel magic can counter antimagic field. The field ...


30

No, it is not magical Jeremy Crawford clarified this point on Twitter, using Sage Advice to support it. It is "background magic" similar to the breath weapon of a dragon. Grant Myers @realgrantmyers @JeremyECrawford ki is described as magical, but nothing in stunning strike says that it's magical. Can you confirm that it is not please? ...


30

Regular Magic Items? Yes. You've already provided the only relevant quote from Antimagic Field: Magic Items. The properties and powers of magic items are suppressed in the sphere. For example, a +1 long sword in the sphere functions as a nonmagical long sword. If you want to see high-level characters flee like scared children, break out an antimagic field ...


30

It stays in the flask A related question: What happens to a bag of holding in an Antimagic Field? The iron flask seems to function like a pocket dimension for the captured creature, which is why I'd personally rule that the flask simply turns into a normal flask, and is cut off from the pocket dimension for the duration. The Antimagic Field spell itself ...


29

Yes, Aasimar can use this ability in an antimagic field Only magic and magical effects are affected by an anti-magic field as indicated in the description of the spell: Spells and other magical effects, except those created by an artifact or deity, are suppressed in the sphere and can't protrude into it. Sage Advice gives us tests for determining if ...


24

No. The antimagic field suppresses all of the effects of the haste spell, but it doesn't end the spell. While a creature under the effects of haste is inside an antimagic field, none of the effects (positive or negative) of the spell apply, but the spell itself still exists and hasn't ended. Similarly, if a haste spell does end while the affected creature ...


24

Space permitting, the druid decides It is essential to understand that just because an ancient brass dragon is Gargantuan, does not mean that it occupies the entirety of a 20' x 20' square. Rather, DMG Chapter 12 (Monsters) says: Size. The Size Categories table shows how much space a creature of a particular size controls in combat... and PHB Chapter 9 (...


23

Divine Smite is magical. Improved Divine Smite isn't. Sage Advice Compendium contains an official ruling on how to determine if something is magical: Is the breath weapon of a dragon magical? Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature: Is it a magic item? Is it a ...


23

Yes. As you have stated, Eldritch Invocations are magical, and unless they are created by an artifact, or deity, i.e. the casting is through an artifact, or cast directly by the deity, then it will not work in, or protrude into an anti-magic field.


21

Specific Beats General PHB 7 states, If a specific rule contradicts a general rule, the specific rule wins. In this case, the Wish specifically states that the target is immune to the Antimagic Field, whereas the text of Antimagic Field is more general. Thus, the Wish wins out. Note that I think the wish only applies to the creature(s) it's cast on, ...


21

You are correct. After some research and deliberation, it seems your method is legit and the easiest way to deal with a beholder in an enclosed space if your party can deal with it in an Antimagic Cone/Fog Cloud area. Since RAW the Beholder must see its targets (Is it intended? Maybe we'll never know.), it can't blindly shoot the area. Deal with the bite ...


19

Jeremy Crawford mentioned in this sage advice that: Antimagic field has no effect on concentration. If it did, its description would say so. Additionally, in the 5e SRD concentration is defined as follows: Some spells require you to maintain concentration in order to keep their magic active. If you lose concentration, such a spell ends There is no ...


19

No, an anti-magic zone would not affect dragon's breath The dragon is a magical creature, but the dragon's breath weapon is not listed as a magical effect. Therefore, an anti-magic zone would not affect it nor nullify it. Source: WoTC, Sage Advice Compendium, v 2.3 (2019), p. 17-18. Ask yourself these questions about the feature: Is it a magic item? Is it ...


19

You cannot move the eye into the antimagic field. The eye is not a creature, and spells typically tell us when they create objects, so we conclude that the eye is just a magical effect. Now, we see in the antimagic field description: Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't ...


17

Eldritch blast is a spell-like ability, which means it cannot be cast while the warlock is within the antimagic field, and the beam itself is suppressed within the field, so it cannot hit a target within the field. As normal, the blast is not blocked by the field, so a warlock outside the field could cast eldritch blast through the field to get a target on ...


17

An anti magic field does prevent the Dragon's Breath spell from affecting targets in an anti-magic field. In the spell's description, it says You touch one willing creature and imbue it with the power to spew magical energy from its mouth... (Emphasis Mine) This shows that this effect is intended to be magical, and therefore does not work in an ...


17

Jump to push yourself suddenly off the ground in order to go over something When your feet leave the ground you have jumped - that is, you have done the thing that the Jump spell is enhancing. When you enter the Antimagic Field the Jump spell ceases to operate so if you were to jump now, you would not get its benefit. This would not affect the motion that ...


16

As you imply, anti-magic affects "spells and magical effects". Spells are obvious. Magical effect means an effect created/sustained by magic - either a spell or magic item. D&D 5e says what it means and means what it says: unless an ability is called out as magical or a spell then it is neither. The paladin's aura is not identified as magical so it isn'...


16

No. It's worse than that. An alternate literal reading of the rules is that your first DMG 201 quote says, "This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it." (emphasis added) The magic field doesn't create the hole in the multiverse, it only stabilizes it. Suppress the ...


16

Hexblade's Curse is not magical so it works in an Antimagic Field From the Sage Advice Compendium we can see when a feature is considered magical (p. 17-18, "Is the breath weapon of a dragon magical?"): Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature: Is it a magic item? Is it ...


15

You burn your spell slot. The text reads that it is targeted by an effect. The Anti-Magic Field says the effect never takes place. Yes you can target your spell on the creature within the Anti-Magic Field but it never takes effect. This is yet another example of poor word choices on the part of the developers or reading too much into their word choices. ...


15

A Delayed Fireball in an Antimagic Field wouldn't detonate The Antimagic Field(AMF) nullifies the magic contained within the Delayed Blast Fireball(DBF) bead, making it unable to do anything while in the AMF. From Antimagic Field: Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't ...


15

The simulacrum would wink out while suppressed Per the effect description for Antimagic Field: A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere. The specific effect of the Simulacrum spell is: You shape ...


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