37 votes

What's the difference between Apocalypse World 1e and 2e?

New and changed moves There are several new moves, with the largest additions being Road war moves (vehicular combat) Subterfuge moves (cat and mouse -style tracking) Tactical and support moves (...
  • 53.5k
19 votes
Accepted

Does gunlugger AP ammo affect all armor?

It's not clear, but it sounds like you are letting the players call out moves instead of letting them trigger from descriptions. Apocalypse World breaks badly when this happens. It's playing the game ...
19 votes
Accepted

Everyone rolling Read A Sitch

OK - I've been chewing on this issue and I think I've ferreted out what the source of the disconnect is. The MC Rules are RULES So - you're not bound to some kind of simulation where "all of the PCs ...
  • 32.9k
17 votes

Step into the flow: 'Anyone injured is healed', 'anyone sick is healed': how should I interpret this mechanically?

Apocalypse World doesn't have a “mechanics are the fictional physics” design — both mechanics and non-mechanics are first-class citizens in the rules, and when the game says something happens, it ...
12 votes
Accepted

How many times do I get shot?

Because of how harm works in Apocalypse World, there's actually two related but different questions here: How many times do you get shot? This depends solely on the narrative. The GM could decide ...
  • 53.5k
10 votes
Accepted

Is "Exchanging Harm" a move?

Exchanging harm is a move like any other. It happens when the fiction triggers it: “When you exchange harm, …”. This can trigger because another move inherently causes such a fictional situation and ...
8 votes

Step into the flow: 'Anyone injured is healed', 'anyone sick is healed': how should I interpret this mechanically?

It means exactly what it says. Everyone, including PCs, is healed. The more interesting question for you to pose your players is “What's required for a true ceremony?”
  • 37.4k
7 votes

What kind of action do you need to reload?

The tag is just a reminder about the fictional facts It's not a mechanical instruction. It literally means that the weapon itself takes some kind of action — action in the sense of activity, not a ...
6 votes
Accepted

Angel's workspace

This is not explicitly answered in the playbooks, but fiction always comes first in Apocalypse World. As the workshop is described in-fiction as an Infirmary, it is specialized for that particular ...
  • 53.5k
5 votes

Everyone rolling Read A Sitch

… it's pretty common that I push reading a sitch and everyone rolls for it. I think you may be missing a critical premise of the *world games. To do it, do it. If you do it, you do it. — Vincent ...
  • 17.2k
5 votes
Accepted

A player character is threatening another character with violence. Which move should be triggered?

This answer applies equally for both the first and the second edition of Apocalypse World. In the event a Go Aggro roll is successful, the MC or the PC playing the targeted character may always ...
  • 53.5k
4 votes

Does gunlugger AP ammo affect all armor?

I see the assault rifle doing 4 harm (3-harm weapon base +1 harm from bloodcrazed). The gang inflicts +2 harm against him because of the reason in 1. Rules as written no armor is exempt from ap ammo. ...
  • 1,518
3 votes

Angel's workspace

Infirmary: you get an infirmary, a workspace with life support, a drug lab and a crew of 2 (Shigusa & Mox, maybe). Get patients into it and you can work on them like a savvyhead on tech (cf). I ...
  • 28.4k
3 votes

What kind of action do you need to reload?

As with almost everything in AW this is as much mechanical explanation as you will get. As the MC you are free to frame the need to reload as you see fit. Usually a reload should happen just so but to ...
  • 1,518
2 votes

Everyone rolling Read A Sitch

Everything follows a narrative. When PCs make a move they do the things the move is about. If players just say they're making a move by name, the canonical response is "Cool, what's that look like?" ...
  • 35k

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