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88

No. PHB, Page 163, Multiclassing With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. This wording seems clear to me that you must choose either a different class, or gain a level in your current class. In the case of a cleric, this implies that you ...


66

Bardic Colleges are not modern Colleges. A "college education" means something specific in the modern world: it means that someone has gone to a specific kind of educational institution to get a specific kind of education. A bardic college is not a modern college. Instead, it's basically a club (PHB 54): Bards form loose associations, which they call ...


41

The next paragraph reads When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn. -SCAG pg. 135 It further goes on to clarify in a blurb on the ...


32

It's fine unless you're level 18 To see how Purple Dragon Knight (PDK) stacks up let's compare it to a fighter archetype from the PHB. Since we're worried about PDK being underpowered we only need to find one already accepted archtype that it is comparable to. We're going to use Champion because it is broadly similar and it's abilities make an for easy ...


32

Your analysis is correct but one sided You have accurately pointed out many of the advantages of the Moon Druid. It is true that it is one of, if not the strongest subclass in the game. But you have failed to account for some of the drawbacks that limit their output. Low AC: Most beast forms have comparatively low AC compared to the martial characters in ...


30

Such a character would still be a Paladin, with their Smite Evil, Aura of Resolve and Aura of Justice features altered by Undead Scourge, and Aura of Faith and spellcasting altered by Warrior of the Holy Light. Otherwise, they function like a normal Paladin for all of their Paladin levels. They can multiclass out of Paladin as normal. This is because ...


30

Mechanical complexity Even playing a normal caster, the mechanical complexity of the spell library is not trivial to manage. With the subclass swapping, one'd effectively be doubling the difficulties of managing the most complex part of the character. The player'll also need to keep track of two different sets of College features (possibly more). I forecast ...


25

Short answer, you're locked in. You can only choose one archetype per class, and there are no current rules that allow you to pick-and-choose features from different archetypes. If you want to diversify your character's build, you can look into multiclassing. This lets your character pick up levels and features from different classes. Note: You cannot ...


24

To supplement Icyfire's existing (very good) answer: While that is not written down in the rules as such, I have always assumed that new abilities gained on a level-up don't just appear from nothing one morning, but are the result of continuous training, study and exercise in the time leading up to that level. The level-up is finally the moment where your ...


23

You can't cast spells while holding your two-handed sword or your sword and shield without the War Caster feat. This is spelled out on page 203 of the PHB: If a spell requires a somatic component, the caster must have free use of at least one hand to perform these gestures. However, you don't necessarily need to take the feat in order to use a two-handed ...


22

A few things impact this... You're meant to use this a lot. Your Mantle of Inspiration is a parallel to a Lore Bard's cutting words, a Valor Bard's Combat Inspiration, and so on. This is your sub-class's 'fancy trick' with your Bardic Inspiration, and every sub-class gets a LOT of use out of their trick. Having played a Lore Bard, I can freely say that I ...


22

No, not under the standard rules There are no rules in the books to change your class features. A druid selects their Druid Circle at level 2, but there's no rule that says they may change it later. However, your DM may be more allowing, and allow you to re-spec your character to change druid circles. The DM is entitled to bend the rules in this way. I'd ...


21

No exploits, but many disadvantages As long as it is really random each morning, there is not much to exploit. Even if he picks one each morning, it is just a tiny bit stronger than a usual bard. Downsides The bookkeeping alone would discourage me. The inventory management is even worse, only some bards can use medium armor and shields. So you will ...


20

You don't get the buff, because the very first part of Oathbow reads: When you make a ranged Attack roll And with these spells, you don't make a ranged Attack roll. So nothing happens with the Oathbow.


20

D&D Wiki did to you what it does best: Confused new players. There are 5 official Sorcerer's "archetypes"/Origins on D&D 5e: Draconic Ancestry, Wild Magic, Favoured Soul, Shadow Magic and Storm Magic. That second link you posted from D&D wiki is what we call "Homebrew", things made up by players and that are not official. Be very careful if ...


17

Picking one archetype grants that one archetype's features; picking more than one compatible archetype grants all archetypes' features Archetypes are picked when a character first takes a level in the class and persist throughout the character's career, forever altering that class for that character (barring, for example, retraining). When a character ...


17

Restriction 1: It is a bonus action As a bonus action... You can only take one bonus action per turn, so you can use this ability at most that often. Restriction 2: It only works on one creature at a time ...you designate one creature you can see within 60 feet of you as the target of this feature. ... It ends early if you designate a ...


17

Eldritch Knights only have spell slots up to a maximum of 4th level at Fighter level 19-20. They (along with Arcane Tricksters) are "one-third casters", meaning they gain higher-level spell slots at one-third the rate of a "full caster" such as a wizard. The only way an Eldritch Knight would gain 9th-level spell slots is by multiclassing into a full caster ...


15

It's an error; you shouldn't need to obtain magic arrows Jeremy Crawford (5e's lead rules developer) sent out a tweet about this issue last month saying: The Arcane Shot feature unfortunately contains an error: the feature is not intended to require a magic arrow. He clarified in a later tweet that this error would be corrected in future printings.


15

This is probably a reference to the Swashbuckler's Fancy Footwork feature: When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn. A non-...


15

This answer is going to come off as extremely negative. Unfortunately that is my best analysis of the class. So before I get into I want to say; I love the theme of what you were going for. A patron that could be a level 20 character from a previous campaign is great. I also don't want to discourage you from homebrewing stuff in general, this class has a lot ...


14

No, Battle Master isn't missing its level 18 feature. You found it: increasing the superiority die size is what a Battle Master gets at level 18. You seem underwhelmed. I'd point out that these high-level features strike me pretty variably: Beast Spells (druid) hits me as awesome; Indomitable Might (Barbarian), not so much. Summed across levels 14-19 the ...


14

Heart of the Flame breaks system assumptions. This character breaks the AC economy. Specifically, using Wild Shape, it can add its Wisdom modifier (almost certainly +5, given time) and another possible +2 (if concentrating on a fire spell) to its AC, on top of whatever its standard AC base is. Druids normally may have somewhat weak AC, but there are ways ...


13

As far as the rules are concerned, no. At 3rd level, you choose an archetype [...] There are no rules or features that contradict this statement. You choose an archetype at 3rd level and it's yours for life.


13

You can only choose one Monastic Tradition The Monastic Tradition monk class feature on PHB 78 reads (emphasis mine): When you reach 3rd level, you commit yourself to a monastic tradition [...] This shows that you cannot choose features from each as you please. However, you cite that: Most monasteries practice one tradition exclusively, but a few ...


13

The short answer is no, there is no class in the game that gains the ability to use hexes in general that doesn’t also have spellcasting. The Blood Hex feat exists, but doesn’t offer the same things as witch hexing. Published Witch Archetypes None remove spellcasting from the witch. The ley line guardian witch has altered spellcasting, but that’s it. Even ...


13

All your class option must be chosen from your PHB+1. From the DDAL Players Guide p.5 under Character Advancement: You use the options provided in your PHB+1 for advancing your character. Feats and spells gained by advancement are subject to PHB+1. The only exception is specific campaign documentation that allows otherwise.


13

Mostly balanced except for Dance of the Dead Overall this subclass doesn't appear to be too unbalanced. Playtesting it as you are probably gives you a better idea than any of us would have purely from reading the rules. Grim Secrets Part one of this feature seems fine. Though no other college gain a cantrip at this level I don't feel this is ...


13

Is this balanced against original Barbarian paths? No. Not at all. Let's take this level by level: Level 3: Building Charge First off, it's unclear as to how the static points are generated. Is it just if there's an enemy in range? Is it if you strike an enemy in range? Regardless of how the points are gained, at level 3, they can have a maximum of 3 ...


12

This seems to simply be a case of inconsistent wording. All of the training is lost in place of Shield defense. One of the easier ways to confirm this is to check each level you would normally gain Armor Training, 3rd, 7th, 11th, and 15th. You gain the Shield defense at the same levels. Also if you scroll to the bottom of the fighter class to the archetype ...


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