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38 votes

How can I word an aspect that I can potentially veto being compelled without using an X-Card?

What you want is impossible You wrote a lot on the topic while taking great pains to not mention anything material about the aspect which makes it very difficult to provide any real advice. However, ...
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25 votes

If aspects are facts, are all facts aspects?

It becomes part of the character when it's more important than the other aspects that they have. Something as ephemeral as the Create Advantage action probably won't change a character in such a ...
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  • 421
25 votes
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Negative Aspect Compels: How often is too often?

Summary: Negative aspects are easy "push button here" dispensers for Fate points, but spamming that button needlessly is boring at best. Two things need to be kept in mind: drama, and the Fate point ...
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25 votes
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Can aspects in FATE have superposition?

Attacks do not usually have Aspects. Casting a Fireball (or whatever) usually just means rolling your Magic skill (or whatever you're using) and you can tag the Troll's "Vulnerable to Fire" aspect. ...
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20 votes
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Is using compels to create aspects precedented and balanced?

What Ryan did in that video was suggest that there was an Aspect in the game that wasn't written down but was obviously there based on what was being roleplayed. Wil and the others at the table agreed,...
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19 votes
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Do advantages in Fate Core just "wear off?"

You start at the beginning: Fate points represent those moments in the fiction when an Aspect of the story becomes prominent. If you're spending a Fate point on "My Father's Sword," it's because the ...
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  • 52k
19 votes
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Can an aspect contain too much information and therefore be "too good"?

Does a good Aspect say one thing? Or more than one thing? We see in much Fate material the advice that a good Aspect says more than one thing. OK: sort of. It should say one thing and then say more ...
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  • 2,806
17 votes
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When can you invoke an aspect twice for free on the same roll?

You're gonna have to go to the Fate Core book for the full explanation. Although they don't mention it for this particular case, FAE makes a habit of expecting players to refer to Core for more ...
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  • 52.7k
17 votes

How can I word an aspect that I can potentially veto being compelled without using an X-Card?

It sounds like you’re opposed to prejudice from the real world applying to the game In light of clarification in the examples given in the question, I actually think the answer is straightforward, if ...
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16 votes
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When benefits from an Aspect call for Fate point expenditure and when not?

In Fate Core you invoke aspects to improve rolls or passive opposition The Fate Core rules are clear about this. Invoking an aspect is described on FC 68 and gives the following things you can do ...
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  • 14.9k
16 votes
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Can you put high-power aspects on starting characters in Fate Core?

It could work. How well depends on the fiction, the player, and you. I appreciate the thing you're trying to do, and yes, Fate is pretty good at handling these kinds of Aspects. However, in cases ...
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  • 52k
15 votes
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Aspects implying Resistance/Immunity

For resistance to fire: It's pretty straightforward to use stunts and extras. Because I am a dragon, I have armor:2 against heat-based attacks. or Because I am a dragon, I have +2 to defence ...
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  • 52.7k
14 votes
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How to handle potentially debiliating Aspects?

There's a couple ways you can handle this. Mix and match as you like; each probably works fine on its own or in conjunction with others. Use existing mechanics to make stunning more significant. So ...
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13 votes
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Can aspects function as "New Action" stunts?

Aspects are narrative permission, but that doesn't mean that they are mechanical permission. He can narratively make that shield—but mechanically that's Create An Advantage. If Create An Advantage is ...
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13 votes
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When does an aspect influence the situation?

As narrative truths, aspects can and influence the story being told. So whatever anyone does at the scene has to take the slimy floor into account. If someone says they are running across the room, ...
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12 votes
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How to distinguish and quantify zone aspects in Fate Core

Fate is about narration, not simulation I think the first thing you have to understand here is that Fate, unlike many other popular rpgs (for example D&D) is about narration, not simulation. So ...
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  • 14.9k
12 votes
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Can a weapon (without an aspect) add "bonus" to a dice roll?

There is no such thing as a weapon (or anything else noteworthy in a Fate game) without an aspect, so invoke away! But see the bottom of my answer for a challenge to the idea you need a numerical ...
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  • 52.7k
12 votes
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Can an aspect be active without being invoked/compeled?

An aspect is just a mechanical reminder of a thing that's true in the story: it's always "on." This means some actions are possible or impossible, easier or harder, because of the thing the aspect ...
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  • 52.7k
12 votes
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What makes Aspect ↔ Boost conversion Stunts worthwhile?

Aspects are true. Boosts aren't, really. Just to restate the full text of the stunts you're talking about, you trade a Boost for an Aspect with a free invoke on it: Heavy Hitter. When you succeed ...
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  • 34.3k
11 votes

When using a fate point to create an aspect, do you have to spend another to invoke it?

I'm having issues with the Fate Point system. Does someone spend a Fate Point to "discover" an aspect? Yes, you can spend a Fate point to "discover" an aspect. That's called ...
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11 votes

In which order are aspects invoked when defending in Fate Accelerated?

It's the third one. Both parties roll and see their totals. Then they can invoke aspects until neither can or wants to invoke any more, with no set order to who can invoke what when. When you're ...
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11 votes

How can I word an aspect that I can potentially veto being compelled without using an X-Card?

The whole system of Fate compels are about driving the player-characters to the limits of their comfort zones. It's all about exploring the weaknesses (but also strengths) that character's aspects ...
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  • 11.7k
10 votes
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Can situational aspects describe the same thing as consequences?

Situational aspects are transient They will most likely go away at the end of the scene. Their persistence is not earned, and thus they shouldn't be created as persistent. It's a matter of phrasing ...
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  • 14.7k
10 votes

Do players have to roll to discover an obvious aspect?

The Fate Core book addresses it this way, on page 156. As the scene unfolds, players might suggest features of the environment that are perfect as aspects. If the GM described the scene as being ...
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  • 52k
10 votes
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Aspects that Interact With Other Aspects in Fate Core

Yes, if your group thinks it makes sense. Mechanically, you're spending the resources for the benefit, so it's not "unbalanced" (as much as Fate does balance) in that regard. More importantly/less ...
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  • 52.7k
10 votes
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What are the mechanics of removing a "create an advantage" aspect?

This process is described on page 78 of the Fate Core book. There are two ways to actively remove a situational aspect, and both require a roll of the dice for an action. The most obvious action you ...
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  • 52.7k
10 votes

How can I word an aspect that I can potentially veto being compelled without using an X-Card?

Don’t play Fate If you want complete control of your character, Fate is not your system. There are many other RPGs available - find one that fits. It seems like you have a red-green morality problem. ...
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  • 191k
10 votes

How can I word an aspect that I can potentially veto being compelled without using an X-Card?

You can't have it both ways I'm not fussed about the specifics of the (potential) aspect in question, because it seems to me your problem is more fundamental than that. Details aside, the universe of ...
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9 votes
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Can I use non-aspects as narrative permissions?

Yes, it's fine for things in the fictional environment to give permission without being aspects. The door in the room gives permission to open it and pass through; the pen and paper on a table and the ...
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8 votes

Do advantages in Fate Core just "wear off?"

The important thing your player must understand is that the sword does not give him an ongoing bonus because his roll isn't about if he can hit with the sword. His roll is about if he gets to tell a ...
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