# Tag Info

92

3 attacks on your turn (if you don't use Action Surge). (It could go up to five with Action Surge, though.) The Two-Weapon Fighting rule states (PHB, page 195): When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in ...

91

The answers so far tell you how to allow this but don't address the follow-on problem - that the player is looking for a way to disable an opponent without having to eliminate all of their hit points. The problem with allowing this is that you're over-powering the players relative to the NPCs. So the first conversation should be "if you can do this to ...

90

The "Attack action" is a specific action; attacks are anything with an attack roll. What is the Attack action? The "Actions in Combat" section of the Player's Handbook (PHB, page 192) states (emphasis mine): When you take your action on your turn, you can take one of the actions presented here, an action you gained from your class or a ...

69

RAW, yes. An illusion is not a creature. The rule is clear that Bobby must attack a hostile creature, or take damage, to maintain his rage. Spirit of the Rule If Bobby does not know that what he is attacking is an illusion, and not a hostile creature, then how is that any different, from Bobby's point of view, from actually attacking a hostile creature? ...

63

The Beatings Will Continue Until Morale Performance Improves It does exactly what it says it does. The Drow House Captain can attack an ally with the whip, and that ally gains advantage to attack rolls. The Captain is flogging subordinates in hopes it will make them fight better, and in this case, it actually works. Note that the whip attack does not include ...

61

5e does not have a concept of offhand weapons, there is no defined "main hand" or "offhand". Two-Weapon Fighting allows you to take a bonus attack with a different weapon in the other hand, after you make an attack. When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack ...

61

There's a third option - and it's potentially much better The other answers have dealt capably with your 1 vs. 2 scenario already. To recap what's been established elsewhere: Dodge every round - every attack against you has disadvantage Dash every round - suffer half as many attacks against you Which is better? It depends on the enemy's likelihood 'to hit'....

61

This is not something the rules allow for This should not be allowed because it is imbalancing If this were allowed, ranged attacks (likely including spells) would become a great deal stronger while melee attacks would remain the same (except perhaps for Reach weapons). This change is a bad idea because there is no reason not to use it. If you can have twice ...

57

Yes, a fighter gets their extra attack when using action surge Action surge gives you an extra action on your turn: On your turn, you can take one additional action on top of your regular action and a possible bonus action. There is no restriction on what this action can be used for. Using it to take the Attack action would indeed then trigger Extra Attack ...

55

Called shots are a great story device that can make combat seem terrifying and more dangerous, but should never be incorporated mechanically. It creates a situation that slows down combat, which slows down the game and makes it harder for the DM to move the game experience along. It also gives insane and unnecessary power to the players. This isn't to say ...

54

No The 'Extra Attack' feature is worded so you only benefit from it when you attack in your turn. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn Reacting to something is not in your turn, it's in the turn of the triggering creature.

52

Yes, you can! Look at Players Handbook p. 190. Moving between Attacks If you take an action that includes more than one weapon attack, you can break up your movement even further by moving between those attacks.

52

You can use the rules for Improvised Weapons Sometimes characters don't have their weapons and have to attack with whatever is at hand. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin. Often, an improvised weapon is similar to an actual weapon and ...

48

Neither advantage nor disadvantage As you say, you have several sources of disadvantage and one source of advantage - being unseen. These cancel, leaving you with neither. Even if you don’t particularly like this source of advantage, there is a strong argument for advantage from a non-conventional source: every way is toad. If you can just wiggle your ...

47

Extra Attack, player's basic rules, page 25: Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Note that it specifically says 'whenever you take the Attack action'. Not whenever you attack. From Two-Weapon Fighting, page 74: When you take the Attack action and attack with a light melee ...

47

Prone was an excellent choice You said that the cleric wanted "to stop [the ghoul from] hitting people and make it easier to hit." The prone condition has the following two applicable features: The creature has disadvantage on attack rolls. An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. ...

46

The sword itself is making the attack, it's just using your modifiers The dancing sword item description says (emphasis mine): ...the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of ...

45

GRAND TOTAL: 12 ATTACKS** **This is based on a single class build with a standard attack scenario of enemies(or against a single BBEG/foe). The 12th attack does require some help to activate. A 20th level Fighter-Samurai with the following abilities/buffs would get: Standard Attack Action: 4 Attacks Action Surge: 4 Attacks Bonus Action: 1 Attack (this could ...

44

Hit dice have no impact on attacks Your Hit-Dice have nothing to do with your attacks, and are related to your HP max and HP recovery while resting. They're "hit dice" as in "hit points", not as in "hitting enemies". Two Weapon Fighting attack sequence (At level 1) Attack with first dagger (Main action) Roll 1d20 + 3 (dex mod) + 2 (proficiency) If this ...

44

One niche method of doing this is the shillelagh cantrip The shillelagh spell states: The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The ...

44

Depends on the probability of your enemies hitting you with an attack. If you Dodge, the damage you take, on average, is given by the probability p of hitting you (squared because of disadvantage) multiplied by the average damage d they deal times 10 rounds times the amount of attackers a: \text{AvgDamage}_{\text{Dodge}} = p^2 \times d \times 10 \times a.\$...

43

I would say that Alex can no longer finish their turn, as they are immediately Stunned and therefore incapacitated. Stunned A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly. To me, this is no different than if the Monk had attacked normally, without using the Stunning effect, and reduced Alex ...

42

No such thing There is no game term "special melee attack". Rather, you are to parse it thus: [special][melee attack], where "special" has its natural English meaning of different or exceptional, and "melee attack" is a game-defined term. The passage is saying that both a Shove and a Grapple are melee attacks, and follow the ...

41

There are two ways that most damage spells work in 5e. You've obviously already found the spell attack modifier calculation. But you're probably looking at a spell wondering how to apply it. The first is the following form from Fireball: ....Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity Saving throw. A target takes ...

41

You are correct in assuming that the additional action is restricting use of the extra attack class feature. The "one attack only" stipulation is preventing the use of the extra attack feature in the additional action, so a character with extra attack could use his regular action to make 2 attacks and use the additional action granted by haste to attack once ...

41

Can all of those 8 PC's surround and attack the enemy creature (following a square 5x5 feet square grid) in one round? Yes, trivially answered on PHB p.191. How many members of the [thousand-person] army can attack a single creature at once? All of them. Assuming two dimensions, swords, and no movement, you'll get 24 medium attackers. 8 medium creatures ...

40

No. You quoted the relevant text. Extra attack specifically only triggers when the Attack action is taken, not on any attack. By contrast, the Multiattack racial feature is an action that allows you to take three attacks. Thus, because the Multiattack action is not equivalent to the Attack action, Extra Attack does not trigger. Additionally, you do not get ...

40

An Erinyes is a monster, not a race This means two things: one is that you're not actually supposed to be playing as one, and the other is that if you REALLY want to be playing as one, you shouldn't use its stats as-is on top of your existing class features. The distinction between monsters and PC races is not arbitrary. Mechanically, monsters are designed ...

39

Capitalization is a red herring: the real distinction is between "attack" and "Attack action". Both of the answers from nitsua60 and Medix2 are correct regarding the nature of the distinction. However, the distinction is between the phrases "Attack action" and the word "attack," not between capitalizations. For completeness, an Attack action is a type of ...

39

Resistance and advantage are two separate mechanics Advantage has to do with rolling the dice, resistance has to do with reducing damage in half. Easy illustrative example is a Dwarf Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9). {Basic Rules, p. 15} ...

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