To be fair, actual wolves don't attack with their "claws", so it is reasonable that a wolf-form would not get a claw attack.
In wolves, the purpose of the claws is for digging and traction when running, and besides increasing speed and agility, ...
In general, above iterative attacks granted by high BAB, there are only two ways of adding additional attacks to Pathfinder PCs (and, in fact, monsters as well) - a haste-type effect, to add exactly one additional attack to your routine, or additional attacks with other sources (such as natural weapons, or attacks with weapons held in other hands). You ...
Depending on the situation, Great Cleave can also work:
Prerequisites: Str 13, Cleave, Power Attack, base attack bonus +4.
Benefit: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a ...
Thirsting Blade only works with pact weapons
The Thirsting Blade eldritch invocation simply states (emphasis mine):
You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.
Although similar to Extra Attack, this feature does not work the same way; it clearly states that you attack twice with a pact ...
When you take a bonus action it means that you take an action for free just like uncanny action phb 96. So when the two weapon fighting says you can you bonus action to attack with a different light melee weapon does not says only once. It would be only once if it would say you can use bonus action to make one melee weapon attack just like Charger Feat phb ...
Sort of, open to intepretation
The D&D 3.5 Dungeon Master's Guide, p.28, has a "fumbles" variant:
If you want to model the chance that in combat a character could fumble his weapon, then when a player rolls a 1 on his attack roll, have him make a DC 10 Dexterity check. If he fails, his character fumbles. You need to decide what it means to ...
I make a lot of characters focused on giga-smiting and have played with countless DMs, all of which allowed me to smite like this. RAW, it is possible, and most DMs(if not all) will allow you to put the hurt on stuff with this.
Usually, full-attacks with a single melee weapon are capped at 5 (four from high BAB and one from haste or equivalent). Most ways of generating extra attacks with a big weapon rely on several Attacks of Opportunity, which would not get the bonus from the archetype.
However, there's one way to get more attacks: go ranged. Some high-level features of the ...
You can use Str
5e uses the plain English meanings of words. "Can" and "may" indicate options. It does not say "the attacks use your spellcasting ability instead of strength". That would mean that it is not optional. Also see this question about "can" and "may".
The damage die, however, "becomes a d8&...
(1) Concealment. Blur, displacement, blindness, darkness. There are a lot of low level spells that will make you miss more than you would if your opponents had a +10 to their AC. No matter how high your attack modifier, if you have a 50% miss chance, you're missing most of the time.
(2) Mirror image; same as (2) above.
(3) Some of your attack bonus is due ...
Question As Written - Multiple Problems
My bat familiar (from the find familiar spell) has a Strength score of 2, and can therefore carry 7 lbs. (Per the "Lifting and Carrying" rules (PHB, p. 176), its carrying capacity is its Str score times 15, divided by 4 for being Tiny.)
I cast enlarge/reduce on a rock that weighs 56 lbs. to Reduce it, making ...
I can find nothing in the description of magical rods in general, or the tentacle rod in particular, that defines its weapon properties.
... in 5e. It may be worth noting that 3.5e’s description of the physical properties of magic rods said
Many, as noted in their descriptions, can function as light maces or clubs due to their sturdy construction.
First, its magic item type is:
Rod, rare (requires attunement).
Compared to say:
Weapon (any sword that deals slashing damage), legendary (requires attunement)
I believe in this case the word weapon is being used only as a descriptor and not as an identifier of a weapon (capable of use in anything that affects weapons.) This actually happens ...
There isn't "combat". There's just "monsters trying to hurt PCs."
I mean, there is combat-the-fictional-thing, if you want to define that as, for example, "a fight to the death between PCs and monsters, with neither side holding an overwhelming advantage". Some playbooks care about going into combat or limiting use of features ...
Dropping a rock because it's too heavy, is not an attack. Casting Enlarge/Reduce with intent to splat is not an attack either. So neither you nor your familiar are attacking.
Instead, this is some form of improvised action that the DM needs to make a ruling on. There's nothing wrong with doing this, but there's no hard rules on what happens when a ...
Begin and End With The Fiction
No-one on either side of the table really "makes moves". The moves come from what happens in the fiction, more specifically, from what the players have their characters do in response to that fiction.
From the SRD Gamemastering chapter, Principles section (emphasis mine):
Make a move that follows.
When you make a ...
The PC's don't have to engage in combat. They will respond to whatever is happening and sooner or later, something will trigger the moves snowball.
They just stand there? That's a golden opportunity with a GM move as a follow up. Make it as hard as you like.
They run away? That's Defy danger. If they miss, then it's your move.
The bard tries to talk them ...
Monsters (or NPCs in general) don't make specific moves.
Instead, the GM will make moves whenever the players present a golden opportunity (amongst other things)
So if the PCs don't engage in combat, but keep looking at the GM, there'll be a progression of moves, probably something like this:
Show signs of an approaching threat
The hobgoblins you've ...
Technically, sunder and mountain hammer are incompatible…
Tome of Battle on (Type) on Strike, in part, says that "you cannot combine special attacks such as sunder or bull rush with strikes, even if you have feats that make such special attacks more potent. However, some strikes enable you to make special attacks as part of their initiation…" (43). ...
You are right that this does not work with the Attack action
The tentacle rod gives you a use option for your action. This is different from the Attack action, since the item does not specify that this has anything to do with the Attack action.
To see this, you can compare the tentacle rod saying:
you can use an action
and the class feature you cited:
To understand it, we should carefully read the Section Making an Attack. Once you have declared your attack, calculated the proper modifiers, you resolve the attack
Resolve the attack. You make the attack roll. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or ...
It is just an attack, not ranged, not melee, not a weapon, not spell
Let's start with the obvious, the item doesn't say it's melee/ranged/weapon/spell.
The ring isn't a weapon, and although it is magic it isn't creating a spell.
The ring hits at 60ft, so it's not melee.
The attack can hit a target 60ft away, so maybe it is ranged?
Ruling that it is ranged ...
It is a ranged attack, neither weapon nor spell.
The description need not explicitly state it is a ranged attack, as long as the description has the properties of a ranged attack:
You can make ranged attacks only against targets within a specified range.
If a ranged attack, such as one made with a spell, has a single range, you can't attack a target beyond ...
One reason is the conditional trigger in the wording you have quoted.
when you hit a creature with a melee weapon attack
Thus, the trigger to your ability is hitting the creature. There are two ways you can interpret this trigger:
You must take the (re-)action immediately after the trigger.
Or you don't.
My "normal English ...