No, that's not how rage works.
Murdering random rabbits does not fuel rage. A barbarian's rage works as follows:
It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then.
First of all, if you're carrying rabbits around and treating them nicely, then the ...
Your issue has nothing to do with your Barbarian and his Strength.
I assume you're talking about the encounter "Flat on Rat Street" from the adventure Shadow in the Sky in the Second Darkness Adventure Path. I ran that for my party too. They killed the baboon in one hit, downed the loan shark in one hit, and spent the rest of the time with him ...
Have a non-slash damage type weapon.
Well, that's an easy one. I would usually have at least a simple bludgeoning weapon as a replacement - it might be usefull to bash skeletons as well! A warhammer or maul suits this problem nicely.
If you don't, improvise it!
As other answer mentioned, you can use your actual weapon as an improvised weapon. Instead of ...
An illusion is not a creature. The rule is clear that Bobby must attack a hostile creature, or take damage, to maintain his rage.
Spirit of the Rule
If Bobby does not know that what he is attacking is an illusion, and not a hostile creature, then how is that any different, from Bobby's point of view, from actually attacking a hostile creature? ...
Brute force won't work, but any other effect will work, provided it is hit point-dependent
At first blush, the 20th level Zealot Barbarian seems unkillable, and this is true if you play the Barbarian's game by engaging them in direct melee combat. Indeed, by RAW the Barbarian could massacre an entire army of mundane soldiers and continuously maintain their ...
Play to your other players' strengths
Your barbarian, as you have noted, is very good at dealing high damage to a single target. Maybe even two targets if he took cleave. The aim now is to play to the strengths of the other party members as well. A swarm of 8-10 rats would be easier for a mage with burning hands or sleep than the barbarian. An incorporeal ...
You quoted all the relevant rules. To read lips, you need to
see a creature's mouth while it is speaking a language you understand
And with the Eagle totem at 6th level, you get to clearly see creatures and fine details (like moving lips) within 1 mile. It is legal and a great idea.
Regarding realism, as pointed out in the comments, it's ...
The Finesse property allows you to choose between using strength or dexterity when making an attack. As such, so long as you're making a melee weapon attack and choose to use strength for the attack roll than yes, Sneak Attack can be used in conjunction with Reckless Attack.
Power level is important, but think about effect.
Try to give them something that offers the same sort of flavor as the feature. The original is there to encourage the zealot to be willing to charge into battle, attract all the attention, and die - to sacrifice himself repeatedly for the cause, and so forth. He goes all-in and dies, he comes back a day or ...
By "almost any system" you probably mean "all the D&D-derived systems written in the last decade." In those cases, the reason is pretty simple.
0e - The 1970s
The first instance of a raging fighter was actually called a Berserker, published in Dragon issue #3 (October 1976) as "New D&D Subclass: The Berserker". (See ...
The exclusion of any mention of magical weapons isn't accidental, Barbarians are resistant to bludgeoning, piercing, and slashing damage whether it's magical or otherwise as it's key to their ability to have staying power on the front line. By comparison, the Heavy Armor Mastery feat makes the clear distinction for magic weapons, therefore, it's not ...
While not a RAW answer, I would consider how the pearl of power works and has been errata'd over time in this scenario.
The original text of the item read:
You can use an action to speak this pearl's command word and regain one expended spell slot of up to 3rd level.
Over time, Crawford suggested that warlocks should be allowed to regain slots with a pearl ...
There are a few ways to do this, but the best one is to get a mount. Even a basic riding horse will allow you to move 120 ft in a round without using any actions.
Other options include:
Getting a weapon with longer range. A longbow would allow you to attack enemies 150 ft away, or 600 with disadvantage. It doesn't gain the benefits of your Rage, but it ...
Enemies don't get advantage against you in this scenario.
Yes, Reckless Attack grants them advantage. However, no-one ever has advantage unless something grants it to them. If Elusive doesn't work against Reckless Attack, it doesn't work against anything.
Consider, for example, someone who casts True Strike. That gives them advantage, too, contradicting ...
The reference you're looking for is on page 197 of the Player's Handbook, under, naturally enough, Damage Resistance and Vulnerability. Specifically the third paragraph states:
Multiple instances of resistance or vulnerability that affect the same damage type count as only one instance.
So the Bear Totem Barbarian still takes half damage from bludgeoning,...
Counter to Airatome's point (which relies on a designer's input without errata), the rules as written are quite clear.
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and ...
The Gauntlets aren't armor
Every magic item has a category they belong to:
Each magic item belongs to a category: armor, potions, rings, rods, scrolls, staffs, wands, weapons, or wondrous items.
Unless an armor’s description says otherwise, armor must be worn for its magic to function.
Wondrous items include worn items such as ...
I can see where the confusion may lie.
Reckless Attack states:
When you make your first attack on your turn, you can decide to attack recklessly...
That could easily be construed as only applying to the first attack but that is only stating the condition with which you can decided to use Reckless Attack. You can only decide to use Reckless Attack when ...
Generally speaking, such a feature would not overcome the barbarian's resistances from their Rage feature.
First, for an example of such a feature, let's refer to the (NPC) archdruid's Wild Shape feature, which states:
The new form’s attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks.
Most of the features ...
No, because the weapon isn't using Strength any more.
Down in the Making An Attack section (PHB p193-194) we get this...
Ability Modifier. The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. Weapons that have the finesse or thrown property break this rule.
ALL melee weapons ...
Yes, because False Life does not require concentration.
The false life spell has a duration of 1 hour, and doesn't require concentration.
Because it requires no concentration, if you cast it before raging and your rage occurs within its one-hour duration, the spell will still be in effect.
Interesting choice of multiclass, but the answer is still no.
Raging barbarians are subject to the following requirement as you know:
If you are able to cast spells, you can't cast them or concentrate on them while raging.
Note that it does not make exception for how you are able to cast a spell. Off the cuff spellcasting ability could stem from ...
No, you only roll 1 additional die. The player's handbook is consistent in its use of the words 'die' and 'dice', where die is singular and 'dice' is singular or plural. A good example of this is on page 196 under Damage Rolls:
You roll the damage die or dice, add any modifiers, and apply the damage to your target.
There is also this quote that Rodney ...
The 5th level spell Greater Restoration is available to Bards, Clerics, and Druids, and removes one level of exhaustion. The DMG includes the Potion of Vitality, a very rare potion that among other benefits removes exhaustion. Outside of that, resting is the only answer.
The DMG presents two rest variants on page 267. Neither of these affect exhaustion ...
I'll give a few of the best races with pros and cons.
+2 Str, +1 Con
Proficiency in Intimidation
Relentless Endurance lets you tank a mortal blow 1/day
Savage Attacks meshes really well with the Barbarian's Brutal Critical feature
Half-Orcs are pretty much the de-facto traditional Barbarian race for players
Orcs and Half-Orcs ...
It resists the entire damage that has that damage type.
It seems you are misunderstanding how the damage works. I randomly picked a monster from the monster manual to exemplify the scenario. The Deva has this attack:
Mace. Melee Weapon Attack: +8 to hit, reach 5 ft. , one
target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8)
This reads ...
The important part of the question:
If no, and the barbarian is allowed to attack an opponent that is not actually there based on the plausible belief that an opponent is present, then what prevents the barbarian from postulating an opponent who could be there?
There is a person in the room who can call shenanigans. It doesn’t matter what the ...
The spare the dying spell will set a character's number of failed and succeeded death saves to zero, even a Barbarian that is Raging Beyond Death; a character will start making new death saves if they take damage
The Rage Beyond Death feature (XGtE, p. 11) states:
While you're raging, having 0 hit points doesn’t knock you unconscious. You still must make ...
Raging while in Wild Shape
Wild Shape explicitly allows this. From PHB p 67:
You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so.
If a bear is physically incapable of flying into a primal Rage, then we are doing something very wrong as a society.
Using Wild Shape ...
The rules are quite clear (emphasis mine):
[...] If you are able to cast spells, you can't cast them or concentrate on them while raging. [...]
[...] you can cast the hellish rebuke spell [...]
So by the rules, you are not able to cast any spells independent on what kind of action and components they need as long as you are ...