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13

Yes He managed to get two successes with style, even though he has split his result in half. That's an amazing display of overpowering combat prowess and he deserves to get those boosts! But... When you succeed with style on an attack, it works like a normal success, but you also have the option to reduce the value of your hit by one to gain a boost as ...


13

Boosts are a super transient type of aspect. [Fate Core 58] And if the aspect is no longer applicable, the GM is encouraged to let it go/clean it up. Finally, if at any point it simply makes no sense for a situation aspect to be in play, get rid of it. [Fate Core 78] So, you should feel free to eliminate the boost without any guilt: situation aspects ...


11

Aspects are true. Boosts aren't, really. Just to restate the full text of the stunts you're talking about, you trade a Boost for an Aspect with a free invoke on it: Heavy Hitter. When you succeed with style on a Fight attack and choose to reduce the result by one to gain a boost, you gain a full situation aspect with a free invocation instead. from Skills &...


7

As you've seen across the various iterations of Fate, boosts don't have a set duration but they're "super-transient"1 because they represent fleeting advantages and disadvantages. The rule of thumb is that a boost should be kept around until there's a good opportunity to use it--and not much longer. Boosts... go away on their own fairly quickly—usually ...


7

Nope. The question you linked specifically speaks of odd-numbered boosts to attributes (strength, dexterity etc). These bonuses will have a varying benefit for the player depending on their unmodified attribute: because of how attribute modifiers are calculated, a character with an odd dexterity score would benefit a lot from a +1 dexterity item, but a ...


6

No, in practice, there's no boost perpetual motion machine. You'll usually just use that boost up and that'll be it. There interruptions for that perpetual motion machine are pretty simple and common: You have to roll the dice. You're not just effortlessly always going to succeed with style, or even necessarily succeed. Fairly often you'll get a +1 to ...


5

"In my head (there are all these narrative details)." And that's all they are. They aren't invokable unless a Rule made it so. When the player decided not to gain a Boost by not down-shifting, they used the rules as intended to get the result they wanted (more shifts of damage against the wolf). But was that enough to give the wolf a Consequence? (Cinders ...


3

For what it's worth, I found the following in Fate Core on page 149, describing how to run Challenges: If you have any boosts that went unused in the challenge, feel free to keep them around for the rest of this scene or whatever scene you're transitioning to, if the events of the challenge connect directly to the next scene. Clearly a boost which isn't ...


1

In another perspective; the odds of getting such a chain of boosts are small enough to make it really interesting when it actually does happen. With a Skill of +1, You have a 2.71% chance of getting a chain of three boosts if you can use them all the time to get the next. That is much smaller than the chances of a "critical succcess" most other game ...


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