The Burning Wheel is a fantasy role-playing game independently written and published by Luke Crane. The game uses a d6 dice pool mechanic for task resolution and a "Life Path" character creation system that tracks the history and experiences of new characters from birth to the point they begin adventuring. It is a game in which characters fight for their beliefs, and the GM is encouraged to create challenges that specifically test and shape those beliefs.

The Burning Wheel is a fantasy roleplaying game independently written and published by Luke Crane. The game uses a d6 dice pool mechanic for task resolution and a lifepath character creation system that tracks the history and experiences of new characters from birth to the point they begin adventuring.

Burning Wheel play revolves around the players generating a detailed background history for their characters, along with core motivations and ethics (Beliefs and Instincts) that connect them to the storyline and to the other PCs. Story is intended to develop organically rather than being pre-scripted, as a number of the game mechanics, e.g., pre-negotiated roll or scene outcomes, the Let it Ride rule, and absence of hidden information, exist to prevent GM railroading and help promote co-operation and trust between the players.

The GM is encouraged to create problems and challenges that specifically probe and test the Beliefs and Instincts of the PCs, and as a consequence characters frequently undergo significant change in their goals and attitudes over time. The game also includes a variety of complex but optional sub-systems for dealing with combat, chases, negotiation, and spellcasting.

There are four editions of Burning Wheel:

  • Burning Wheel Classic (2002)

    Limited print run of 1000 copies.

  • Burning Wheel Revised (2005)

    Introduced the Duel of Wits, Resources, and Circles mechanics.

  • Burning Wheel Gold (2011)

    Differences between and Gold.

  • Burning Wheel Gold Revised (2019)

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