104 votes

Skills the player has, but the character doesn’t vs. skills the character has, but the player doesn’t

Cast Off Your Double Standards, and Accept That People Are Different The Double Standard But how about not physical talents? Any good GM would ask the player to be more specific about how he is ...
vicky_molokh- unsilence Monica's user avatar
42 votes
Accepted

Player does crazy elaborate things, without the GM knowing where it will lead

There seem to be two things going on at the same time, one good and one not so good. The player is trying to be inventive with their abilities. This is great, and it should absolutely be encouraged. ...
biziclop's user avatar
  • 2,210
27 votes

Player does crazy elaborate things, without the GM knowing where it will lead

GMs need to know what you do! As a player, you need to inform the GM of the purpose of the rolls you do as well as how you do whatever you want to do. Let me preface with two examples of how groups ...
Trish's user avatar
  • 42.8k
20 votes

Encouraging players to not ignore the story

Start (experienced RPG.SE users will guess what I'm going to say next) by talking to them. You obviously have a premise in mind: The player characters comes across something weird, and you expect ...
GMJoe's user avatar
  • 22.2k
13 votes

Skills the player has, but the character doesn’t vs. skills the character has, but the player doesn’t

"I use my high mechanical skills to open the door". Any good gm would ask the player to be more specific about how he is actually planning to do this. Don't worry about specifics here. When the rogue ...
komodosp's user avatar
  • 1,449
13 votes
Accepted

In Call of Cthulhu 7e, how does one increase their HP Max?

You don't. Simply because you're not supposed to survive more fights, CoC is about a desperate struggle with overwhelming odds, that will end in doom, not about some epic tale where nobodies defy ...
Boulash's user avatar
  • 1,208
11 votes
Accepted

How to bring together characters from different walks of life?

They all have a stake in it In your example of a missing brother, the easiest way to get everybody to work together in the assignment is to make sure they're all invested in finding that brother. The ...
Theik's user avatar
  • 36.4k
11 votes

Player does crazy elaborate things, without the GM knowing where it will lead

Skills in Call of Cthulhu require skill rolls, and skill rolls are called by the Keeper An RPG can be said to be a simulation of the real world - however, the arbiter of that world is neither the ...
From's user avatar
  • 8,021
9 votes
Accepted

How can the Investigators banish Abhoth permanently?

The Investigators can block the Gate that allows Abhoth into our world with an Elder Sign. Abhoth was brought into the world. From the book Dunwich: Return to the Forgotten Village: Long before the ...
Destruktor's user avatar
  • 6,235
9 votes
Accepted

Do Call of Cthulhu manuals depend on the core rulebook version?

All CoC adventures can be used without major problems in any of the editions. Only the most "rulesey" of manuals, like the Investigator's Companion section on new occupations, would be mildly ...
mxyzplk's user avatar
  • 175k
9 votes
Accepted

Dealing with skill spamming in Call of Cthulhu (6th/7th edition)

As GM it is your job to determine if an action requires a roll to resolve it. If I remember well, older edition CoC rules actually stated that a successful check is not enough to earn an advancement: ...
Szega's user avatar
  • 61.6k
9 votes

Player does crazy elaborate things, without the GM knowing where it will lead

You have been overly generous with successes. The aloe-prune liquor isn't going to be magically successful. Realistically, you would have to consume a lot of prunes and aloe to have explosive effects, ...
fectin's user avatar
  • 13.7k
8 votes
Accepted

Identify a Call of Cthulhu scenario where players start with a blank character sheet

That sounds very much like In Media Res (sic) by John Tynes. It was published in The Unspeakable Oath 10 in 1993 and was republished in The Resurrected III – Out of the Vault (2002). It was probably ...
Wrzlprmft's user avatar
  • 235
8 votes

Encouraging players to not ignore the story

Good players; keep them. Let me explain : why on earth should a Taxi driver poke his nose into something that may be dangerous? With no reason, he should not run into danger. And should there be a ...
Alkano's user avatar
  • 1,581
8 votes
Accepted

Skills the player has, but the character doesn’t vs. skills the character has, but the player doesn’t

Things don't happen if nobody at the table knows how they could. The right thing to do in the Medicine case was ask for a Know roll, assuming you're playing Call of Cthulhu 7E (CoC7E) and you want to ...
Glazius's user avatar
  • 40.5k
8 votes
Accepted

Are there official or unofficial rules for drugs and addiction?

Berlin the Wicked City has a list of effects for various drugs, heroin included, on p40. Heroin Duration: 1D3+1 hours. Effects: a bonus die is applied to all Sanity rolls. Insanity effects that would ...
Nepene Nep's user avatar
8 votes
Accepted

I am looking for a specific Call of Cthulhu scenario that involves Yog-Sothoth

In the meantime, I found the adventure, it is named Sound and Light and it is featured in the core rulebook of Cthulhu D20
Adam Baranyai's user avatar
7 votes
Accepted

Dealing with too powerful forms of transport

Rivers: Like Roads, But Water. Unless your map of the Exclusion Zone goes way further out than the real-life Exclusion Zone, the points of entry by water are probably going to be limited to the ...
Glazius's user avatar
  • 40.5k
7 votes
Accepted

Can a player character increase stats?

There is no "advancement system" when it comes to attributes, but ageing modifies them, sometimes significantly. It's usually an EDU check which could raise it of 1d10, coupled with some automatic ...
Boulash's user avatar
  • 1,208
6 votes

Dealing with too powerful forms of transport

Let him buy it! A submarine gives the party power (which they like) and helps them get in trouble (which generates more story). The submarine is powerful. They've invested their precious ability ...
Joe's user avatar
  • 17.1k
6 votes
Accepted

Is there any reason not to always try to knockout rather than damage?

From a mechanical, Rules as written standpoint, there's probably no reason NOT to try this every time. But the Keeper may throw a monkey wrench into your plans. But keep in mind just because you can, ...
Jesse Cohoon's user avatar
  • 3,621
6 votes

How can the Investigators banish Abhoth permanently?

If you want to follow the rulebook, they could create a gate just under Abhoth, leading this abomination to another time/world/dimension Gate Spells The idea of a panel that would open on ...
Professeur Dronte's user avatar
6 votes
Accepted

What do I need to start playing Call of Cthulhu 3rd edition?

Given the age of the 3rd edition (1986 release date), it's unlikely that you'll find dice in the box. So, you're going to need some dice! In RPGs, dice are described with an "NdX" notation, where N ...
gomad's user avatar
  • 33.4k
6 votes
Accepted

How can I as GM control off-topic moments and get the players to maintain a serious tone?

These sorts of issues are very common, particularly among newer players. A mismatch of expectations between the GM and the players can cause a great deal of frustration for both, and can easily kill a ...
Kyle Doyle's user avatar
  • 2,490
5 votes

Does an Investigator have 1 year’s or 5 years’ income at the beginning in the ’20s?

This is a question you'll have to answer yourself... Both 5th and 6th edition rulebooks state that "there is a way to calculate income" (and thus assets) but these are not rules, only suggestions. ...
Boulash's user avatar
  • 1,208
5 votes
Accepted

Does an Investigator have 1 year’s or 5 years’ income at the beginning in the ’20s?

Research time! Let's look at some numbers: The average yearly income of 1920 was $3269.40citing the IRS. That implies about $62,87 per week without vacation or 10,90 per day for 300 work days (=sunday ...
Trish's user avatar
  • 42.8k
5 votes

Encouraging players to not ignore the story

This seems like expected (and prudent) player behavior. Some methods that Call of Cthulhu scenarios avoid this include: At the start of a scenario, have a patron assign the investigators to ...
Matt Vincent's user avatar
5 votes

Dealing with skill spamming in Call of Cthulhu (6th/7th edition)

Remember that they should not get checks for trivial checks. It is up to you, the Keeper to determine when and why they should get checks. They can game the system, that's fine. Long-time ...
JP Chapleau's user avatar
  • 5,462
5 votes
Accepted

How can I simulate paranoia in a Call of Cthulhu One-Shot?

You simulate hallucination by creating different experiences You don't have to use secret notes, at least not for long. If you give two players, two different descriptions of what they hear, see or ...
ShadowKras's user avatar
  • 61.5k
5 votes

Is a Hound of Tindalos stopped by a curve if it has already materialised?

Having read much of the entry, the real answer appears to be... whatever fits your story better. The point of the Hound is atmospheric - it's about being hunted by a creature that can find you in ...
Ben Barden's user avatar
  • 25.6k

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