128

Somewhere between 250 and 950 people, assuming that you don't need to run it for more than a couple of watches. Your best option is a crew of droids, as they don't need the downtime a normal crew does. This presumes that normal PC-centric options (social engineering, being Jedi, being Sith) are out of the picture and that the party actually wants to be able ...


54

If you can get them to read novels in the setting, that's ideal. But it may take some time and I've never met a full group that would all read the same books, even when bribed with XP. Here's more of a quick and dirty method. A few games ago I gave the players cheat sheets about the city they were in. I limited them to a page each because the more I give ...


43

If you're willing to borrow a fairly reasonable half-breed from Pathfinder you can get 6/10 for sure, probably 7/10, and maybe all of them without any magic or unpleasantness at all (for you). Step 1: Get in good with the Green Hags. Yah, this doesn't sound like a very good idea. Hags in general "are horrible creatures whose love of evil is equalled ...


39

First, there are no lists of punishments in the rules. Second, the default D&D 5e setting is a fantasy medieval one, as such, imprisonment is an inappropriate punishment. Imprisonment as a punishment is a late modern development from the early 19th century: The original purpose of confining a person within a prison was not to punish them, but was a ...


35

Actually, the master don't have to be better at everything. For example he may have been targeted by a curse which makes him unable to use magic/less good at combat. Maybe despite all his years of experience he remained very socially awkward and the apprentice will have to do most of the social interactions with NPCs. Maybe the apprentice has a special gift ...


34

In real history, almost no land except impassible mountains and deep desert wasn't settled, and there are exceptions even then. The population of the world during the European medieval age was much lower than today, but widely spread out in all the known habitable regions of Earth. Take that, and now add powerful, inimical monsters to the wilderness. ...


34

By being loyal and cooperative citizens, making sure to have an inside traitor, making their plans telepathically, being aware of the security features of the state, and by removing them only in the terminal phases of the plan. Most of the town-centric plot will be subtle power plays between the "three factions", defector stories from the police force (see ...


33

Given that the DM seems to dislike the idea of a change of cast, you are not feeling like playing this character like you're playing it now and your friend seems uninterested in changing his ways to let you have fun (but at least the DM seems cooperative enough), I'd like to suggest something that worked for me in a World of Darkness campaign I've been part ...


30

Just like the ice cream, the interest in vanilla is in the details and qualify of crafting it. Pick up a tub of store-brand vanilla, then compare it to a small-batch local gelateria's vaniglia — there's a huge difference. So too, in campaign settings. Making the big, broad strokes of the setting "weird" or unusual is the easy, superficial way of making the ...


30

One option is to go with the model of the Holy Roman Empire. Instead of symbolic marriage to one of the tribes, allow some of the tribes to be "electors" to determine the next emperor of the realm. Therefore, by giving specific and real power of self-determination to these tribes (obviously only the most important get to be electors), it's far more than a ...


27

Looking at the cleric as a bundle of resources for a moment: Both wells and clerics generate water. A well accesses underground aquifers* and can generate larger and smaller volumes of water depending on local circumstances. Furthermore, most liquid intended for human consumption is vaguely alcoholic as a purifying measure. A human will consume 3-4 liters ...


26

Look for ways to introduce exposition into your flavor descriptions of scenes, and your mentions of characters and objects. Try not to restrict it to plot-relevant stuff for your game, but this can definitely become a way to put 'common-sense' information into your players' hands unobtrusively. Consider: "You are traveling down a road between Atowne and ...


26

Anything you find in the SRD is Open Gaming Licence content and thus free to use so long as you abide by the terms of the OGL. You'll note that it does not contain XP or Wealth-By-Level rules, and you'll also notice that it doesn't really contain fluff; those rules (and the fluff) are still WotC's property and cannot be used. Beyond that, you're perfectly ...


26

Would adventurers arise if treasure was about... To your first question, yes. Though it is more about "dungeons filled with treasure" then necessarily the magic or the monsters. People tend to seek ways to make profits, especially if those can be made quickly. People are willing to take on risky endeavors to do so. Today, in the "First World", we tend ...


25

Eberron changed far less then other settings. The following are just a few changes I can remember off the top of my head: Xoriat being moved out of orbit, and placed into the stars beyond. Baator being added to the cosmology "Siberys" planes becoming part of the Astral Sea. This includes: Daanvi, Irian, Syrania, Lamannia, Mabar, Baator, Shavarath. This is ...


25

The Dark Lords are all about punishing people. They would be considered sadistic, if they demonstrated any pleasure in administering these punishments. It is the need for punishment that drives their selection of Dark Lords. Take Strahd von Zarovich himself... This cycle repeats ad infinium - the torture, the punishment, is in getting oh so close, but ...


24

Most everybody else is focusing on the cleric creating water; I'll focus on the military tactics then. Especially since I played not too long ago in a 3.5 campaign that heavily used -- in my opinion -- rather clever and realistic tactics that made use of spell casters. Basically, it all boils down to one simple principle: Think of offensive mages as siege ...


24

They give a very good impression of the setting, and they also give a pretty good background for understanding how the rules work. The game was designed to very closely emulate the fiction of the books (Evil Hat and the author worked closely together for about a decade, and much of Evil Hat's work on developing and refining Fate over the years and multiple ...


24

OK, so here's game intellectual property 101. There are niche exceptions to all of it, but at a high level it's going to hold for 99% of use cases in the free world. If you don't already know all the stuff below you should not enter into any commercial enterprise based on someone else's IP without professional legal advice. You are never free to use ...


24

The assumption that the master is better in everything because he is the master is false. The master is better in the relevant aspects of his craft. There is no need to weaken him, simply make the pair face challenges a bit outside the craft. A master witcher will be better with the sword and will know more about monsters and magic, but being feared and ...


24

The Real Problem: Your Character Has No Stake There is an open question about the game world (does magic exist?) which your PC and the other PC have staked out opposite sides of. The action of the game so far revolves around the investigation of that question (and genre conventions suggest the answer will be yes) To be honest, this is not a good situation ...


23

Points of Light Yes, it does. It’s called “Points of Light,” and my understanding is that it’s basically Greyhawk (Gary Gygax’s original setting for Dungeons & Dragons) with the Gygaxian serial numbers filed off so Wizards can avoid paying them royalties, or something like that. The core books use this setting. Most ...


23

I think it was not uncommon for druids – and other mystical figures in folklore – to appear before others in magical disguise. Glamour, after all, is heavily associated with the fey, which are in turn tied to the natural world and the same sort of mythological background as druids. Further, as protectors of the natural world, druids have to ...


23

UPDATE (2014-07-25): He confirmed!!! Mark Rein·Hagen himself confirmed that this is a "pretty cool summary" of his strategies. Thanks Mark! Nothing unusual (which is good!) From The Gentleman Gamer interview with Mark Rein·Hagen and The Gentleman Gamer Interviews Justin Achilli, developer of Vampire: The Masquerade, it is clear that White Wolf have always ...


21

The Case for Eberron, Itself Yeah, I know, no one’s ever written, or ever will write, an Eberron book for Pathfinder. That would be in violation of some copyright and trademark law (unless Wizards did it, but obviously they won’t). But setting information doesn’t mind itself very much with mechanics. Eberron Campaign Setting has only a limited amount of ...


21

The traditional D&D Spellbook is far more costly than a simple codex-type book needs to be -- made that way to protect a wizard's most valuable resource. Vellum (a type of leather scraped thin, made specifically for writing and drawing) is much more durable than pulp-based paper, at least as good as papyrus and far less labor to produce, so is the ...


20

From my experience, the best way to do this for the group (or, in most cases, individual players within a group) that refuses to read is to give the background in segments as required. For example, during character creation, monitor carefully for things that don't jive with the setting. Something as simple as "the warriors of this tribe are known for their ...


20

Write places apart from their location You can make your dungeons apart from their locale. Perhaps you've written up an encounter in the catacombs of the sun god, but the party keeps walking around in the harbor district instead of the city center? Move it to the temple of the sea god! Thieves' Guild up to no good? Party has found another of their hiding ...


20

Sometimes the game you are playing simply isn't the game you believed you signed up for. Happened to me few times, see first paragraph here for an example. You talked to the DM and to the fellow player and it changed nothing. I believe they are trying; at least from your description we can assume good faith on the DM side. What you can do now is to talk to ...


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