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1

I think it's worth emphasizing that Shillelagh allows the caster to use their spellcasting ability, what ever that might be. This spell is not tied to a Wisdom modifier. A warlock casting this spell would use their Charisma modifier, and a wizard would use their Intelligence. Granted, non-druids would still need to find a way to access this spell, but ...


13

You use your (Wisdom) Spellcasting Ability, and the cantrip counts as a Cleric cantrip Since the text doesn't explicitly say to count the spell as a Cleric spell, the first thing we need to do is consider the counterpositive: What if we asserted that it wasn't a Cleric Cantrip when learned through this feature? Well, we couldn't rule that the spell must ...


4

Yes, this is a cleric spell for you. From the Cleric Domains class ability Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels. Domain Spells Each domain has a ...


0

You use YOUR spellcasting ability (WIS) Unless specified, all spells you learn as [class] are cast using [class' spellcasting ability]. In your case, chill touch becomes a cleric spell and uses your WIS modifier.


5

It appears to be a 'No' The Clerics Domain Spells ability says: [...] If you have a domain spell that doesn't appear on the cleric spell list it is nonetheless a cleric spell for you While the Reaper ability does not have that stipulation. Further Magic Initiate says: Choose a class [...] You learn 2 cantrips of your choice from that class's spell ...


5

They use Charisma This is clarified in the PHB Errata (v1.1): Pact of the Tome (p. 108). The cantrips are considered warlock spells for you, and they needn’t be from the same spell list. By adding from PHB page 107 that: Charisma is your spellcasting ability for your warlock spells we can conclude that these spells also use Charisma as the ...


2

From the rules for Heightening Spells Other heightened entries give a number after a plus sign, indicating that heightening grants extra advantages over multiple levels. The listed effect applies for every increment of levels by which the spell is heightened above its lowest spell level So, the basic effect of a cantrip at level 1 (the minimum level it ...


16

A level 1 wizard casting ray of frost deals 1d4 + their spellcasting modifier in damage. As you noted, a cantrip is automatically heightened to 1/2 of the wizard's level, rounded up. A level 1 wizard can therefore heighten something to 0.5*1, rounded up. 0.5 * 1 = 1. Therefore, the cantrip can only be cast as a level 1 spell (it's minimum level). As a ...


10

To get the highest amount of Cantrips (40), at the cost of un-viable build, follow what @David Coffron said while changing the following Classes Warlock 4 (The Celestial, Pact of the Tome): Light+Sacred Flame+6 Cantrips +8 Sorcerer 1: 4 Cantrips +4 Cleric 1 (Arcana Domain): 5 Cantrips +5 Bard(College of Lore) 6: 6 Cantrips +6 Druid 2 (Circle of Land): 3 ...


2

My two cents: consider a player whose "answer to everything" is "I smash it with my hands". Does that mean punching is "extremely broken" and should be forcibly limited? Most cantrips don't actually have more power than the other basic actions available to any character. Yes, they are options not available to real-world mortals, but perfectly in tone with ...


6

Yes The food made by create food and water isn't magical. It was made with magic, but the duration of the spell is instantaneous so it can't be dispelled or negated with an antimagic field. It's just ordinary, bland but nutritious food once it has been made. Goodberries on the other hand are magical, however prestidigitation states that it works on ...


6

If something would be rejected solely because of its flavor, then yes, prestidigitation can prevent that The prestidigitation spell states: [...] You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour [...] We don't actually learn whether or not it also removes other flavors but, at the very least, some combination of flavor ...


0

Unfortunately, it appears you misunderstand the function of Prestidigitation. The trinket lasts approximately 6 seconds. If we assume a turn is 6 seconds, as is standard, and that you finish the turn after using Prestidigitation, you have through your next turn to use the glass. Basically, you have to fill and drink from the glass in the next 6 seconds. ...


10

The limit is that the spell magically changes the flavor (and nothing else) There is a long standing interpretation that spells do only what they say they do. In this case, as you quoted the spell says (PHB, p.267, bold added): You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. So only the flavor (and temperature) will ...


6

No, you can't. Zeroth: If this worked, everyone would do it and it would replace food production of any kind. Since food and drink items are listed in the PHB as having a price greater than zero, we clearly aren't in Star-Trek-replicator post-scarcity heaven. First, let's be clear on what you're proposing: this is a fake cocktail. A real pina colada ...


24

No, because timing is a harsh mistress Round 1: Action: I cast Prestidigitation to make trinket, this trinket is a glass. Free action: I use the glass and fill it was swamp water. Round 2: Action: I cast Prestidigitation to instantaneously clean the object (water filled glass) and I have clean water. And then... watch the glass disappear... ...


18

Let's say I cast Prestidigitation to make trinket, this trinket is a glass. All good so far. I use the glass and fill it was swamp water. This is, indeed, a function a glass can perform. I cast Prestidigitation to instantaneously clean the object (water filled glass) and I have clean water. No. You have an object (glass) that can be cleaned and a ...


8

Prestidigitation cannot make food or water safe to consume. Ruling that salt is a poison in these cases, and that purify food and drink is required is a reasonable course of action that avoids stepping on the toes of other classes abilities and twisting the wording of a cantrip to elicit more powerful effects. Parity of Player Classes Allowing a cantrip ...


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