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7

Recruitment is the beginning. The journey is the journey. Around mid- to late winter, after having the time to review all of the reports and conduct interviews, Gwendolyn gathers all of the mice of Lockhaven together and presents the year's promotions. Occasionally, the ceremony is broken down into two days—one day for tenderpaws and guardmice, and one ...


1

When an adept chooses a way, they receive a discount on choosing specific adept powers based on the flavor of the way. The list you've bolded are all the choices of adept powers that you can purchase for a discount. The specific rules are listed on page 176 of Street Grimoire: For every 2 points in an adept’s Magic Rating, that adept may reduce the cost ...


1

It might pressure you into Leveling them up faster then what the normal progression would be. Experience Points are rewards, like Gold is. It is also a rather granular reward. You can get some after every session, without it meaning you level up after every one. You got a persistent feeling of progress, even of most of the time that progress is just ...


0

Theik's answer has the right of it - there should be a lot more "dice roll" challenges for a combat style character than just swinging a weapon. Other stats help with skill tests and also help significantly to mitigate incoming damage. Athletics to jump and avoid traps, pits. BS to use range weapons, AG and Dodge to avoid monster attacks and falling ...


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It depends on your players Some players will consider this to be an improvement of the normal functionality. In fact, many of the campaigns made for 5e actually do this now, they suggest certain points in the story where the characters should get a level, so at the very least, Wizards of the Coast seems to think this isn't a game breaking idea in 5e, so it ...


1

I've seen level pacing become an issue, particularly if the characters like to stop and chase every butterfly on the way to major quest points or skip everything and rush to the closest solution. I recently switched from XP to Milestone at our table (every event ended with a 'how much should I have now' mathlete debate), but keep it paced by maintaining a ...


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XP rewards tell the players "This is important" If XP are given for a certain activity, then the players will naturally gravitate towards that activity. In your case, this is towards combat, because combat is where the XP come from. In the original DnD, this was acquisition of gold, because that gave more XP than fighting by a factor of almost 100. By ...


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