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3

So I wonder if you can construct guidelines like: "If you have the equipment of 2 levels below your character level you should effectively be regarded as 1 level below your actual character level as far as Encounter Levels are concerned." It will vastly depend on the character. In D&D 3.5, spellcasters, and Druids especially, are much less reliant on ...


2

The key word is "Guidelines" CR is one rule of thumb indicator of how difficult an encounter will be. However, different encounters with the same CR will have completely different levels of actual difficulty depending on a number of factors, of which party wealth is only one. Even two parties with identical character stats (excluding equipment) and ...


4

Even in DFRPG, the GM decides what abilities can be added or not, but in DFRPG, the default suggestion is that PCs can add any abilities available on their professional template, including advantages. However even DFRPG lists an optional rule about adding advantages during play (Exploits p.93 - Training Expenses) which requires you to be at your guild or ...


9

DF and DFRPG don't stick to the conventions of some editions of GURPS, where acquiring advantages after character generation is difficult or forbidden. Standard DFRPG characters can buy anything on their template, without any need for justifications or special mechanisms. See Spending Bonus Character Points, on pp. 92-3 of DFRPG Exploits, or Adding New ...


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