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2

Honestly, I don't have a good answer for this one. It's just something we forgot to answer. I'd suggest 3 w/ Company Resources. That keeps it aligned.


3

Just to add to what others have said: give your players a reason to want to fight giants. A great example is the Hammer of Thunderbolts. It's a +1 hammer unless you're also wearing the Gauntlets of Ogre Power and a Belt of Giant Strength. You can add an NPC that recognises the hammer and says that the best place to look for that belt is areas with giants. ...


9

For a language, make it matter now I'll also advocate the "just tell them" approach, if only because it is very, very hard to make sure that clues and hints are as clear to the players as they are to you, the DM. And it's not like the giants are a huge secret in Storm King's Thunder. But I totally get not wanting to be so blatant, so I have one ...


7

"The Letter" was once done to my fellow player. We received/found a letter from that PC's mentor. It was printed on a paper, with Symbol font and also written quite cryptically, but you can give just straight text of course. It told us what was to come, but left us do our own decisions on how to approach it. It also was a concrete item (online it ...


30

Don’t be subtle My preferred approach: “This is me, the DM. I see you have an empty language and favoured enemy slot. Word to the wise: giants.” The advantage of this is that it has about a 55% of avoiding the awkwardness that comes when your friend turned up ready for gridiron to a soccer match because of a misunderstanding about “football”. But only about ...


4

Mostly up to the GM but... So there is going to be the standard answer and the extremely situational but possible in game way to accomplish this. If the DM wills it Usually, this is the subject a DM would rule on. Ultimately there are DM tools that provide a reasonable path toward celestial status. Now there is almost nothing on becoming a god as of 5e. In ...


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