The class played doesn’t matter, and arguing about it only hurts your position
This situation really, really wouldn’t be any better if she was playing a sorcerer. If she ignores her prepared spells, why wouldn’t she also ignore her known spells?
You imagine that it will be easier for you to keep a sorcerer in line because it will be easier for you to keep ...
This looks like a job for a good set of props!
Let her roll a wizard, but spice things up a bit so that preparing spells becomes less of a chore.
From my experience, most of the time that players are ignoring the "prepare spells" rule - for Wizards, Clerics, and whatever else prepares spells - it happens not because of malice, but because this is a very ...
The word "class" is being used in two different senses here.
Noble, as a social class stratum in a Feudal/Medieval setting, is a different use of the term than "Class" for a PC such as Druid, Fighter, Ranger, Wizard, etc, that has a progression from level 1 - 20 with game mechanical benefits.
Answer: Noble is a background for D&D 5e, not a PC class.
We can get there without Wish, without Epic Boons
Race: Tiefling (Or High Elf if GGR backgrounds aren't permitted at the table)
Background: Simic Scientist
Magic Initiate [Druid]
Spell Sniper [Druid]
Classes: 18 Levels
Artificer [Any Archetype]: Level 10
Bard: Level 1
Cleric [Arcana]: Level 1
Druid [Land]: Level 2
Sorcerer [Any ...
It means that if you are creating a Ranger or Bard, if you choose not to take the standard equipment packages from your Class and Background, you instead roll five four-sided dice (5d4), add them together, then multiply the result by 10 to determine the number of gold pieces you start with, which you then use to buy your equipment during character creation.
Given that the DM seems to dislike the idea of a change of cast, you are not feeling like playing this character like you're playing it now and your friend seems uninterested in changing his ways to let you have fun (but at least the DM seems cooperative enough), I'd like to suggest something that worked for me in a World of Darkness campaign I've been part ...
5e has a Changeling PC race in the Wayfinder's Guide to Eberron (p. 60), which gives you the ability to transform into other humanoid forms:
A changeling can alter its physical appearance with a thought. While this can be used to deceive others, it is a natural form of expression for the changeling.
From my experience of mimics, their ability to imitate ...
Our Tiefling is a Warlock 2, Sorcerer 3, Trickery Cleric 2, and any class 4.
Warlock 2 gives us the Eldritch Spear invocation, setting the base range of Eldritch Blast to 300 feet. The Spell Sniper feat (from level 4 of any class) doubles that range, and the Distant Spell metamagic from Sorcerer 3 doubles it again, bringing the range to 1200 feet....
The Real Problem: Your Character Has No Stake
There is an open question about the game world (does magic exist?) which your PC and the other PC have staked out opposite sides of.
The action of the game so far revolves around the investigation of that question (and genre conventions suggest the answer will be yes)
To be honest, this is not a good situation ...
Sometimes the game you are playing simply isn't the game you believed you signed up for. Happened to me few times, see first paragraph here for an example.
You talked to the DM and to the fellow player and it changed nothing. I believe they are trying; at least from your description we can assume good faith on the DM side. What you can do now is to talk to ...
Yes, this can be done.
One character, called Celine from here on, who can accomplish this is a level 20 character with the following classes:
Bard (College of Lore) 18 ---------------- (for Additional Magical Secrets, Magical Secrets, Magic Initiate feat, Spell Sniper feat, and spells)
Cleric (Nature Domain) 1 -------------------------- (for ...
Lightfoot Halflings do not get any skill bonuses
They have the Lucky trait:
When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
They have Brave:
You have advantage on saving throws against being frightened.
They have Halfling Nimbleness:
You can move through the space ...
Characters who can do anything can't do everything.
No single character can fully replicate the gameplay potential of an entire party. Let's say a player somehow built a character that excels at every possible role, like you said. Even if they can do anything particularly well, they are still constrained by the action economy of the system, and the logic of ...
A GM who I play with has mastered a DETH-nullifying technique, sometimes used against myself even.
It's quite a controversial one. Because it requires to do something pretty unpopular.
It involves saying the following words to the player:
No, you can't do that.
Then it goes like this:
"Even though you're an expert in the field, your knowledge or ...
On homebrew races
You can technically play D&D as whatever race you like as long as the rest of your group is accepting of a homebrew you've developed or found. There are some guidelines for how to create a custom race in the Dungeon Master's Guide beginning on page 285.
That being said, I strongly encourage against doing this as someone new to D&D....
Cheating in DnD is easy because everything is numbers on a character sheet, and numbers on a sheet are easy to rewrite as needed. Making things more concrete makes cheating harder --- definitely not impossible, but with a bit of investment into supplies you can at least get the easy opportunities for cheating out of the way. What follows is based on second-...
Noble is a background, not a class
It is a background and you can find the mechanics of choosing to be a Noble under Backgrounds in Chapter 4 of the PHB (Personality and Background.)
It is also not listed as option in Chapter 3: Classes.
In your example, you would be a Tiefling Druid with the Noble background. You pick your race, your class,...
The Lost Mine Of Phandelver pre-gens have quite a bit going for them
I agree with everything NautArch said in his answer - talk to your players. Whatever you decide to do, it's much more likely to go well if you have their buy in.
That said, you have now clarified that you're playing the Lost Mine of Phandelver module.
As a new DM I ran LMOP for a group ...
I'll start from the position of "how can I get my character into this plot".
And I'd suggest set your character up to fail.
The key here is that you aren't your character. By using player knowledge you can arrange it so that your character's motivations and knowledge set the character up on a path the character wouldn't want to go down.
Instead of asking ...
In case you decide to stick with the character and find a motivation to go along with the plot:
which means now I'm on a quest for magical items my character doesn't even believe in.
Your character is a pirate. Aren't pirates interested in finding treasure?
Your character might not believe in magic powers. But your character might believe that there are ...
Your DM would need to invent a custom mimic race.
While D&D 5th edition has no standard rules for playing monsters as PCs, it does have rules for creating new character races under Dungeon Master's Guide p.285, Creating New Character Options.
Technically, the DM can create any kind of new race, even if it's not humanoid. The only guideline is that it ...
Get the wizard's spells at the start of each day.
First things first: If you're going to do anything in this post, make sure that you relay it to the player(s) and be consistent. I recommend a session zero.
You've implied that the player is pretty uncooperative, so your mileage may vary. I'm going to go ahead and admit that I've never done this with a ...
Class Isn't the Problem
One of them wants to play a wizard.
So, let them be a wizard.
"There's Your Problem"
Based on past experience, I know that she will ignore the prepared
spells and just cast anything she wants.
Which leads me to think the solution isn't about what class but whether she should play in the group. And this list look like a ...
Text chat for question answering is a great opportunity for 'later'. You don't HAVE to respond immediately, but sending answers at a later designated time for yourself is a great way to both reduce the amount of time you spend, and have time to think about the questions.
If the player has a hard time with that (presses for an answer RIGHT NOW), it's ...
Paranoia RPG - The Computer doesn't like know-it all's
Now I have very little experience with DETH characters in Paranoia, but in classic paranoia, the computer finds very little patience for those who seem to do everything. After all, one can surely only do such tasks alone if they had the help of a few traitorous allies.
If DETH is caused by equipment, ...
Challenging the question: ask your players what they want
I'll let others dive into potential pros and cons of using pregens vs player-built, but I think the potential pros and cons should be outweighed by what your players are interested in doing.
You should talk to your players to see if they are interested in building their own characters or if they'd ...
Try talking with your player.
She insists on playing a wizard, and you know that she's going to cheat as a wizard. It seems likely that she insists on playing a wizard specifically because she wants to cheat in that particular way. You're not willing to kick her out entirely, and if you don't kick her out, she's going to insist on trying (again and again) ...
I think there's a communication breakdown here.
In a comment, you say:
My best guess is that they want to "win" and be the "best" player by always having the right spell for the right moment. Beyond that, I honestly couldn't tell you.
As the DM, you should never have to guess. You should talk to the player and find out. But, I think you're starting ...
So your character would probably rather walk away to do pirate things, but you don't want to pursue that direction because it would derail the campaign.
It wouldn't necessarily derail the campaign. If your character walks away to do pirate things, but the scholar character feels compelled to tag along, then the direction of the campaign would shift so that ...