New answers tagged

1

Consider eliminating death There are several good options presented, but I think another option that hasn't been mentioned yet is worth considering. Eliminate death from your game. There are several ways to completely eliminate death from a game, and lots of reasons to do it. I do it at a meta level. I tell my players directly that their character will not ...


6

You've written that you think this is a player problem. You've asked: "how I can help my player engage in combat without as much anxiety?" I think you're wrong. Your player is absolutely correct to be running away from combat, given that they have 13hp. Your player is thinking: "if I get hit again, I'll drop to zero, and I really want to ...


6

What Game Does Your Player Want to Play? Not everybody looks to gaming for fights, and it may be good to have a chat with them and see: Why they chose to join this game of D&D Why they selected the rogue class (are they specifically a dungeoneer? Artisan? Diplomat?) How they hope to contribute to the party, knowing that fights are a natural part of the ...


-10

Call them on their bull**** D&D is a game about heroic characters risking their lives several times a day, I personally always play characters who want to survive, and will concentrate on staying alive, but there is a difference between being cautious and spoiling the game by not participating in combat encounters with the rest of the players. I would ...


2

13 HP. Well, that's an interesting choice. The Easy House Fix for low HP For what it's worth, in my games, from levels 1-4, I generally implement a house rule that basically allows you to roll for HP and if that roll is lower than average, you can choose to take the average - this choice is open twice as the character reaches levels 2, 3, and 4. After level ...


22

The first question you have to ask is why is the player fleeing: does the player fear death, or the character? If they've made a character that is a coward, then you may have to find a way in story for them to overcome there fear: perhaps a dramatic moment where they are the only person able to save another's life, but they have to risk their own (or one of ...


15

They can play their character any way they like That's the major drawcard of a TTRPG. If they are projecting their own emotions onto their character, that's fine - some people like to play "someone else" others like to play "me, but with pointy ears". TBH, most players are way too cavalier about the prospect of imminent death for their ...


1

Gentle repose stops the timer for resurrection, so perfect timing of the spell would only have that timer increment by 1 minute every 100 days. A reincarnate spell, which has a timer of 10 days before no longer working, would give 14,400 minutes, or 1,440,000 days with perfect gentle repose timing. This means you get approximately 3,945 years to resurrect ...


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