71

While I'm not a NWoD player -- the simulationist answer is "no, it will work without it" because you do not need to generate a whit of electricity in order to use either of the two common touchscreen technologies. Resistive Touchscreens These use two layers of flexible material separated by an airgap and with conductive rows and columns printed onto them. ...


30

Connections and Lack Thereof World of Darkness (Classic) and Chronicles of Darkness (formerly unofficially known as 'new' World of Darkness) are a spiritual predecessor/successor pair, not part of the same setting. Changeling the Lost 2nd edition is not a 4th edition because is only connected with its namesake through the very broad theme of dealing with fae....


28

Despite the many similarities, they are different games with different systems and settings. nWoD is a reimagined oWoD. The relationship between the two is much like that between 1970s Battlestar Galactica and 2000s Battlestar Galactica. Some core concepts have been kept, others have been significantly altered while reusing names, and some elements are ...


24

Drawing from the indexes on WoD Canon Wiki and digging around my books. Having Resource dots is almost essential for a nWoD characters. Choosing not to spend some of your starting 7 Merit dots or 2XP per dot, is asking to roleplay someone very poor. and this can be very fun. Alternatively, your GM might say something like: "All Players start with ...


23

Vampires should have no problem using touchscreen devices, though they may not be used to them. Think how long it took your parents, or possibly grandparents, to start using computers. Multiply that by several generations. Resistive touchscreens work on mechanical pressure, and capacitive touchscreens work by detecting changes in local capacitance. You ...


19

Don't show more than you have to Unless you have a very good reason not to, keep appearances of the various supernatural creatures very rare. For example, in a VtM game you have, by default, an excellent reason to have lots of vampire NPCs because the PCs are vampires and the setting encourages them to find each other and interact. However, there is no ...


18

The Tools are There The Princess Bride scene is so good because it includes good banter, stylish moves, and good storytelling. You can capture those with the RAW system. The attack/defense rolls in WoD, especially nWoD, are very abstract. A basic attack with Weaponry could involve any number of weapons, wielded with a wide range of styles and flourish. ...


16

You will be able to use an iPhone or similar touch screen device without spending a blood point, as long as the Vampire's finger is moist, not completely dried out. The technology used by iPhones and other more recent touch screen devices is Capacitive sensing. In a nutshell, in order to create the electrical impulse needed to register, there needs to be ...


15

From page 159 of the Vampire: the Requiem core rules: Finally, the act of Amaranth stains the diablerist’s own soul upon its commission. The character’s aura acquires black veins that reveal her crime to those who can scrutinize such things (see p. 120). These black veins remain in the diablerist’s aura for one year per dot of Blood Potency the victim ...


14

You can start with 5 dots of any given Merit at character creation. However, as per your quoted rules, you have to spend two dots to acquire a 5-dot rating, which would mean spending six of your starting Merit dots. Your friend's argument is non-existent: applying rules from character enhancement to character creation is irrational. It sounds like your ...


13

I think 1. Dex 3, Str 3 is the same as 2. Dex 3 and Str 3, the serial comma being a stylistic tool: you need both Dex 3 and Str 3. Even though the serial comma could separate items that have an "or" relationship as well, the usage in the core nWoD book very strongly implies an "and" relation. For example, it would be rather weird to suppose that for ...


13

Understanding Desire One way is to use the nobility, not as an example of going after what you desire, but understanding the desires of others. A true spring noble not only knows how to reach for their own desires, but has had the rush of impulsively grabbing the object of their desire and having it wear off. Now they understand that heat-of-the-moment ...


13

In short: It basically does. But there are exceptions, including Damnation City. God Machine Rules Update The God Machine Rules Update (the Appendix of the God Machine Chronicles) invalidated large portions of the pervious nWoD books. Each section is labeled as to what sections of the existing books it either updates, replaced or supplemented: Updates ...


13

The GUMSHOE system (used in Trail of Cthulhu and some other games) is a whole game system designed to keep things going during investigation games. Investigation is generally hard to play in some systems because either you flat out give the information to the players with no effort on their side or there's some kind of roll that, if failed, stops the PCs on ...


13

Fixed Target Number on Dice Storyteller uses variable Difficulties (target numbers) that vary by circumstances. In Storytelling, the target number you need to roll for a die to be counted as a success is fixed at 8, and any situational modifiers are applied to the total number of dice you roll (your "die pool"). Botches In Storyteller, a botch is ...


12

The simplest way is to rely on your gut instincts and your knowledge of the country in question, make a quick judgement that sustains suspension of disbelief and doesn't bog down the flow of the game. In my opinion, this is also the best way. However, if you're more crunch-oriented and like your realism, use google (combined with google translate, if needed)...


12

One solution we used was to pick the date our campaign was set in and use a moon phase website (e.g., stardate.org) to keep track of what the phase was for any given day. As time passed in game, we could just look up the phase when we needed it.


12

Between WoD and CoD: Not at all WoD and CoD are not connected in any canon way. CoD is merely a spiritual successor of the WoD in many regards and at times shares names - which lead to some of the worst Edition Wars ever fought when CoD 1st Edition still claimed to be the (new) World of Darkness and many diehard fans refused to even look at the new products.....


11

Werewolf: the Forsaken Being a Werewolf seems to be an all-or-nothing state. You've either undergone the First Change or you haven't. Prior to that, the character was probably Wolf-Blooded, but I don't know if that is always true. Blood of the Wolf has a chapter specifically about the Wolf-Blooded where it offers a sort of sliding scale of "wolf-bloodedness."...


11

They're the Apocalypse auspice names run backward using Grimm's Law. Developer Ethan Skemp says the following about the Uratha First Tongue: The root of most First Tongue stuff is Sumerian, then run back through Grimm's Law. Step Three is where it gets really complicated, though, as many — and I mean many — a word is not at all literally the un-Grimmed ...


11

There are a couple of the classic "Campaign Archetypes" (a topic for an essay?) that I think may work. First is: The Deadly Peril Something is out to get the PCs, something bigger than them. You need to make it very, very clear that they cannot survive without working together. Problem is, when one of them inevietably goes off on their own. To keep the ...


11

The Bygone Bestiary, for Mage: The Crusade, Mage: The Ascension, Changeling: The Dreaming and Vampire: Dark Ages has stats for Dragons and other mythical beasts. As @BrianS found, Dark Ages: Mage contains stats for several types of Dragons, including some weird ones incarnating the deadly sins.


11

All of these factions are trying to stay secret, that doesn't mean they leave no marks upon the world or cannot be interacted with by outside factions like the PCs. Know What's Going On First, it's important to keep track of characters within the secret societies, what they are doing, and what they know. GMing often involves some degree of abstraction and ...


11

Both of these are core, player-facing rules: Spend temporary Willpower for one automatic success before a roll. Automatic Success when the dice pool size is greater than or equal to the difficulty and when the story isn't hinging on the outcome. This counts as a single success and isn't usually applicable for combat. You could conceivably choose a static ...


10

Like IgneusJotunn, I have played oWoD extensively but have never played any of the nWoD. But this seems almost system agnostic. They are running into moral ambiguities and then balking. That may not be a bad thing. There are several approaches I think would be good, and I would recommend possibly using all of them on different missions. Let the soft ...


10

"V.T." is Vincent Temple, who's also featured in the Daeva clanbook. He's an investigator into the nature of elders in torpor, and he is the compiler—but only of the Ventrue clanbook. The rest of the story is woven through the five Requiem clanbooks, and though the story is obscured by the usual level of deception and subterfuge in White Wolf in-character ...


10

I think the only problem you can find is that you may lack of mechanics to specific setting elements. For instance, you have Ventrue in both books, but AFAIK you don't have Tremere in NWOD. There are many bloodlines that exist in both settings, but are too different. Another examples would be Paths of Enlightenment or Thaumaturgy Paths (I think). Mage: The ...


10

The Imbued (the protagonists of Hunter: the Reckoning) are universally empowered by an otherworldly source to accomplish literally miraculous deeds. They have the ability to pierce supernatural protections and disguises and hear what could be described as the Voice of God guiding them. The themes of HtR are about heroism, fanaticism, truth, and faith, as ...


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