31

Since you used the action, you still make the attack The ability specifically says that when you use your action to cast the spell, you get to use the BA attack. Counter spell is cast in reaction to a spell being cast and causes it to have no effect. Since counterspell doesn't cause the casting to fail, simply the spell being cast, you still used your ...


30

Yes, the Tarrasque can be affected by Hurl Through Hell I think you answered this question yourself, but just to confirm for you, Hurl Through Hell states: Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport that target through the lower planes. The creature disappears and hurtles through a ...


29

Dispel magic ends the effect on only one target 1. This is a confusing area. RAW would appear to suggest that dispel magic should end the effect on both targets: The rules for twinned spells state: When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to ...


27

The only affected undead are those who fail their save. Roll a d20 save for each undead {in your question} The zombies in the area that fail the save are instantly destroyed. The zombies that passed are now turned and will move as far away as possible during their turn. Not quite. Channel Divinity: Turn Undead Each undead that can see or ...


24

The following items from the DMG are included and useful: Dwarven Thrower Holy Avengers Instruments of the Bards Moonblades, but only if you are neutral good Prayer Beads Robe of the Archmagi (but only if its alignment matches) (15+Dex AC and bonuses against spells) Rod of Resurrection 11 different kinds of staves Tome of the Stilled Tongue (bonus action ...


24

Yes Despite the first sentence in the paragraph mentioning "certain area effects", I believe the second part is more important: When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. This does ...


21

Yes, but why? A weapon in 5e is defined in the basic rules under the monsters section as A manufactured item or a natural weapon such as a claw or tail spike used to make attacks. The Weapon Bond ritual has the following requirements: Requires 1 hour Target must be a weapon A weapon that is a part of your body is still a weapon The weapon must be ...


20

No. First, as with everything, pushing the limits of wording or definitions in the rules to gain some kind of advantage is subject to the approval of your DM. It's a fundamental part of D&D as a game that the rules are incomplete and in some places ambiguous or unspecified, and the DM's job includes navigating those ambiguities when they arise in order ...


20

RAW, paladins cannot cast ritual spells as ritual In the Spellcasting chapter in the PHB, under Rituals: To cast a spell as a ritual, a spellcaster must have a feature that grants the ability to do so. The cleric and the druid, for example, have such a feature. The caster must also have the spell prepared or on his or her list of spells known, unless the ...


19

Yes Only spells and effects that require concentration will cause you to stop your current spell concentration. This'll be mostly concentration spells, or magical items and class effects that have a phrasing along the lines 'as if you were concentrating on a spell'. As a bonus action, you cast command, without expending a spell slot, and you take on an ...


19

The racial cantrip that some races get (including Dancing Lights for Drow) is in addition to any cantrips that might be gained as a class feature. The character adds that racial cantrip to the list of cantrips known - it does NOT take one of the known cantrips allowed if cantrips are gained as a class feature.


18

(Xanathar's Guide to Everything, page 28) Under Arcane shot, when first describing the feature it says: Once per turn when you fire an arrow from a shortbow or longbow as part of the Attack action, you can apply one of your Arcane Shot options to that arrow. You decide to use the option when the arrow hits a creature, unless the option doesn’t involve ...


18

Adding vulnerability doesn't remove immunity There's nothing in the rules about any of vulnerability, resistance, or immunity being mutually exclusive. In fact, in the case of vulnerability and resistance, the rules explicitly cover the case of a creature having both (emphasis added): Resistance and then vulnerability are applied after all other ...


15

Ask your DM For the sake of completeness, the relevant part of the Wild Shape feature: You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. — Player's Handbook, p. 67 The Bardic inspiration feature you want to retain and so be physically capable of: ...


13

Not the way you're thinking. If you're a minotaur, you don't need to bond with your horns. They're already permanently bound to you. You can't be disarmed of them except by major trauma, which would render them useless as weapons anyway (what are you going to do, glue them back on?). If you're using Alter Self or something to grow temporary natural claws, ...


13

I think this change would be fine A common complaint about the Assassin roguish archetype is that its level 9 and 13 features are quite lackluster. They only make sense in specific scenarios, which may not come up in your campaign, making them completely useless. I agree with your player that Supreme Sneak does suit the Assassin from a flavour perspective, ...


12

It's going to be a wonky class that goes down really fast You want to make a Barbarian, but instead of having armor class, they'd basically have a once per long rest 50% of their HP shield. Now ask yourself, would you rather: Get hit only 10%-20% of the time because you have a really good armor class. This means you're getting hit 80-90% less than others. ...


12

Passive checks are different from active ones A passive check is a special kind of ability check that doesn’t involve any die rolls. Such a check can represent the average result for a task done repeatedly, such as searching for secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at ...


11

The goblin is freed. Here's the relevant rules for the net: A Large or smaller creature hit by a net is restrained until it is freed. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ...


11

I would say that if interpreting the banishing arrow as a means of movement between the planes (in this case both forward and back), the Dimensional Shackles would prevent the secondary trip back to the plane of origin. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional ...


10

Unfortunately, paladins cannot ritual cast There are four classes that can ritual cast, as default: Bard, Cleric, Druid & Wizard. Each of these classes, under the heading ‘Spellcasting’ has the following text: Ritual Casting You can cast any bard spell you know as a ritual if that spell has the ritual tag. Paladins do not have this section in ...


9

From 5th level on, you can spend extra ki to upcast thunderwave See the text under the heading Casting Elemental Spells: Once you reach 5th level in this class, you can spend additional ki points to increase the level of an elemental discipline spell that you cast, provided that the spell has an enhanced effect at a higher level, as burning hands does. ...


9

I'm not really experienced in D&D 5e yet, but this seems utterly and completely broken to me. Nothing can stop the player from multiclassing into another class that will give him some other way to calculate his AC or give him proficiency in some armors and/or shields. Or he takes feats that give him armors proficiency or he takes the feat "Dual Wielder" ...


9

No It actually wouldn’t make much of a difference at all. By level 9 either getting advantage/huge bonuses on sneak attempts or disguising yourself as another person aren’t terribly hard to pull off if you have spellcaster friends or access to magic items (Invisibility and Pass Without Trace just to name a few, let alone that your sneaky assassin probably ...


9

The College of Lore bard's Cutting Words feature says: Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of ...


8

Neither The Destroy Undead feature replaces what happens when a creature fails the saving throw. It does not say anything about applying an effect to creatures that pass the save. So the potential outcomes are: CR 1/2 or lower and failed the save: These creatures are destroyed. CR 1 or higher and failed the save: These creatures are turned and will ...


8

Yes, but no A natural weapon is a weapon. So in theory anything that "targets" a weapon can target a natural weapon unless it says otherwise. The problem is that Alter Self only lasts for 1 hour. And the bonding ritual requires an hour. Even if you had a way to extend the duration of Alter Self or the DM allowed the ritual to complete a split second ...


8

You can't take damage until you know how much damage you're taking Here's how the taking damage is described in the rules: Whenever a creature takes damage, that damage is subtracted from its hit points. You can't subtract a number until you know what that number is. Therefore, at the time damage is dealt, you (the player) know the damage amount. This ...


7

Same-Character Synergies Shield Master does three things, but they don't really have good synergy with the Rogue's class abilities. The shove ability seems like it would have some synergy with Sneak Attack, by making the target prone (which grants advantage to melee attacks), but unfortunately the Sage Advice Compendium requires you to complete the Attack ...


7

Yes, the benefits would stack. You would gain benefits from both effects. Disciple of Life gives bonus HP to the creature you heal, which can include yourself as you are a creature, the same as any of your party members. Blessed Healer gives the Cleric HP if a creature other than the Cleric is healed, which in the example given is indeed the case. ...


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