16

Once during each of your turns…you can roll an additional damage die. We can pick the answer out of the quote you provide: In addition, once during each of your turns, when you hit a creature with an attack and roll damage against the creature, you can replace the damage type with necrotic damage. While you are using your Form of Dread, you can roll one ...


14

Dampening Field grants you advantage, it does not remove disadvantage The feature states: You have advantage on Dexterity (Stealth) checks. If the armor normally imposes disadvantage on such checks, the advantage and disadvantage cancel each other, as normal. This is explicitly addressed when the feature says "If the armor normally imposes ...


14

Know Your Enemy provides inexact information about Fighter Levels and unspecified class levels. Know Your Enemy states: The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: [other options] Total class levels (if any) Fighter class levels (if any) You only learn if you have ...


12

There are no player facing methods for these things, with one possible exception. Epic Boons and Supernatural Gifts are DM facing options to be used as quest rewards. As such, there are no player facing choices that guarantee receipt of one of these gifts. Supernatural Gifts are described: A supernatural gift is a special reward granted by a being or force ...


8

Rules as written, Reaper will disqualify cantrips that would be otherwise eligible for Twinned Spell. Twinned Spell’s eligibility condition is based on a spell’s potential for targeting more than one creature: When you cast a spell that targets only one creature and doesn’t have a range of self This is given an official rules clarification in the Sage ...


7

No. The effect of a spell is its spell description. The rules for spells state: Each spell description in Chapter 11 begins with a block of information, including the spell's name, level, school of magic, casting time, range, components, and duration. The rest of a spell entry describes the spell's effect. Only forced saving throws appearing in the spell ...


6

Consider swapping to Primal Awareness instead Tasha's Cauldron of Everything introduces several optional class features for the ranger; one of these is Primal Awareness (p. 57), which replaces Primeval Awareness entirely with a thematically similar but mechanically distinct feature. Primal Awareness essentially provides a list of spells that you gain at ...


5

This does not work Both Relentless Endurance and Relentless Rage include the following bits: [...] If you drop to 0 hit points [...] [...] When you are reduced to 0 hit points [...] These are both features that activate precisely when you hit 0 HP, thus, when you would first fall to 0 HP you can choose to use these features instead of dropping to 0 HP. If ...


5

Distinct Fighter levels and Unknowable Class Levels As per the wording of the ability: The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: Strength score Dexterity score Constitution score Armor Class Current hit points Total class levels, if any Fighter class levels, if ...


4

True Polymorph into a Chwinga True Polymorph a cooperative ally into a Chwinga who can then use the ability Magical Gift. Magical Gift (1/Day). The chwinga targets a humanoid it can see within 5 feet of it. The target gains a supernatural charm of the DM’s choice. See the Dungeon Master’s Guide for information on supernatural charms. The Chwinga is found ...


4

I'm unaware of any specific errata or advice in 5e about this specific situation, but there's no reason why if the Artificer's ability text says the uses per day are based on his Int modifier and his Int modifier increases, his uses per day would not also increase. That seems to be basic logic in the situation. PF and DnD 3.5e had a rule about ability score ...


2

Yes, but this doesn't remove the need to speak the words. Sure, you can cast a spell using the Word of the Spirit ability to make the Verbal components of their spell only audible to themselves (or to one other creature within 60 feet of themselves). However, you're still required to speak the words of the Verbal component - your mouth still moves. ...


1

As far as i know ability score changing items should be treated same as your stats as long as you wear them. wearing the Amulet of health will increase your HP, and the Gauntlets of ogre power will make your STR attacks to add 4 to damage. Similarly, since his INT is a (+4) as long as he wears the headband, all the INT related effects will be modified ...


1

Maybe? I'll quote the relevant two bits of rules: Word of the Spirit. When you speak, you can direct your words to a creature of your choice that you can see within 60 feet of you, making it so only that creature can hear you. Alternatively, you can amplify your voice so that all creatures within 600 feet can hear you. What we can infer from that is that ...


1

Why would you be tied to a location? Ritual casting has no requirement that you stay in one spot during the casting; the requirements for a ritual are: having the ritual casting ability maintaining Concentration during the ritual casting, and using your Action to cast the ritual each round during the casting time (10 minutes+). You can walk normally (using ...


Only top voted, non community-wiki answers of a minimum length are eligible