You cannot get Unarmored Defense twice
As the other answer notes, different ways to calculate AC don't stack but rather you choose which one applies (generally the one that gives you the biggest number).
In this case however, there is a more specific rule: You actually cannot get the Barbarians Unarmored Defense by multiclassing, because the multiclassing ...
When you 'learn to do' something that doesn't mean that you are forced to do it. The ability makes it clear that you are merging your ki to translate the message, and just because you know how to do that doesn't mean you are forced to do that.
The whole point of ki is control of one's self.
Generally beneficial abilities like this have absolute wording,...
The creature who was about to be hurt takes the damage.
If this feature was intended to have you take any remaining damage, I would expect it to be worded "you take any remaining damage" the same as the level 2 feature. It's only necessary to change that wording and say "the warded creature" if that's the easiest way to specify which ...
This is intended. D&D Beyond is following the rules from the Player's Handbook.
From page 164 of the Player's Handbook:
If you already have the Unarmored Defense feature, you can't gain it again from another class. (emphasis mine)
If you had taken the Barbarian class first, your Armor Class would equal 10 + DEX + CON instead, and you would keep your ...
As far as I can tell, the damage taken is only calculated once. The same applies to a spell-caster with stoneskin up who loses concentration--they gain the benefit of the resistance for the triggering damage, but lose it for future ones.
The order of operations goes
Calculate raw damage (the result of the damage roll)
Apply resistance, immunity, and ...
Sorcery points are replenished to a maximum.
You may convert your unused spell slots into sorcery points before taking a long rest, however they cannot exceed your maximum.
Upon waking all sorcery points will be replenished, to your maximum and no more.
You can never have more sorcery points than shown on the table for
your level. You regain all spent ...
Armor of Hexes can stop any attack roll
Any attack (little a) that requires an attack roll can be stopped by Armor of Hexes. See What counts as an attack? for more details on what counts as an attack for this purpose. The short version is; anything that requires an attack roll is considered an attack.
Armor of Hexes only requires that you are hit by ...
Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.
The last sentence explains more of the ability you have learned (moreover), which requires you to touch the ki of others. Moreover is not just a filler word which ...
Yes, specialist spells are Artificer class spells for that character.
The whole sentence is:
These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
There are no additional caveats on the sentence that would exclude them from being artificer spells in a particular context. It's not "...
Sunlight Sensitivity will still apply.
There's no mechanical connection between the Drow Superior Darkvision trait and the Sunlight Sensitivity trait, so getting improved darkvision from another source has no effect on Sunlight Sensitivity. Neither Devil Sight nor Eyes of the Dark say anything about changing how your vision works in sunlight; none of these ...
It has to take the Dash action if doing so results in the turned creature being further away from that which turned it
The fact that it must "spend its turns trying to move as far away from you as it can" implies that, if taking the Dash action would enable it to move further away from you, since it has to "move as far away from you as it can&...
This is intentional. Both effects change the way your AC is calculated, and this wording is used in other effects. For example, Mage Armor causes your AC to be calculated as 13 + your Dex modifier, plate mail sets your AC to 18 (with no Dex bonus) and a breastplate makes your AC 14 + Dex modifier (max +2).
All of these effects are mutually exclusive for ...
A surprised creature remains surprised until the end of their turn on the first round of combat
How often during combat can you be Surprised?
What happens when your group is victim of a surprise attack but you can't be surprised?
Readying an action for sneak attacks in surprise rounds
What's the correct way to determine turn order in this ...
Rules for combining game effects from the DMG:
when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. (DMG, pg. 252)
Channel Divinity is not the name of these class features, at least, not the full name. Because Guided Strike and War God’s Blessing ...
The situation you describe is not something that would actually be beneficial.
Sorcerers cannot accumulate more sorcery points than what's listed on their chart for their level. Per the Sorcery Points class feature:
You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.
No lore exists either way on this
There's no description of what this looks like or whether or not it is perceptible. Generally, I find it better to err (both in AL games and in home ones) on the side that things which have no explicitly perceptible component require no perceptible activity-- doing otherwise seems to unnecessarily penalize clever play. ...
Yes, this works. (RAW)
Total cover specifies,
can't be targeted directly by an attack or a spell. (PHB, 196)
Channel Divinity is neither an attack, nor a spell, so the only eligibility condition for targets is that a creature be
within 30 feet of you. (PHB, pg. insert page number)
This is a obviously strict rules as written interpretation, and it ...
Your action is restricted to a cantrip only when you actually cast a spell with your bonus action:
A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a ...
Damage as an improvised weapon
or the monk's martial arts die.
Strictly speaking a crossbow bolt is not a weapon. No one has proficiency with crossbow bolts and there is no stated damage die for a crossbow bolt. If another character were to attempt to throw a crossbow bolt it would be treated as an improvised weapon.
At the DM's option, a character ...
Yes it would
Quoting the description, it says:
...hits you with an attack roll...
Since they would have to roll to hit you to make a ranged spell attack, you could potentially negate the attack with your Armor of Hexes ability.
Channel Divinity: Preserve Life requires a clear path to its targets
The rules on "A Clear Path to the Target" state:
To target something, you must have a clear path to it, so it can't be behind total cover. [...]
Thus, if something is behind total cover (like when swallowed), it cannot be targeted.
The quoted rules do not apply only to spells
It depends on how you conceptualize damage
Answers to the following question show that the understanding of vulnerability and resistance is not a wholly agreed upon thing:
How does resistance/vulnerability/immunity interact with carryover damage after reducing Polymorphed (or Wild Shaped) form to 0 HP?
The rules on "Damage Resistance and Vulnerability ...
There is strong evidence that it is an active capability
First, this is strongly suggested by answers to this question: Can a Monk "turn off" the Tongue of the Sun and Moon feature?
You are right that touch in this case seems to be an active verb. And even if the RAW of the Tongue of the Sun and Moon feature is not entirely clear, the RAI is very ...
No it does not
Having darkvision, superior or not, do not cancel sunlight sensitivity. That is the racial trait of drows. That character still suffers from his/her racial disadvantages.
Devil's sight negating sunlight sensitivity? Also I haven't encountered any special information on that either. So the answer is no.
Yes, part of it
Tongue of the Sun and Moon lists two features under one ability name. You have the ability to understand all spoken languages, and other creatures are capable of understanding your speech. If you want to choose to not understand a creature's speech, you are allowed to not understand.
The way I see it, the second sentence can be interpreted ...
The creature remains surprised.
There aren't any special rules on the Dread Ambusher or Assassinate features that would cause a creature to stop being surprised. Since there aren't any special rules, the creature remains surprised until the end of their turn as normal.
If you aren't sure what the surprised state is, please refer to this question:
At which ...
Yes, because it's an ability explicitly linked to ki.
Nothing in D&D 5th edition can be read in isolation, everything has a context. By narrowly trying to interpret a section of text, without considering that context, we can follow an incorrect path of logic.
The Monk class is all about mastery of ki (emphasis mine):
Whatever their discipline, monks are ...
Strictly speaking, an animated object is a creature and not, per the rules, an object. There also aren’t really rules for picking up cooperating creatures, so it’s not really clear how you would grasp it to use it as a divine focus.
That said, it certainly seems fitting, and making up rules to cover picking it up shouldn’t be hard (could just treat it like ...