Just let the swarm turn invisible when the ranger is invisible.
We’re probably getting too rules-focused if we try to answer this based on the swarm being worn or carried. Let’s just make a ruling that doesn’t nerf the ranger’s 10th level feature, that is, just let the swarm turn invisible when the ranger is invisible.
This is supported by the Gathered Swarm ...
The enemy doesn't know the rules of Dungeons & Dragons.
The only reason you have thought to ask this question is because you read the feature description of Abjure Enemy. But the creature affected by it has not, and so shouldn't even think to try this. Sure, technically if the creature successfully damages itself, it can end the effect of Abjure Enemy, ...
This is largely up to the DM to determine, but it's probably worth talking about the reason for that clause.
In general, sections like these are just meant to tell everyone involved what the options are: "you become large" or "you don't grow bigger". It implicitly tells the DM and player that you can't use this power to grow large and ...
No, you still only take half damage on a failed save
The problem is that the both the Fizban's platinum shield spell and the Evasion feature state that you take "half damage"; they don't state that you halve the damage. Whether you have either or both abilities, the damage you take on a failed save is changed from the full amount to half the full ...
As far as I can find there is no official ruling. As you have stated all the applicable rules, and the RAW are still ambiguous (no clear RAI), I would say with a fair amount of confidence that this is a individual DM rule decision on the interpretation of the phrase:
If you lack the room to become Large
Mechanically there is no end difference to becoming ...
2 Hours and 50gp for each level of the spell.
The feature you are referring to is the Eldritch Invocation Book of Ancient Secrets (PHB, pg. 110), which states:
Prerequisite: Pact of the Tome feature
You can now inscribe magical rituals in your Book of Shadows. [...]
On your adventures, you can add other ritual spells to your Book of Shadows. When you find ...
Since the trigger for this reaction is "a creature [...] takes damage", I would think only the actual damage against their HP total counts. By the time the original target of the attack actually takes damage, any reductions that target has were already applied, so the damage taken that the Paladin is transfering is the reduced amount. The "...
Case #1: You are already holding two swords.
The rules for Two Weapon Fighting state:
When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the ...
No, Summon Undead does not create undead.
Though their language varies, spells that create undead all say that you're converting bones or a corpse into an undead creature. I've listed relevant excerpts from several spells below.
This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range....
Each gauntlet is an individual melee weapon.
The Thunder Gauntlets state:
Each of the armor's gauntlets counts as a simple melee weapon while you aren't holding anything in it.
This indicates that each gauntlet is individually a simple melee weapon, each wielded in one hand.
So you can wield something in one hand and use a Thunder Gauntlet with the other, ...
The requirements to command the Wildfire Spirit are not laid out clearly
What we know is that you can command using your bonus action and that's about it. We can, of course, compare this to other features which have lines such as:
[...] They obey any verbal commands that you issue to them (no action required by you) [...]
[...] The sahuagin can magically ...
The complete reading of the rule about resistance and vulnerability reads as (emphasis mine):
Resistance and then vulnerability are applied after all other modifiers to damage. For example, a creature has resistance to bludgeoning damage and is hit by an attack that deals 25 bludgeoning damage. The creature is also within a magical aura that reduces all ...
Arcane Armor expands to cover your entire body and both model descriptions explicitly provide gauntlets.
The Arcane Armor feature states:
The armor attaches to you and can’t be removed against your will. It also expands to cover your entire body
Further, the two versions of the armor both explicitly provide something on your hands. The armor model rules ...
A creature with Improved Evasion takes full damage after rolling a critical failure on a Reflex save against a damaging effect.
The important part here is "When you roll a failure/critical failure", only the result you rolled matters, not what it was turned into by class abilities, spells, or whatever.
No ability will ever change your degree of ...
No official character options do this exactly
There are no official character options that do exactly what you're proposing, but there are some character options which look similar if you squint - generally, they grant expertise if a character is already proficient but only in certain conditions.
The ranger's Natural Explorer feature upgrades proficiency to ...
Probably not, but ask your DM.
There line of the feature description that pushes me toward "No" is:
For examples of items you can create, see the equipment chapter of the Player’s Handbook.
To me, this indicates that we are creating generic items, rather than a particular item and any detailed information it may contain. This is my ruling, but ...
Abjure Enemy has value even if enemies get out of it
It is possible that an Abjure Enemy effect will last only one round. It still has value even if it does.
Firstly, many enemies won’t, though
It’s possible for an enemy who has fought or studied paladins with the Oath of Vengeance to be familiar with this ability. If nothing else, the Oath of Vengeance ...
It is up to the GM
That said, Darth Psyeudoynm's answer is excellent and matches how I would rule in this case, so go read it. What follows is just things I would consider when thinking about this scenario, and I would consider quite a lot of things:
What is the trigger for Aura of the Guardian's reaction?
There are at least two very different answers to ...
Short of the spell that can toss most of reality's constraints the game rules on their head, retrieving equipment merged into a druid's wildshape requires reverting the druid out of that wildshape.
When the equipment merges into the wildshape, it "become combined into one". There is no separating it from the shape as they ...
I've found Abjure Enemy to be the less commonly used Channel Divinity
I played a vengeance paladin from level 5-20 and even though my table used flanking rules, I generally found myself using the Vow of Enmity much more often.
This was mainly because of the Abjure limitations and that as the game progressed through levels, we fought more monsters with ...
Yes, their rounds per day is limited.
The last line of the portion of the ability you quote is your answer...
This ability lasts for a number of rounds per day equal to the inquisitor’s level. These rounds do not need to be consecutive.
They are limited to (level) rounds per day, but the rounds do not need to be consecutive (meaning you don't have to take ...
Tasha's Cauldron of Everything contains rules for retraining your subclass.
In the Character Options chapter of Tasha's Cauldron, we see:
Each character class involves the choice of a subclass at 1st, 2nd, or 3rd level. A subclass represents an area of specialization and offers different class features as you level up. With your DM’s approval, you can ...
A Thief can use spell scrolls
The Sage Advice Compendium directly addresses this issue, so if you (or your DM, if you are a player) follow the official rulings, then they can use spell scrolls.
Does the Thief’s Use Magic Device feature allow them to use spell scrolls?
Yes. The intent is that a Thief can use spell scrolls with Use Magic
That just ...
The target of the damage changes and the ward doesn't have your resistances as it is its own entity.
How does Arcane Ward interact with temporary hit points and damage resistance that an abjurer might have? An Arcane Ward is not an
extension of the wizard who creates it. It is a magical effect with
its own hit points. Any temporary hit points, ...
There is no single method to assess 'balance' for a given table
We all make homebrew for different reasons, and while balance is something that we can strive for, it isn't a prerequisite for having fun.
Something like the Wild Magic Sorcerer I agree has been underwhelming in my experience for the vanilla version. But when we look at devising a new or updated ...
So the discussion in the examples you provide seem to revolve around the intention of the wording of:
When you take the Attack action
and whether or not this means the forgone attack must be explicitly part of the attack action or could be a byproduct of taking it.
The good news is that in your quandry, the attack in question is explicitly stated to be ...
No, it does not add material components to the spells it grants, but it must be held in the hand for the character to have access to these spells.
There are no hidden rules.
The star chart gives you the following benefits:
you can use it as an arcane focus
while holding it you can cast additional spells
Notably it does not say it is a material component.
Yes, but only if the situation warrants it.
Speech is not absolutely necessary.
Because it isn't constrained by an accompanying adjective or adverb like "verbal" or "verbally," the noun or verb "command" has the flexibility to be interpreted appropriately depending on the specifics of the situation.
For example, any number of ...