It's ambiguous, but I think the list that follows is meant to be examples, not a list of options.
I have both played this class and run a game where someone had it, and it's my strong opinion that this should be interpreted very liberally. This subclass is very weak compared to other monk subclasses, and really struggles with resource contention (where ...
Insightful fighting is a good option to have
Yes, attacking with advantage, as well as sneak attack, when hidden is great, but there are at least two reasons that Insightful Fighting could sometimes situationally be the better choice for your bonus action.
Hiding isn't always possible
Just because your Rogue has Cunning Action and can hide as a bonus ...
The spell counts as the level at which you cast it
The rules on spellcasting (PHB, 201) cover that:
When a spellcaster casts a spell using a slot that is of a higher level for that casting, the spell assumes the higher level for that casting. (PHB. p 201)
If you upcast a 2nd divination spell to 3rd, you'll count it as a 3rd level spell and can regain a ...
This combination works
The Life Domain cleric's Disciple of Life feature states:
Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Note that this not say once per spell or once per cast or similar wording, this bonus to healing occurs each time ...
You can use a reaction to affect initiative rolls.
Initiative (PHB 177):
At the beginning of every combat, you roll initiative by making a
You would automatically become part of the combat, but there is not a single instance, in the rules, that necessitates that you can't start the combat with a reaction with the usual exception of ...
Use common meaning for metal
E.g. a common definition:
a solid material that is typically hard, shiny, malleable, fusible, and ductile, with good electrical and thermal conductivity (e.g., iron, gold, silver, copper, and aluminum, and alloys such as brass and steel).
D&D is not a chemistry engine
Along the lines of "D&D is not a physics engine."...
The Order Domain cleric's Voice of Authority feature (GGtR, p. 26) says:
If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction immediately after the spell to make one weapon attack against a creature of your choice that you can see.
If your ally, the intended target of healing ...
The lowest reasonably achievable Armor Class is -7
The character, lets call him Colby, to accomplish this absurdly low AC is a character with rolled ability scores resulting in 3 Dexterity, 3 Charisma, and either 3 Wisdom or Constitution.
If 3 Wisdom, Colby requires at least 1 level of Monk, and 3 Constitution requires at least 2 levels of ...
No, it does not allow Advantage on all attack rolls
This is spelled out quite explicitly in the rules you quoted:
Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw.
So you did right the first time.
Yes, he can.
The Scout rogue's Skirmisher feature says:
You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.
Note that this ability uses your reaction, not your "movement". You don't have a pool of movement outside your turn, normally:
On your turn, you ...
It uses different ability scores
Stealth uses Dexterity (Stealth) check and is countered by Wisdom (Perception) check.
Insightful Fighting uses Wisdom (Insight) check and countered by Charisma (Deception) check.
Depending on creature you are fighting against, one might have more chances to work than the other.
While the examples are of simplistic objects/constructions, they are provided to explain/clarify the size limits rather than the allowed complexity.
"you can reshape ice in the area in any manner you choose" implies to me that the reshaping can be as complex as you want. "Stairs to reach inaccessible locations" seems like an intended use of the power.
No, a transmuter wizard is not considered a shapechanger
Shapechanger is a tag which is given to certain creatures.
The spell text of Moonbeam refers specifically to 'A shapechanger' not simply 'A creature with the shapechanger abilty'. Gaining your 10th level class feature as a Wizard Transmuter doesn't change you from a Medium humanoid (any race) to a ...
You choose whether to use it at the end of a short rest
Like you quoted, the timing for the ability is simply:
When you finish a short rest, you can cast one of the following spells
This means that each time you finish a short you can choose to use this feature (you don't need to plan ahead). However, once you choose to use it, you must wait until you ...
There is no save against hex (the spell).
Each spell that requires a saving throw1 will indicate which ability the save is measured against: Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma. Since hex has no such text, there is no saving throw versus hex. (Great spell, eh?)
Hexblade's Curse, the class feature, also has no saving ...
The benefit applies to all allies within range, including you
The key word that makes this apply to multiple creatures is "whenever". This word means that the ability applies the benefit every time the condition is met. Hence, all saving throws made by you or your allies within 10 feet of you while you are conscious get the bonus.
There are other similarly ...
You cannot perform somatic components if you are restrained, if your hands are full, or if your armor gets in the way. Without somatic components, you can keep your hands full and ignore any arcane spell failure on your armor, and restraining you will not prevent your magic. Plus, you don’t have to move your arms or hands around to cast your mysteries—even ...
Only the effect applied by Arcane Shot overcomes non-magical resistance
As per the description given:
Once per turn, when you fire an arrow from a shortbow or longbow as part of the Attack action, you can apply one of your Arcane Shot options to that arrow.
And the options themselves:
Arcane Shot Options
The options are all ...
According to Jeremy Crawford, yes
In his tweet
A creature must be designated—with a tag or other text—as a shapechanger to count as one.
Transmutation wizard meets this requirement - "other text" - by having the Shapechanger class feature.
I agree with Zso's answer on your linked question. Shapechanger has always been an inherent non-magical ...
As written, Sculpt Spells affects all saves against the spell
As you quote in your question, the School of Evocation wizard's Sculpt Spells feature says:
When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell's level. The chosen creatures automatically succeed on their saving ...
The Lore Master's abilities don't work with spells cast from items
Unfortunately, the Lore Master's Spell Secrets and Alchemical Casting features both have a more restrictive wording than the Sorcerer's metamagic, as they specify the restriction (emphasis mine):
When you cast a spell with a spell slot [...]
If you didn't use a spell slot to cast the ...
All creatures take the same [base] damage
5th Edition D&D doesn't stipulate that there's an "order" to which creatures get hit first by Area-of-Effect effects, and the effect of the Piercing Arrow Shot is to turn an arrow into an area-of-effect.
Piercing Arrow. You use transmutation magic to give your arrow an ethereal quality. When you use this ...
War Magic lets you cast and attack on the same turn.
Question 1: Yes, this lets you attack without the "Attack" action.
The War Magic feature lets you make one weapon attack as a bonus action. This is conditional on having used your action to cast a cantrip, and having a bonus action available.
Logically this implies that the cantrip should occur first, ...
You cannot make the second attack with the net
When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.
In this case you are using an action, bonus action, or reaction to attack and even though you start with a different weapon (in this case a dagger), ...
Minimum achievable AC: -5
At least 1 level of the Monk class.
Ability scores must include 3 Dexterity and 3 Wisdom.
Don't wear armor.
Access to someone who can cast the slow and feeblemind spells.
Be playing the Rise of Tiamat adventure module, and acquire a Dragon Mask, an item with the following property:
Draconic Majesty. While you are ...
The Shadow Magic sorcerer's Eyes of the Dark feature makes no special mention of components, therefore they must be provided as normal.
[...] [Y]ou learn the darkness spell, which doesn't count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with ...
Yes, Heart of the Storm works with wands
In addition, whenever you start casting a spell of 1st level or higher that deals lightning or thunder damage, stormy magic erupts from you.
All the feature requires is that you start casting a spell that meets the requirements. And using a wand is still casting a spell, just with the aid of an item.
It's a holdover from D&D 3.0 that never got an errata.
The Epic Level Handbook which introduced epic paladin is a D&D 3.0 book. The paladin in D&D 3.0 used turn undead as a cleric of two levels lower. The D&D 3.5 paladin uses it as three levels lower.
However, the Epic Level Handbook v3.5 update document did not change the paladin ...
Cull the Herd applies to every attack as long as the conditions are met
The ability doesn't specify how long the advantage lasts because it doesn't have a duration or a limited number of uses. Each time you make an attack, if the conditions are met at the instant you make the attack, then the ability applies and you have advantage for that attack.
No, the base AC of the Wolf remains 10+1+2 (13), if a game effect changes the base AC it says so in the text.
You add your proficiency bonus to the beast’s AC. You do not change the Wolf's base AC to 13 + your proficiency bonus. In other words: the base AC of the Wolf (MM 341) remains 13 (10+1 from natural armour, +2 from Dexterity), and the total is 15 (10+...