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88

No. PHB, Page 163, Multiclassing With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. This wording seems clear to me that you must choose either a different class, or gain a level in your current class. In the case of a cleric, this implies that you ...


78

This Warlock knows how to cast Magic Jar That's it. That's all it takes. This guy can just do that. In 5e, NPCs don't need to follow Player Class restrictions or guidelines. Dragons don't have Sorcerer levels, but can do magic. The Master Thief doesn't have Rogue levels but gets Sneak Attack and Uncanny Dodge. Lich gets 18th-level Wizard Spellcasting but ...


73

What are tiers? Tiers are a ranking of how "powerful and/or versatile" the various 3.5 base classes are, with low numbered tiers being considered more capable than high numbered tiers. It's important to remember that certain caveats apply to the rankings: Tiers assume similar levels of optimization. Someone playing an optimized "weak" class (like a fighter)...


47

You don't have a party balance problem unless you create one. In certain editions of D&D (mostly 4th), there were definitely more stringent requirements for class/party balance. That is not the case in 5th Edition. Any party can be successful, if they play to their strengths. As a DM you always need to pay attention to the types of enemies you throw at ...


43

In short, let them play the same class, but check that they play different characters. It's not a class problem You mention that you were worried that they might compete for the same role; this is something to look for and you know that already. But this is not so much a class problem as it is a player problem. For example, if two players want to be the ...


42

You're confusing the fluff with the mechanics. The fluff of the truenamer is awesome, taken from all sorts of stories1 Unfortunately, the Truenamer handbook shows us that this brilliant promise of narrative isn't particularly well supported by the rules, which were likely unplaytested and only lightly edited. This mainly stems from two of the class ...


41

NPCs are not bound by character rules. So what if your NPC is a Warlock? You're the DM, and you can create whatever you want. You can create a custom enemy that resembles very closely a Warlock, and that is also able to cast that spell, no explanations required. As to why he can do it, it could be a number of reasons, some more RaW than others. Some that ...


39

By "almost any system" you probably mean "all the D&D-derived systems written in the last decade." In those cases, the reason is pretty simple. 0e - The 1970s The first instance of a raging fighter was actually called a Berserker, published in Dragon issue #3 (October 1976) as "New D&D Subclass: The Berserker". (See also: In what edition of DnD ...


39

Unfortunately there's nothing within the rules that dictates how a Druid must act. Though, the introduction to the class clearly states Druids are also concerned with the delicate ecological balance that sustains plant and animal life, and the need for civilized folk to live in harmony with nature, not in opposition to it. (PHB, pg.65) Druids are also ...


37

It's worth keeping in mind that, in the vast majority of settings, characters don't know about things like classes and levels. So your druid knows you cast a spell* called Eldritch Blast, cool. Do they know that that spell is only available to people who've made pacts with fiends? Doubtful without a solid Arcana check. Wizards, perhaps, have established a ...


36

The problem isn’t the player, it’s your overly-narrow concept of “druid” There are no rules for what happens to the player because the player has done nothing wrong. His class is not his character, and he is allowed to play his character however he likes. There can be exceptions if a player is being disruptive, but I don’t see anything in your question that ...


36

Reflavor an existing class instead I'd like to suggest a major change to how you approach this problem. Rather than saying you want high INT and no magic, here's the process I'd take: Start with a clear vision of what you want your character to do Re-flavor an existing class to match that vision Here's why - as discussed, there aren't really any existing ...


35

Any of the classes can work well together. Classes in D&D 5e aren't all that black and white. A Fighter with a Criminal background, for example, can participate just fine along with a rogue - in fact, that's the general setup for Fafhrd and the Grey Mouser, one of the best known fantasy duos ever. Fretting about class niche over "what the people ...


34

The Warlock may have an Artifact On page 219 of the DMG, there is a Major Beneficial Property on the Artifact table that allows the artifact's possessor to cast a sixth level spell. (Entry roll 71-80). There are no class restrictions on the spell stated in that description. The property includes chances for being able to cast a 4th, 5th, 6th or 7th level ...


31

It’s quite common. Banning high-end (and low-end) material is a very common practice. It’s massively more effective and sensible than, say, banning books X, Y, and Z when your goal is to have a certain power level; it gets right to the heart of the issue you’re looking at. In my experience, however, it’s better to just ban Tier-1 characters. A single level ...


29

Sources: Player basic rules (PBR), Chapter 3: Classes System Reference Document (SRD), pages 8-55 Player's Handbook (PHB), Chapter 3: Classes Sword Coast Adventurer's Guide (SCAG), Chapter 4: Classes Xanathar's Guide to Everything (XG), Chapter 1: Character Options Guildmasters' Guide to Ravnica (GGTR), p. 25-27 Dungeon Master's Guide (DMG), pages 96-97 ...


29

As valuable as any Tier 1 wizard: wizards are generalists by design The limit of the scope of this question is from levels 1-4. The wizard does not choose a school until level 2. A focus on levels 2-4 leads us to initial spell selection. That single feature, the six initial spells and three cantrips, selected before adventure day one, is step one in the ...


28

Spellcasters can only use the focus specified by their class, by reasoning that it is specified what kind of focus they can use. It doesn't say they can use a focus, it tells you exactly what kind of focus they can use. If they could use any focus they liked then what would be the point of having specific foci for each class? If that isn't convincing ...


28

You are missing something ... just not about how the proficiency bonus works All classes making an attack with a weapon they are proficient in or with a spell they have spellcasting proficiency in get their proficiency bonus added to the attack roll. However, martial classes will tend to put their best scores in Strength or Dexterity and spellcasting ...


27

Paladins in D&D 5e don't have to be of good alignment. Firstly, even in earlier editions of the game, a tiefling could be of any alignment, even lawful good, and become a paladin. In D&D 5e, it's even easier as there are no longer any alignment limits or racial restrictions on any character class. In particular, the Oath of Vengeance paladin (PHB ...


27

Blood Hunter is unofficial ("homebrew") content by Matt Mercer, but he and Critical Role have an advertising partnership with DNDBeyond. Nothing makes the Blood Hunter class inherently special as compared to any other homebrew class published on DMsGuild or DNDBeyond. It's not any more official or AL-legal than any other homebrew class. The only reason it ...


26

Start by talking about the characters as people, not as game pieces. Use the background of the game appropriately to give you ways to find out about them beyond game stats. Here are some examples of what I'm talking about: In modern games, I have given players job application forms to fill out for their characters (we were playing a superheroes-for-hire ...


26

You are quite firmly in homebrew territory at this point, but I can perhaps give you some guidelines to work within. 5E does not have this, but 3.5E lists the minimum age for a character to be functionally capable of being a PC Class. For a human Cleric or Druid, this would be 15+2d6 years old. This reflects the character having reached physical maturity, ...


25

These are bascially listed in order from “smallest and easiest” to “biggest and hardest.” Step One: Eliminate the lost spellcasting level at 3rd There’s literally no reason for it. At the time, it may have been believed that there were advantages to spontaneous casting that demanded it as a balancing factor, or, as rumored, Monte Cook may have just hated ...


25

The domain spells do not count against your number of prepared spells per day; they are extra, and always prepared (PHB, p. 58): Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. You still cast them as normal, spending a spell slot. Divine Domain only gives you more ...


25

An all spell caster party already has balance built into it. They can pretty much do whatever they want. Situation arises where they need a lot of meat shields? Summoning spells or animating the dead. A bunch of magical weapons and armor are coming their way and threatening to beat them dead? Dispel and Antimagic Zones. Lost of casters attacking them? ...


24

In such cases, it's often best to let the original author speak for themselves. Fortunately, Doug Schwegman does so at the start of his article where he introduces them to D&D. . . . I believe it is a logical addition to the D & D scene and the one I have composed is a hodgepodge of at least three different kinds, the norse ‘skald’, the celtic ‘...


24

There is no hard rule about alignments and classes, or classes and races. The book specifies generalities, and also gives counter examples. For example, in the Paladin class under the Oath of Vengence Tenets (page 88 of the Player's Handbook), it says that Oath of Vengence Paladins are often Neutral or Lawful Neutral in alignment. A neutral good tiefling ...


24

For the most part, Pathfinder changed little about balance The primary maxims of 3.5e remain true: magic dominates everything, the more and higher-level magic you have, the better off you are. Magic is both powerful and flexible, allowing magical classes to be strictly-superior to non-magical classes in many cases. If anything, Pathfinder actually made ...


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