You need not change anything about the default setting in order to have people "left out" of the benefits of clerical magic.
I don't think that clerical spellcasting is as easy to come by as you make it out to be. In other words: you can easily have your harsh and gritty world. In what follows I'll always lean toward the more-utopian interpretation ...
Any character can use any weapon; there are no limitations (except size - a medium creature can't use a storm giant's axe or a pixie's dagger). If they are proficient in that weapon they get their proficiency bonus; if not, they don't.
A wood elf cleric is proficient in longsword, shortsword, shortbow, and longbow (from wood elf) and all simple weapons (...
Two cleric domains get proficiency with martial weapons in DnD 5e, and dwarves have a racial proficiency
PHB p. 62 and 63 identify Tempest and War Domains as having martial weapon proficiency(for those two domains, using identical language). Other domains do not have proficiency with martial weapons.
At 1st level,...
Taking your hand off the weapon should not require any action expenditure - you are just letting go of it, same as if you dropped it.
You can then use your free object interaction to restore your grip after casting.
The PHB Errata says:
Two-Handed (p. 147). This property
is relevant only when you attack with the
weapon, not when you simply hold it.
Things are different now. The Wizard and Sorcerer from prior editions have now combined into one class, called... the Wizard. Also, the Cleric picked up the same mechanics.
(Meanwhile, something mechanically new has emerged in 5e to take the name of 'Sorcerer', which has picked up some different stuff for its defining features, like a spell point mechanic.)
Under "Chapter 5: Equipment" in the Player's Basic Rules and Player's Handbook:
A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. (PBR, p. 49; PHB, p. 152*)
The ritual only expends a 1st-level spell ...
The only way to do this inconspicuously is to convert all that money into gems. A mundane backpack could easily carry 500,000 gp worth of gems with room left over for camping gear. Upon arrival, gems would be easily converted back to gold pieces one or two at a time, as gems are used as currency (PHB, ch. 5, "Gems, Jewelry, and Art Objects"). This is even ...
Dying in Dungeons and Dragons 5th Edition very rarely occurs by chance. Importantly being reduced to 0 HP only renders a player character unconscious.
Finishing off Unconscious Players
An intelligent enemy will likely notice if their targets keep getting healed by a party member. At that point they may ensure they "Finish the job". Each successful ...
Setting aside the tier system as it is well articulated in other answers, I'll draw from my personal experiences. To summarize:
Some classes reward system mastery more than others. For the expert player, certain patterns in the rules make anything possible. Spellcasting is one of these patterns.
When I've played, both when I've started playing and up to ...
How many spells can a Cleric learn?
None, because Clerics 'Prepare' their spells without having to learn them.
Clerics, Paladins, and Druids are unique spellcasters in that, unlike every other spellcaster, they do not learn a certain number of spells per level up. This means that they have the entire list of spells to work from. A cleric doesn't learn ...
There is a big difference between 'Spells Prepared for the Day' and 'Spell Slots.'
The spells you prepare is the library of options you have to pick
from when you go to cast a spell.
A Spell Slot is the 'fuel' that makes a spell work.
So, when you want to cast a spell, you pick any spell you want from your prepared 'library', pair it up with an ...
If the Cleric casts Mass Healing Word, targeting each of the 4 party members, how many times would the Cleric gain HP equal to 2 + Spell Level?
I would argue only once, because the trigger for Blessed Healer is "When you cast a spell...". You only cast one spell, so you'd only get healed once.
Taken further, would the Blessed Healer effect be ...
You might want to give a look at this article and its explanation, especially the part relative to tier 1 classes.
Should the links ever go down, it's the famous tier system for 3.5 classes, with the explanation of why each class is in its tier and a detailed explanation of tier 1, where the cleric belongs.
Tier 1: Capable of doing absolutely everything, ...
The cleric can't just transform their metal cell door to escape
It seems that your concern is that, should a Forge Domain cleric be imprisoned in a jail cell made of metal, they could use Artisan's Blessing to deconstruct the metal bars by transforming them into some innocuous metal object, thus creating a hole in the wall that they can escape through. ...
D&D 5e combat is low stakes
At least, in the sense that anyone is at serious risk of dying in any given combat. Each edition of D&D has progressively made dying less likely.
However, perceptions of risk can vary greatly from one side of the DMs screen to the other. Remember, you have a lot of information that the players don’t; what looks like a ...
Yes. In 5e, prepared spells remain available as long as they're prepared.
From the D&D Basic Rules (e.g. from the cleric's or the wizard's Spellcasting feature):
Casting the spell doesn't remove it from your list of prepared spells.
Basically, 5e Wizards (and Clerics) are 3.5e Sorcerers who can swap out their "known spells" based on their ...
Are there any official sources that these rules are based off?
Not that I know of. This does indeed seem to be a homebrew approach.
You might want to ask your DM to write down the full Cleric spell list that you are allowed to use; it'll cut down on arguments later if you feel they're just removing spells at will. They are essentially making a new Cleric ...
Player's Handbook II (3.5) / Divine Conversion / p193
This is a sidebar at the bottom of the referenced page, which is part of a section on rules for retraining. If you don't have the book, here is the direct quote:
As noted in the Player’s Handbook, a cleric who grossly violates the
code of conduct imposed by his deity loses all ...
Wisdom: Prime Requisite versus Spell Casting Ability
The thing that originally made Clerics different was the prime requisite being the Wisdom score. Druids, being a sub-class of Cleric, were along for the ride.
TL;DR: originally, to differentiate the (hybrid) Cleric from the (pure)Magic User and the (pure)Fighting Man
How? Via the prime requisite ...
The pros of Scorching Ray are:
Assuming no attacks miss, it does more damage than Guiding Bolt.
You have the option to attack multiple targets when using Scorching Ray.
Eventually, when you have higher level spell slots, it will scale much better than Guiding Bolt.
Scorching Ray works with the Elemental Adept feat - which allows you to ignore fire ...
A Portable Hole
10,000 lbs of gold is about a 24-inch cube (0.235 m^3) and a Portable Hole doesn't have a weight limit. Since the interior of a portable hole is 6ft by 10ft, it can easily hold 500,000 gp even if it's not in one convenient cube. The rules for a portable hole say:
Folding the cloth closes the hole, and any creatures or Objects within ...
Through your race, or possibly background
The easiest way to get the proficiency would be through a race that gives you proficiences, or through a background which might, with DM permission, grant you proficiency.
Play an elf
Most Elves have proficiency with at least two swords thanks to their Weapon Training.
Play a human variant
You can take the Weapon ...
Numbers, Chapter 20, Verses 1 to 11
20 In the first month the whole Israelite community arrived at the
Desert of Zin, and they stayed at Kadesh. There Miriam died and was
2 Now there was no water for the community, and the people gathered in
opposition to Moses and Aaron. 3 They quarreled with Moses and said,
“If only we had died when ...
I'm going to take a markedly-different approach from many of the others; hopefully this perspective is useful, too.
Start by looking at the nearest-neighbor spell to augury: aura of life. 30' radius, resistance to necrotic damage, regains 1hp at start of 0hp turn. Very easy, and the only thing really left up to interpretation is "nonhostile."
True Clerics are rare
The Player's Handbook points out that not all a deity's clergy are "clerics" who have magical healing powers.
Not every acolyte or officiant at a temple or shrine is a cleric...True clerics are rare in most hierarchies.
(Divine Agents, PH, p. 56)
"Magic and strength of arms" (also PH 56) are not available to every devotee of a ...
YES!! It took longer than it should have but I found it.
Yes, an Undead Cleric could resurrect himself, although, not directly as would normally happen. This is assuming that, aside from his Undead state, he would otherwise be eligible for resurrection. (Mainly that he has been dead (including Undead) for less than 10 years.
First the caveats:
The first ...
Aiming a ranged attack is more difficult when a foe is next to you. When you make a ranged attack with a weapon, a spell, or some other means, you have disadvantage on the attack roll if you are within 5 feet of a hostile creature who can see you and who isn’t incapacitated.
Reading the text for Sacred Flame, it does not require an attack roll, just a ...
As a Cleric I would have thought that piety and an overwhelming urge to do right would define my character's behaviour.
The onus of the Cleric class is to serve and represent their deity. Like all flavor/background things, this can be filtered through whatever other lenses you want (alignment, background, your vision).
If the deity values piety and an ...
As others have noted, if Blessed Healer were triggered by Goodberry, it would happen when you cast the spell and not when one of the berries is consumed.
However, casting Goodberry does not satisfy the trigger for Blessed Healer: "When you cast a spell...that restores hit points to a creature other than you". This is because, at the time that you cast ...
Yes it should apply
The life domain cleric disciple of life states (emphasis mine):
whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.
And the Revivify spell states that:
That creature returns to life with 1 hit point
A dead creature has no ...