You need not change anything about the default setting in order to have people "left out" of the benefits of clerical magic.
I don't think that clerical spellcasting is as easy to come by as you make it out to be. In other words: you can easily have your harsh and gritty world. In what follows I'll always lean toward the more-utopian interpretation of ...
Under "Chapter 5: Equipment" in the Player's Basic Rules and Player's Handbook:
A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. (PBR, p. 49; PHB, p. 152*)
The ritual only expends a 1st-level spell ...
The only way to do this inconspicuously is to convert all that money into gems. A mundane backpack could easily carry 500,000 gp worth of gems with room left over for camping gear. Upon arrival, gems would be easily converted back to gold pieces one or two at a time, as gems are used as currency (PHB, ch. 5, "Gems, Jewelry, and Art Objects"). This is even ...
Things are different now. The Wizard and Sorcerer from prior editions have now combined into one class, called... the Wizard. Also, the Cleric picked up the same mechanics.
(Meanwhile, something mechanically new has emerged in 5e to take the name of 'Sorcerer', which has picked up some different stuff for its defining features, like a spell point mechanic.)
There is a big difference between 'Spells Prepared for the Day' and 'Spell Slots.'
The spells you prepare is the library of options you have to pick
from when you go to cast a spell.
A Spell Slot is the 'fuel' that makes a spell work.
So, when you want to cast a spell, you pick any spell you want from your prepared 'library', pair it up with an ...
How many spells can a Cleric learn?
None, because Clerics 'Prepare' their spells without having to learn them.
Clerics, Paladins, and Druids are unique spellcasters in that, unlike every other spellcaster, they do not learn a certain number of spells per level up. This means that they have the entire list of spells to work from. A cleric doesn't learn ...
Taking your hand off the weapon should not require any action expenditure - you are just letting go of it, same as if you dropped it.
You can then use your free object interaction to restore your grip after casting.
The PHB Errata says:
Two-Handed (p. 147). This property
is relevant only when you attack with the
weapon, not when you simply hold it.
The cleric can't just transform their metal cell door to escape
It seems that your concern is that, should a Forge Domain cleric be imprisoned in a jail cell made of metal, they could use Artisan's Blessing to deconstruct the metal bars by transforming them into some innocuous metal object, thus creating a hole in the wall that they can escape through. ...
You might want to give a look at this article and its explanation, especially the part relative to tier 1 classes.
Should the links ever go down, it's the famous tier system for 3.5 classes, with the explanation of why each class is in its tier and a detailed explanation of tier 1, where the cleric belongs.
Tier 1: Capable of doing absolutely everything, ...
Setting aside the tier system as it is well articulated in other answers, I'll draw from my personal experiences. To summarize:
Some classes reward system mastery more than others. For the expert player, certain patterns in the rules make anything possible. Spellcasting is one of these patterns.
When I've played, both when I've started playing and up to ...
From the D&D Basic Rules:
Casting the spell doesn't remove it from your list of prepared spells.
Basically, 5e Wizards (and Clerics) are 3.5e Sorcerers who can swap out their "known spells" based on their spellbook (or godly mandate). I can't speak to the exact reason behind the design decision, but I assume they wanted to enable a level of ...
If the Cleric casts Mass Healing, targeting each of the 4 party members, how many times would the Cleric gain 2+Spell Level?
I would argue only once because the trigger for blessing healer is "When you cast a spell...". You only cast one spell, so you'd only get healed once.
Taken further, would the Blessed Healer effect be prevented if the Cleric ...
Player's Handbook II (3.5) / Divine Conversion / p193
This is a sidebar at the bottom of the referenced page, which is part of a section on rules for retraining. If you don't have the book, here is the direct quote:
As noted in the Player’s Handbook, a cleric who grossly violates the
code of conduct imposed by his deity loses all ...
Wisdom: Prime Requisite versus Spell Casting Ability
The thing that originally made Clerics different was the prime requisite being the Wisdom score. Druids, being a sub-class of Cleric, were along for the ride.
TL;DR: originally, to differentiate the (hybrid) Cleric from the (pure)Magic User and the (pure)Fighting Man
How? Via the prime requisite ...
A Portable Hole
10,000 lbs of gold is about a 24-inch cube (0.235 m^3) and a Portable Hole doesn't have a weight limit. Since the interior of a portable hole is 6ft by 10ft, it can easily hold 500,000 gp even if it's not in one convenient cube. The rules for a portable hole say:
Folding the cloth closes the hole, and any creatures or Objects within ...
Numbers, Chapter 20, Verses 1 to 11
20 In the first month the whole Israelite community arrived at the
Desert of Zin, and they stayed at Kadesh. There Miriam died and was
2 Now there was no water for the community, and the people gathered in
opposition to Moses and Aaron. 3 They quarreled with Moses and said,
“If only we had died when ...
Are there any official sources that these rules are based off?
Not that I know of. This does indeed seem to be a homebrew approach.
You might want to ask your DM to write down the full Cleric spell list that you are allowed to use; it'll cut down on arguments later if you feel they're just removing spells at will. They are essentially making a new Cleric ...
Through your race, or possibly background
The easiest way to get the proficiency would be through a race that gives you proficiences, or through a background which might, with DM permission, grant you proficiency.
Play an elf
Most Elves have proficiency with at least two swords thanks to their Weapon Training.
Play a human variant
You can take the ...
YES!! It took longer than it should have but I found it.
Yes, an Undead Cleric could resurrect himself, although, not directly as would normally happen. This is assuming that, aside from his Undead state, he would otherwise be eligible for resurrection. (Mainly that he has been dead (including Undead) for less than 10 years.
First the caveats:
The first ...
Aiming a ranged attack is more difficult when a foe is next to you. When you make a ranged attack with a weapon, a spell, or some other means, you have disadvantage on the attack roll if you are within 5 feet of a hostile creature who can see you and who isn’t incapacitated.
Reading the text for Sacred Flame, it does not require an attack roll, just a ...
As a Cleric I would have thought that piety and an overwhelming urge to do right would define my character's behaviour.
The onus of the Cleric class is to serve and represent their deity. Like all flavor/background things, this can be filtered through whatever other lenses you want (alignment, background, your vision).
If the deity values piety and an ...
According to a regular in Gygax and Arneson's early Blackmoor and Greyhawk games, the cleric was largely draw from the priests in 70s vampire movies, with the prohibition against edged weapons inspired by legends and fantasy fiction:
Ahem. I was there.
In CHAINMAIL there were wizards that functioned as artillery.
Then there was Dave Arneson's ...
True Clerics are rare
The Player's Handbook points out that not all a deity's clergy are "clerics" who have magical healing powers.
Not every acolyte or officiant at a temple or shrine is a cleric...True clerics are rare in most hierarchies.
(Divine Agents, PH, p. 56)
"Magic and strength of arms" (also PH 56) are not available to every devotee of a ...
The pros of Scorching Ray are:
Assuming no attacks miss, it does more damage than Guiding Bolt.
You have the option to attack multiple targets when using Scorching Ray.
Eventually, when you have higher level spell slots, it will scale much better than Guiding Bolt.
Scorching Ray works with the Elemental Adept feat - which allows you to ignore fire ...
I'm going to take a markedly-different approach from many of the others; hopefully this perspective is useful, too.
Start by looking at the nearest-neighbor spell to augury: aura of life. 30' radius, resistance to necrotic damage, regains 1hp at start of 0hp turn. Very easy, and the only thing really left up to interpretation is "nonhostile."
Most spells ...
Yes it should apply
The life domain cleric disciple of life states (emphasis mine):
whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.
And the Revivify spell states that:
That creature returns to life with 1 hit point
A dead creature has no ...
Protection against Spells
Disguise Undead (from the Spell Compendium) does just what it says - hides undead. Unfortunately Clerics can't cast it, so you'll either need an Arcane casting lackey to do it for you, or an item that can do it (Wands with Use Magic Device, or some other use per day item).
Undetectable Alignment can hide the alignment of one ...
My group usually agrees that you need to touch the target with your hand to cast a touch spell on them, which mitigates a lot of real stupidity that can happen when you're taking touch spells too literally, so we usually count stuff that's "attached" to you as having the grappled condition (even if they're too small to actually grapple you, in which case you ...
Yes, with a feat
The feat "Magic Initiate" can allow an ally to learn a 1st level spell and two cantrips from a given class. Your situation sounds like an unusually opportune moment to roleplay around the gaining of the feat, which your party members should have access to at fourth level, in place of their Ability Score Increase, if your DM has allowed ...