17
votes
In combat, does a hidden character lose half their speed?
RAW explicitly empowers the DM regarding hiding
The rules for hiding explicitly mention that the DM decides when hiding is appropriate, and that you may give yourself away if you make noise. (This ...
14
votes
Accepted
In combat, does a hidden character lose half their speed?
A hidden character may move at full speed in combat.
The idea of “slower speed stealth” comes from the rules for “Travel Pace”:
A fast pace makes characters less perceptive, while a slow pace makes ...
10
votes
In combat, does a hidden character lose half their speed?
Stealthy movement may be slower, but not in combat
It is likely that your DM remembers older editions, where stealthy movement cost double the move. This is not generally the case in 5e.
There is no ...
10
votes
How to calibrate combat encounters for high level play?
Frame challenge
I'd like to offer a bit of a frame challenge.
You say:
However, I think they are playing with fire by pushing ever farther beyond the guideline to break us -- at some point, the risk ...
9
votes
Accepted
How is a creature's space defined?
The main rules for Creature Size in the basic rules and PHB state that
A creature's space is the area in feet that it effectively controls in combat
So we know the "creature's space" and &...
6
votes
How to calibrate combat encounters for high level play?
I agree that the encounter difficulty calculations just don't seem to work very well at higher levels, and I routinely create "Deadly" encounters even though they barely break a sweat.
But I'...
5
votes
How does initiative work when teleporting into combat?
This all comes down to ruling
When does combat start? The rules do not say so explicitly, so this will be for the DM to determine. A good proxy to start combat is when anyone tries to take any combat ...
4
votes
How to calibrate combat encounters for high level play?
I usually run games that go up to around ninth level, so not quite where you're at. But here's my theory:
Most of the time, players don't need to be sorely tested. Players don't need to come within ...
2
votes
How to calibrate combat encounters for high level play?
The DM and the players should communicate
First of all, not all groups have similar opinions on encounters. Some players like hack and slash and just killing enemies to feel cool and powerful. Some ...
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